PvP PvP Meta of the Month Club

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An oldie but goodie

Please share your recommendations here.

Organised into:

1: PLAYSTYLE/TACTICS
2: SHIP SIZE
3: LOADOUT


for clarity.
 
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I dont like to play to the meta. I dont fly my FDL much of at all right now cus its just so meta, and i just dont like to be like every one else lol. But you see the meta style ships blakening the radar at most cgs

The current meta ship i see all over the place is:

FDL with 1 or 2 rails and the rest plasma some times there is a corosive multi thrown in the mix. The fly faoff alot of the time and zoom and boom you. If you use scbs the rails come out. They usualy are stuffed full with shield boosters and scbs and run the second the shields drop, or if they have true grit they stay and fight to the bitter end.

Basically the meta dejour is plasma and rails zoom and boom faoff. In eather a chieftan fdl or fas. At least in my experiance...
 
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I've recently gotten an FDL meta ship but honestly, I prefer my Cutter's loadout that best deals with medium ships. I prefer to pit my opponent against unwinnable odds.
 
I have finally ditched my 2 Medium Long Range PA for Efficient PA, and replaced the Huge gimballed MC for another Efficient PA.
It used to work very well against jousting FA On CMDRs, but since I still can't out-maneuver FA Off pilots, they park themselves at short/medium range and just out-damage me - now I can at the very least match their DPS game.

I still have a hard time hitting internals with railguns, so I replaced my 2x Super Penetrators with Medium MCs, one of which is Corrosive. Drops hull faster etc. etc.
 
Why don't more people use short-range PA? They offer more DPE than any other plasma options, and the loss of range isn't really much of a concern in most situations. They generate a lot of heat, but thermal vent can dump heat so fast and the typical jousting fighting style provides simple time to cool anyway.

Edit: Nvm. I was looking at some out of date numbers.
 
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Why don't more people use short-range PA? They offer more DPE than any other plasma options, and the loss of range isn't really much of a concern in most situations. They generate a lot of heat, but thermal vent can dump heat so fast and the typical jousting fighting style provides simple time to cool anyway.

What Thermal Vent weapons would you pack on a FdL to complement a, say, 2x Efficient Medium and 1x Short Range Huge PAs? With this setup firing both size 2 would yield 12.4 heat units, firing the huge one alone would be more than 40. Not sure if it's worth the extra damage.
 
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Nice PA, although I must have some god rolls as a lot of my PA stats have -70% thermal load, along with extra AP, weight reductions etc. One salvo peaks temps at 65% from cold.

I can't :D plus I'm very new to PvP so this is coming from a player at the bottom of the Git Gud mountain.

My tactics are normally close the gap as much as possible to keep LR sniping down (and simply leave if the opponent is reverse sniping). A lot of people I've come across don't evade efficiently and fly in straight lines FA-On, making all PA much more effective. Large ships can't keep face on so I can hit all five PA from above or below. With this large ships fighters are the only annoyance, and the thickness of the shield / number of SCBs.

To be honest its a fast duelling build for fighting other PA ships, as at long range with hitscan weapons its at a disadvantage since it has a bi weave shield. In its favour it messes large ships up as it has all the classic experimental, TLB, dazzle etc which distract targetting.

The thing that annoys me is that the FdL is fragile, close up fast duels involve a lot of collisions that really spank the armour and shields if I can't set 4 pips in time. My FAS shrugs off collisions while my FdL goes down like a diving footballer, and I don't want to change pledges for the Prismatics.
 
The current meta ship i see all over the place is:

FDL with 1 or 2 rails and the rest plasma some times there is a corosive multi thrown in the mix. The fly faoff alot of the time and zoom and boom you. If you use scbs the rails come out. They usualy are stuffed full with shield boosters and scbs and run the second the shields drop, or if they have true grit they stay and fight to the bitter end.

Basically the meta dejour is plasma and rails zoom and boom faoff. In eather a chieftan fdl or fas. At least in my experiance...

This is indeed correct but it's hardly 'meta', merely popular.

The so-called meta FdL is an earnest attempt by skilled players to overcome the limitations of the game's current mechanics by encouraging a fun and skilled full-fixed high-alpha build. The success of the initiative is to be applauded.

