In system jumps.

I have never said its good gameplay, but I see no reason to change it. Going to these far out places is purely optional and they are reasonably rare so it doesn't impact other players much if at all. I find the argument that it reduces the gameplay available to other players is a very poor excuse.

I am all up for faster supercruise or ways to introduce a more dangerous and costly way to get there faster via supercruise, but it shouldn't make the slow way obsolete, it should just be another option available.

Basically there is no reason why we cannot have long distance journeys and short distance ones like we have now. For people who do like to do them, there is no reason to deprive them of it.

I think that thinking about whether an activity is optional or not is misguided. I sounds to me like a sloppy cop-out way of dismissing critics to well... nearly anything in ED really.

The better question is : Is the activity on its own providing a good return in term of fun and challenge over the time invested in it.

For long distance SC the answer is : no. It's not providing a good fun/challenge for the time invested. In fact it stand slightly above : watching a screensaver or loading screen.
Which is bad. Gameplay that can be compared to a screensaver is really bottom of the barrel IMO.

Time vs Reward is a poor way to design and balance activities. Skill vs Reward is way Superior.

That is : to make long distance SC travel better, one need to make it skill consuming instead of time consuming.
 
That sentence was complete in itself. Well done that was good!

You are wrong. There is a paragraph explaining things, but you just don't bother with that in a pathetic attempt to discredit me. Why? What is wrong with you? Why do you have to do it? Do you need emotional help?
 
You are wrong. There is a paragraph explaining things, but you just don't bother with that in a pathetic attempt to discredit me. Why? What is wrong with you? Why do you have to do it? Do you need emotional help?

Lol no that sentence said it all mate nice one.

Wa-wa waaaaa!
 
I think that thinking about whether an activity is optional or not is misguided. I sounds to me like a sloppy cop-out way of dismissing critics to well... nearly anything in ED really.

The better question is : Is the activity on its own providing a good return in term of fun and challenge over the time invested in it.

For long distance SC the answer is : no. It's not providing a good fun/challenge for the time invested. In fact it stand slightly above : watching a screensaver or loading screen.
Which is bad. Gameplay that can be compared to a screensaver is really bottom of the barrel IMO.

Time vs Reward is a poor way to design and balance activities. Skill vs Reward is way Superior.

That all depends on the person and whether they enjoy it or not. I don't, but evidently, for some reason other people do. Who are we to decide whether it should be taken away from them or not.

Just because we find it like that, doesn't mean that everyone else does. As I stated I am happy and would like for there to be a faster travel option with more skill, dangerous and possibly costly as long as it doesn't make the slow way obsolete for those that do like it. I really can't see what is wrong with that, having options is good is it not?

Lol no that sentence said it all mate nice one.

Wa-wa waaaaa!

Pathetic mate, truely pathetic. Thanks for showing everyone what a sad case you are.
 
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That all depends on the person and whether they enjoy it or not. I don't, but evidently, for some reason other people do. Who are we to decide whether it should be taken away from them or not.

Just because we find it like that, doesn't mean that everyone else does. As I stated I am happy and would like for there to be a faster travel option with more skill, dangerous and possibly costly as long as it doesn't make the slow way obsolete for those that do like it. I really can't see what is wrong with that, having options is good is it not?



Pathetic mate, truely pathetic. Thanks for showing everyone what a truely sad case you are.

Hehe you do make me laugh, Max! :D
 
There 400 billion systems. Who cares about cherry picking systems. Even if everyone in Elite Dangerous community tried exploring every system. We are never going to explore every System in our lifetime or Grand kids lifetime.

There have been several threads about people cherry picking systems so someone cares.

That the thing. Understanding player choice.

I thought that's what I was saying, if you dont like it dont use it. I would use it, others who enjoy the slow glide to a star 400ls away whilst and here I guess they are staring at their screen, but come on they've either gone afk to make a cuppa, talking to the better half about the kids forthcoming football match or watching youtube/Netflix/Prime/chatting to people on discord/reading and posting in forums.

Can any of the people here who are saying having a micro jump drive or the like is a bad thing really sit there and do nothing more than play the game as in dont get up or walk about or do anything that involves alt tabbing or looking at another screen, say that hand on heart looking me straight in the eye. If any of you can then hats off to you.

See I don't think you should have that. I win at the end system button. Because it eliminates part of the game mechanic when you have to make a choices Ether between Distance vs Wealth. It a choice you have to make. If it too far. Jump to a new system.

I agree there should be no I win button, as lets face it there is nothing to win in ED anyway. I used the term I win button as the metaphor it is.

