Chuckle. You do like poking the bear.

Look at the poor little fella, if I hit it with my positivity stick long enough I can beat that frown upside down.
Chuckle. You do like poking the bear.
Rep for that it saved my bacon.
I know it's swimming against the current but I'm enjoying this guardian business, I might even unlock some more.
I'm glad of that, and sincerely hope you still enjoy it after getting the 40 or so blueprint fragments.
If Frontier won't do a livestream, perhaps Stigbob will. I want a camera pointing at him so I can see that smile on his face for the entire duration![]()
I'm glad of that, and sincerely hope you still enjoy it after getting the 40 or so blueprint fragments.
I personally massively enjoyed the new interaction, the first time, and even a couple of times after.
When I did it, the obelisks would also grant some blueprint fragments at random, so I managed to get enough for the Gauss Cannon (fixed) and have some left over module and weapon blueprint fragments.
I left, slightly annoyed, after getting enough for that one weapon though, as I became dissapointed with the way it is handled, and still feel it is a flawed design. The interaction itself is fine as a one or two time thing, and honestly, if it wasn't 1000 odd lightyears out from the bubble, it also wouldn't be as bad, especially if there was the odd mission to go there and get a few guardian materials for some scientists who contacted you via the inbox or something.
As it is, I have to specifically travel a good long distance, to perform one action multiple times, then travel back, which for me, isn't great.
I hope once you've unlocked a few more you still enjoy it.
A lot of people find it isn't very engaging the way it currently works.
Look at the poor little fella, if I hit it with my positivity stick long enough I can beat that frown upside down.
So the gauntlet hasn't been picked up?
If not the live-stream how about at least a response FD?
Unfortunately stigbob's "extensive" research doesn't appear to have involved any realistic timings, and is premised by the notion that only one of these unlocks at the time is THE way to do it.
But that aside, timings alone are missing the point. The issue is not the absolute amount of time taken - I have no problem with that being longer - it's the fact that the task is the repetition of the same task. Doing it a couple of times is fun. Doing it repeatedly is not. Games are supposed to be fun. So I don't mind if the unlocks take longer, or if they are harder, if they are fun.
Why is this important? We'd all like the game to be fun, so more people play, so FDev make more money, which in turn leads them to commit more resources to Elite, and that benefits everyone.
The concern has never been time investment; this is a diabolically poor argument given a great many have many hundreds or thousands of hours invested in elite.
It's the arbitrary repetition for undefined reasons with no apparent designed reason. Scan something 20 times. Why? Because we can. Because we've learnt that any number of commanders will pull the same damned lever endlessly, because we tell them to.
Frontier does this, because they know we will do it anyway. When you have a player base that settles for mindless repetition, and will in fact heartily defend that? Why do anything else. You don't have to. Just add another lever. The monkey's will pull it again and again. And love you for it.
They do this, because they know it works, and when you are on the clock with a huge amount to deliver and you do not have an inexhaustible supply of time and people? You do what Frontier does. It's as simple as that.
The concern has never been time investment; this is a diabolically poor argument given a great many have many hundreds or thousands of hours invested in elite.
It's the arbitrary repetition for undefined reasons with no apparent designed reason. Scan something 20 times. Why? Because we can. Because we've learnt that any number of commanders will pull the same damned lever endlessly, because we tell them to.
Frontier does this, because they know we will do it anyway. When you have a player base that settles for mindless repetition, and will in fact heartily defend that? Why do anything else. You don't have to. Just add another lever. The monkey's will pull it again and again. And love you for it.
They do this, because they know it works, and when you are on the clock with a huge amount to deliver and you do not have an inexhaustible supply of time and people? You do what Frontier does. It's as simple as that.
The monkey's will pull it again and again. And love you for it. There are a few people who say they never pull the lever in a concerted fashion. They do, even if they refuse to admit. We all do.
"We've tortured you for a week solid now, so we don't imagine you'd mind if we tortured you for a few more hours."Anyone with thousands of hours already played isn't in a position to claim their time is valuable or they won't do stuff that would add a couple more.
All video games are timesinks.
The existence of a whole bunch of garbage is not good justification for producing more garbage.