However, the so-called meta FdL dies hard 1v1 to fixed or gimballed phasing lasers, or to gimballed multi-cannons.

Meanwhile the FAS and Chieftain equivalents are overwhelmingly outclassed by high hit-point base shield FdL's, basically almost regardless of loadout, because they have so few hp in comparison and most of their hp comes with module exposure.

The above is masked to a considerable extent by the fact that meta-FdL pilots and many FAS/Chieftain pilots are typically better at the game than, for example, a typical high base-shield gimballed FdL pilot. Hence the former make their builds look better than in truth they actually are.

Winged combat brings in different considerations.

If the masking is torn away:

The true medium ship metas, in the sense of Most Effective Tactive Available, assuming all combatants are experienced PvP-ers with hard-ceilinged ships, are:

1v1: FdL shield-tanked to the max and equipped mostly or wholly with gimballed weapons

Winged: FdL's shield-tanked to the max and equipped mostly or wholly with long range fixed hit scan weapons

I guarantee - positively, personally, guarantee - that absent the considerations of PvP etiquette - pure, bare knuckle Open - a sequential round of fights conducted by serious apex PvP-ers using the builds above would demonstrate the objective supremacy of what I have said by a Win-Loss ratio of 5 times to 1 in favour of the builds I have said, if not 10 or 20 times to 1, with the meta-FdL's (/FAS / Chieftain) exposed as noble failures.

In the winged example I give above there is no answer. In the 1v1 example, the only answer would be to bring ludicrous amounts of chaff. But that's counter-building and we can all counter-build to beat anything if we know what we're going to fight. In Open, one never knows.

To say that I consider the situation I have tried truly to describe above as undesirable is something of an understatement. Don't shoot the messenger! But, it's been more or less as above for approaching two years now and shows no sign of changing.

I'm very new to PvP (...)

My tactics are normally close the gap as much as possible (...)

The thing that annoys me is that the FdL is fragile, close up fast duels involve a lot of collisions that really spank the armour and shields if I can't set 4 pips in time. My FAS shrugs off collisions while my FdL goes down like a diving footballer, and I don't want to change pledges for the Prismatics.

Fear not, Mr Rubbernuke - with time, no matter how close you get in your FdL, you'll become adept at avoiding all or almost all collisions. You might get unlucky once every few duels, particularly if suffering desync, but nothing major.
 

ALGOMATIC

Banned
This is indeed correct but it's hardly 'meta', merely popular.

The so-called meta FdL is an earnest attempt by skilled players to overcome the limitations of the game's current mechanics by encouraging a fun and skilled full-fixed high-alpha build. The success of the initiative is to be applauded.

However, the so-called meta FdL dies hard 1v1 to fixed or gimballed phasing lasers, or to gimballed multi-cannons.

Meanwhile the FAS and Chieftain equivalents are overwhelmingly outclassed by high hit-point base shield FdL's, basically almost regardless of loadout, because they have so few hp in comparison and most of their hp comes with module exposure.

The above is masked to a considerable extent by the fact that meta-FdL pilots and many FAS/Chieftain pilots are typically better at the game than, for example, a typical high base-shield gimballed FdL pilot. Hence the former make their builds look better than in truth they actually are.

Winged combat brings in different considerations.

If the masking is torn away:

The true medium ship metas, in the sense of Most Effective Tactive Available, assuming all combatants are experienced PvP-ers with hard-ceilinged ships, are:

1v1: FdL shield-tanked to the max and equipped mostly or wholly with gimballed weapons

Winged: FdL's shield-tanked to the max and equipped mostly or wholly with long range fixed hit scan weapons

I guarantee - positively, personally, guarantee - that absent the considerations of PvP etiquette - pure, bare knuckle Open - a sequential round of fights conducted by serious apex PvP-ers using the builds above would demonstrate the objective supremacy of what I have said by a Win-Loss ratio of 5 times to 1 in favour of the builds I have said, if not 10 or 20 times to 1, with the meta-FdL's (/FAS / Chieftain) exposed as noble failures.

In the winged example I give above there is no answer. In the 1v1 example, the only answer would be to bring ludicrous amounts of chaff. But that's counter-building and we can all counter-build to beat anything if we know what we're going to fight. In Open, one never knows.