This topic is like asking for teleportation for Long distance Passenger or trading missions that require 500ly to 1000ly away. For a ship with 17ly jump range would be 30 to 60 jumps required. When the player already has a choice in the matter to accept or decline those missions. It the same thing with exploring Large systems.

I dont think it is, I for one dont want anything like that, but an internal module that would take up a slot maybe use some rare mats to do what it does, yeah Id be ok with that. Its a bit like the docking comp, no one's forcing anyone to use it, personally I use it on most of my ships, for ease of use over anything else, but you or anyone else has the choice not to use it.

But your right its down to player choice so what's wrong with having something that lets those who want to micro jump to the star in a system that is a long way off, Im not saying anyone is wrong for wanting to take 45 mins to get to star B from star A if that your thing so be it. Im saying it would be nice if there was something that helped with that process. But and let's go there again, no one is forcing those who dont want to do it that way do it that way and vice versa if you dont like the long haul, and its somthing I have done, but more often than not I won't do it. player choice..
 
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I found the solution last night on my trip to Smeaton Oribital. Went into SC. Took off the headset, had a drink, caught up with the football, read the web page, washed up, chatted to the kids, got my wife a drink, came back 45 minutes later and landed. No need to walk about the ship I just walked around the house. So lets see. 1 minute in game setting destination and 1 minute dropping out and landing. I think I might get the snooker table out. I can get several frames in while I wait. I did make 500k credits so that is more credits than I would make playing the game on short trips in a similar time in my Cobra.
 
okay, so i'm new to the forums, but i am not new to this game.
first of all, i love elite dangerous. it brings out the boy in me who used to always wanted to go out into space.
and many people who play this game has many, and often, valid reasons or wants for changes in this game.

i have none of these. i know all too well that developing in a game like this would be a monumental task. creating new content must be a nightmare for frontier devs.

but i want to make a discussion (although i know many people would have before me, and more after too) make a discussion about in-system jumps.

in the time i am writing this, i have found a binary star system where the other sytem is 578,900 light seconds away. usually when exploring, you absolutely would not go to that system, because that's ridiculous. but this system i have went to basically has 7 water planets, and multiple ones i assume to be like earth, even better, noone has ever discovered it.

now i'm a huge discovery . i like my name on things. especially on a special system like this.
but to supercruise 590k light seconds from the parent star to this one, and then even further to scan all the planets i want, my god it's tedious. incredibly tedious. 12 minutes in and i've barely did 200k of it in my asp.

what i dont get is why the dev's havent implemented in system jumps, or atleast boosted jumps, where you can jump lets say 100k light seconds ONLY if you were targetting a star. that way it would only take me 2 minutes to do 5 or so jumps then i supercruise the last 90k, which is acceptable.
it wouldnt be very hard to implement because the jumping mechanic is in the game, the exploration is very much centred on jumping from one system to another. maybe its not that simple, after all, the jump system only jumps you to parent stars, but atleast if you target a star, why cant i supercruise at 10x speed untill <100k light seconds to only stars?

it would make much sense too, because then you couldnt use that in any other instance, to only towards stars to within 100k light seconds, and save much time. so, so , so much time.

many people have many gripes with this game, mine is this, and that finding other players who want to play together also is a nightmare. none of my friends play this game, they call me a nerd haha, but they dont know how good elite is.

but i digress.

devs,
get on this. i dont want to do a 25 minute supercruise run just so i can get my name on the almost perfect system to discover.
i typed all this and im still 150k out...
it would be such a quality of life change for explorers.
thoughts?


welcome to SC CMDR

I tried to get to Hutton once....

1DJYDDk.jpg



in reality if its over 100kls i leave it, i couldn't care less if its Raxxla ill still avoid it, you dont HAVE to travel 5,972,375,623,756,248,579,437,687,523,762,758,679,870,360,854,067,247,609,827,567,825,769,876 ls after all
 
@ Max Factor

I am still awaiting an answer from you, regarding my Post #294. Did have something to offer beside the Phrase "speeding up supercruise and making that more interesting with risks and cost involved"? Do you have specific ideas or Solutions, like me?
 
@ Max Factor

I am still awaiting an answer from you, regarding my Post #294. Did have something to offer beside the Phrase "speeding up supercruise and making that more interesting with risks and cost involved"? Do you have specific ideas or Solutions, like me?

There have already been some good ideas in this thread, but not by me. Will have to think of some.
 
