I measure which games I should play and in what way by what I find fun, so it's the single most important yardstick. Never touching with a ten foot stick the sort of choices people who only ever complain make is also a factor in my gaming choices, and probably why I'm a happy gamer.
If you do an optional entertainment thing in a way you don't like you are not just doing it wrong, you are missing the whole point of why the thing exists.
We don't judge gameplay by what you think, arbitrarily. You also didn't address my post. I wasn't asking how you judge a game but by how the industry does and they design and make games.
You're not an authority, at all, on good game design. If you think the Guardians is then you've proved to everyone else what a low bar you set yourself and how you are not qualified to hold an opinion. Nobody in any gaming circle from designers to reviewers to gamers to critics are advocating a game play mechanic where you do the exact same thing 20 times.
So why are you arguing what seems to be FOR this type of gameplay - presumably you want more of this developed? That would be changing it from 18 to 50 - you'd be happy with that?
V2 engineers is really really easy, absolutely no grind involved at all. Especially with the mat traders and pinned blueprints.
V3 engineers.