To say that I consider the situation I have tried truly to describe above as undesirable is something of an understatement. Don't shoot the messenger! But, it's been more or less as above for approaching two years now and shows no sign of changing.



Fear not, Mr Rubbernuke - with time, no matter how close you get in your FdL, you'll become adept at avoiding all or almost all collisions. You might get unlucky once every few duels, particularly if suffering desync, but nothing major.

I dont agree that shield tanking prism FDL with all HD boosters aka Kurt Ansa build is an advantage over the biweave hybrid FDL.

With prism FDL you are stuck at 4 0 2 and hardly move, relying on eating damage rather than evading. A skilled biweave dynamic pip management FDL will eat the prism FDL easily. As for gimbaled multis they are countered with TLB and chaff.
 
This is indeed correct but it's hardly 'meta', merely popular.

The so-called meta FdL is an earnest attempt by skilled players to overcome the limitations of the game's current mechanics by encouraging a fun and skilled full-fixed high-alpha build. The success of the initiative is to be applauded.

However, the so-called meta FdL dies hard 1v1 to fixed or gimballed phasing lasers, or to gimballed multi-cannons.

Meanwhile the FAS and Chieftain equivalents are overwhelmingly outclassed by high hit-point base shield FdL's, basically almost regardless of loadout, because they have so few hp in comparison and most of their hp comes with module exposure.

The above is masked to a considerable extent by the fact that meta-FdL pilots and many FAS/Chieftain pilots are typically better at the game than, for example, a typical high base-shield gimballed FdL pilot. Hence the former make their builds look better than in truth they actually are.

Winged combat brings in different considerations.

If the masking is torn away:

The true medium ship metas, in the sense of Most Effective Tactive Available, assuming all combatants are experienced PvP-ers with hard-ceilinged ships, are:

1v1: FdL shield-tanked to the max and equipped mostly or wholly with gimballed weapons

Winged: FdL's shield-tanked to the max and equipped mostly or wholly with long range fixed hit scan weapons

I guarantee - positively, personally, guarantee - that absent the considerations of PvP etiquette - pure, bare knuckle Open - a sequential round of fights conducted by serious apex PvP-ers using the builds above would demonstrate the objective supremacy of what I have said by a Win-Loss ratio of 5 times to 1 in favour of the builds I have said, if not 10 or 20 times to 1, with the meta-FdL's (/FAS / Chieftain) exposed as noble failures.

In the winged example I give above there is no answer. In the 1v1 example, the only answer would be to bring ludicrous amounts of chaff. But that's counter-building and we can all counter-build to beat anything if we know what we're going to fight. In Open, one never knows.

To say that I consider the situation I have tried truly to describe above as undesirable is something of an understatement. Don't shoot the messenger! But, it's been more or less as above for approaching two years now and shows no sign of changing.



Fear not, Mr Rubbernuke - with time, no matter how close you get in your FdL, you'll become adept at avoiding all or almost all collisions. You might get unlucky once every few duels, particularly if suffering desync, but nothing major.

How much shield were you packing when we fought last night at the CG? I noted the prismatics, but not how many boosters. You were evasive enough that I had a hard time bringing my Gunship's nose around to stay on target. When you suggested that we duel again, but this time leave my slf in the hanger, my first thought was: "But that's the only hardpoint I managed to hit you with!"
 
Dont forget at least 2 packhounds for the big "I win button"

Is this something that works against hulltank/hybrids? Because every time people used packhounds against my shieldtank I couldn't help but wondering why they even bothered carrying it around.
 
Wow. Just want to say thank you for all this juicy intel. As a casual "has been" PvPer (Engineers broke my heart) this is gold to me.

That feeling when a wish comes true guys. :) Keep it coming.
 
Is this something that works against hulltank/hybrids? Because every time people used packhounds against my shieldtank I couldn't help but wondering why they even bothered carrying it around.

The Drag special can be super irritating to apply, but generally speaking missiles are not very useful against shields. Get them shields down, though, and it's bye bye hardpoints.
 
Is this something that works against hulltank/hybrids? Because every time people used packhounds against my shieldtank I couldn't help but wondering why they even bothered carrying it around.

They absolutely destroy hardpoints on anything without a shield.
 
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