I found the solution last night on my trip to Smeaton Oribital. Went into SC. Took off the headset, had a drink, caught up with the football, read the web page, washed up, chatted to the kids, got my wife a drink, came back 45 minutes later and landed. No need to walk about the ship I just walked around the house. So lets see. 1 minute in game setting destination and 1 minute dropping out and landing. I think I might get the snooker table out. I can get several frames in while I wait. I did make 500k credits so that is more credits than I would make playing the game on short trips in a similar time in my Cobra.

This describes this "fantastic" travel mechanic, I dont know any other game that would make a player go afk watching tv and what not for 45 minutes. Even my fishing game does not make me do that. Only exception would be Xplane when I`m flying rel life time from Warsaw to Paris but ED is a game not rl sim. If not in system jumps (that would be my choice) speed up acceleration/de acceleration and make the SC more engaging somehow.
 
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The thing is the whole jump mechanic is flawed. Think about it. In lore with fsd you are supposed to drop in to the highest point of gravity. But in elite that isn't the case. I've dropped into systems at the sun but theres a blackhole in the system? Well the blackhole would actually have more gravity and mass than the sun even in a small blackhole. And yet the blackhole orbits the sun rather than the sun orbiting the blackhole and you dont drop into it even though the fsd is supposed to drop you to the highest point of gravity. Or for example I cant remember which super giant star it was but you drop into the normal star in the system then have to sc to the supergiant again the super giant has more mass and gravity?
 
The thing is the whole jump mechanic is flawed. Think about it. In lore with fsd you are supposed to drop in to the highest point of gravity. But in elite that isn't the case. I've dropped into systems at the sun but theres a blackhole in the system? Well the blackhole would actually have more gravity and mass than the sun even in a small blackhole. And yet the blackhole orbits the sun rather than the sun orbiting the blackhole and you dont drop into it even though the fsd is supposed to drop you to the highest point of gravity. Or for example I cant remember which super giant star it was but you drop into the normal star in the system then have to sc to the supergiant again the super giant has more mass and gravity?

Not all black holes have such a huge amount of mass, some are smaller in mass and gravity then stars. Did you look at the details of the black hole? The FSD targets the highest mass item in the system.
 
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It'd also be a very quick game over for anyone dropping in on an actual black hole...

That can happen when the black hole is the dominant item in the system. I think its the bubble nebula main body is a black hole and that is where you drop out at. It's pretty interesting in VR when all the alarms are going off and getting thrown out of supercruise as I dropped too close to it.
 
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okay, so i'm new to the forums, but i am not new to this game.
first of all, i love elite dangerous. it brings out the boy in me who used to always wanted to go out into space.
and many people who play this game has many, and often, valid reasons or wants for changes in this game.

i have none of these. i know all too well that developing in a game like this would be a monumental task. creating new content must be a nightmare for frontier devs.

but i want to make a discussion (although i know many people would have before me, and more after too) make a discussion about in-system jumps.

in the time i am writing this, i have found a binary star system where the other sytem is 578,900 light seconds away. usually when exploring, you absolutely would not go to that system, because that's ridiculous. but this system i have went to basically has 7 water planets, and multiple ones i assume to be like earth, even better, noone has ever discovered it.

now i'm a huge discovery . i like my name on things. especially on a special system like this.
but to supercruise 590k light seconds from the parent star to this one, and then even further to scan all the planets i want, my god it's tedious. incredibly tedious. 12 minutes in and i've barely did 200k of it in my asp.

what i dont get is why the dev's havent implemented in system jumps, or atleast boosted jumps, where you can jump lets say 100k light seconds ONLY if you were targetting a star. that way it would only take me 2 minutes to do 5 or so jumps then i supercruise the last 90k, which is acceptable.
it wouldnt be very hard to implement because the jumping mechanic is in the game, the exploration is very much centred on jumping from one system to another. maybe its not that simple, after all, the jump system only jumps you to parent stars, but atleast if you target a star, why cant i supercruise at 10x speed untill <100k light seconds to only stars?

it would make much sense too, because then you couldnt use that in any other instance, to only towards stars to within 100k light seconds, and save much time. so, so , so much time.

many people have many gripes with this game, mine is this, and that finding other players who want to play together also is a nightmare. none of my friends play this game, they call me a nerd haha, but they dont know how good elite is.

but i digress.

devs,
get on this. i dont want to do a 25 minute supercruise run just so i can get my name on the almost perfect system to discover.
i typed all this and im still 150k out...
it would be such a quality of life change for explorers.
thoughts?

But...but....but the sCALe, the iMmMMmershun
 
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