In system jumps.

Not read the whole thread.

Im all in favour of in system jumps if said distance is over a certain amount. Many suns and planets will forever be left as they are due to the fact that flying over 400lys (for me at least) to scan somthing, which I will do it if it looks like a ELW, is about as fun as watching paint dry oh wait thats what your doing or I hit the middle mouse button unlock the view and go and make a cuppa, yeah thats me playing ED right there.

As for the naysayers who pop up at the begining of most of these threads-

If you dont like somthing dont use it, ohnoes you cant have this as it makes the game easier and I for one want to be sticking needes in my eye whislt listening to white nosie and watching the screen do nothing for 45 minutes whith the other eye just to get a sensne of scale ....good god get over your selfs.

The very fact the sun is over 400ls aways and you need to make a micro jump is telling you space is big. Its 330somthing we can jump between stars and dont we use the stars to make those jumps so whos to say we cant point at the one over there 400lys away and make a jump to it. Wait what am I saying this is the game where the docking computer is the size of a small house and not a chip hidden away in the guts of my ship.

Its never going to happen anyways but its somthing I would like to see.

And I bet none of those naysyaers had any problem useing the time compression thing in Elite frontiers, cant remmeber its name but I do miss it somtimes when your on a long haul, and to add I have no problem with ED haveing a huge sense of scale but sitting in SC for 45 miutes dosnt give me a sense of scale it gives me piles and a sense of utter fudging bordem.
 
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Lestat

Banned
Not read the whole thread.

Im all in favour of in system jumps if said distance is over a certain amount. Many suns and planets will forever be left as they are due to the fact that flying over 400lys (for me at least) to scan somthing, which I will do it if it looks like a ELW, is about as fun as watching paint dry oh wait thats what your doing or I hit the middle mouse button unlock the view and go and make a cuppa, yeah thats me playing ED right there.

As for the naysayers who pop up at the begining of most of these threads-

If you dont like somthing dont use it, ohnoes you cant have this as it makes the game easier and I for one want to be sticking needes in my eye whislt listening to white nosie and watching the screen do nothing for 45 minutes whith the other eye just to get a sensne of scale ....good god get over your selfs.

The very fact the sun is over 400ls aways and you need to make a micro jump is telling you space is big. Its 330somthing we can jump between stars and dont we use the stars to make those jumps so whos to say we cant point at the one over there 400lys away and make a jump to it. Wait what am I saying this is the game where the docking computer is the size of a small house and not a chip hidden away in the guts of my ship.

Its never going to happen anyways but its somthing I would like to see.

And I bet none of those naysyaers had any problem useing the time compression thing in Elite frontiers, cant remmeber its name but I do miss it somtimes when your on a long haul, and to add I have no problem with ED haveing a huge sense of scale but sitting in SC for 45 miutes dosnt give me a sense of scale it gives me piles and a sense of utter fudging bordem.
When you see a system that might be an earth-like world. Instead of whining about the distance and time. Start making real choices and find that sweet spot. Go ok 100k ls to far for me. Then anything beyond that is not worth my time and effort and jump to a new system. Or make your own math. Like 3 Earth-like worlds equal 300k ls. So you make your own boundaries. Instead of trying to force something on other people. Also, remember we have 400 billion systems. All different sizes. Jump to a smaller system no one going to fault you for that.

Leave us players alone that love the Larger systems. It does not need to be fixed if players start making choices and make their own distance boundaries.
 
When you see a system that might be an earth-like world. Instead of whining about the distance and time. Start making real choices and find that sweet spot. Go ok 100k ls to far for me. Then anything beyond that is not worth my time and effort and jump to a new system. Or make your own math. Like 3 Earth-like worlds equal 300k ls. So you make your own boundaries. Instead of trying to force something on other people. Also, remember we have 400 billion systems. All different sizes. Jump to a smaller system no one going to fault you for that.

Leave us players alone that love the Larger systems. It does not need to be fixed if players start making choices and make their own distance boundaries.

I do make the choice, as said if its over a certain distance its going to stay as is, I even leave the main star and its system, so if somone comes along they wont find a very cherry picked system.

Im also not forceing anything on anyone, again as said if and lets be frank here its not even a if is it, this was every going to happen those who enjoy the 45 minutes of SC going to that distant star the option should be their for just that, those that want to skip to the end should also be able to do it.

I could get the bus down the hill this afternoon but I chosse to walk, see just because somthing is there to make our lives eaiser dosnt mean we have to use it. :)

I dont understand why people get all up in arms when somone makes a sugestion to add somthing that yeah will make things easier but they arent saying you or anyone else has to use it, and it should be the only way to do it.
 
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Lestat

Banned
I do make the choice, as said if its over a certain distance its going to stay as is, I even leave the main star and its system, so if somone comes along they wont find a very cherry picked system.
There 400 billion systems. Who cares about cherry picking systems. Even if everyone in Elite Dangerous community tried exploring every system. We are never going to explore every System in our lifetime or Grand kids lifetime.

Im also not forceing anything on anyone, again as said if and lets be frank here its not even a if is it, this was every going to happen those who enjoy the 45 minutes of SC going to that distant star the option should be their for just that,
That the thing. Understanding player choice.

those that want to skip to the end should also be able to do it. I could get the bus down the hill this afternoon but I chosse to walk, see just becuase somthing is there to make our lives eaiser dosnt mean we have to use it. :)
See I don't think you should have that. I win at the end system button. Because it eliminates part of the game mechanic when you have to make a choices Ether between Distance vs Wealth. It a choice you have to make. If it too far. Jump to a new system.

This topic is like asking for teleportation for Long distance Passenger or trading missions that require 500ly to 1000ly away. For a ship with 17ly jump range would be 30 to 60 jumps required. When the player already has a choice in the matter to accept or decline those missions. It the same thing with exploring Large systems.
 
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See I don't think you should have that. I win at the end system button. Because it eliminates part of the game mechanic when you have to make a choices Ether between Distance vs Wealth. It a choice you have to make. If it too far. Jump to a new system.

You are one of the most ignorant people in this topic.

- You constantly ignore, that Solutions offered that do not affect Explorers

- You constantly ignore, that there can be Solutions that can be a compromise, also for piracy

But you rather choose to only see your own narrow-minded imaginations, how other People have to Play the game. In a community with very different opinions you need to find a compromise! Others try to offer and open-minded for a compromise , but some People unfortunately refuse to.


Offer a concrete solution instead of always stirring Things up and writing hollow phrases!!!
 
When you see a system that might be an earth-like world. Instead of whining about the distance and time. Start making real choices and find that sweet spot. Go ok 100k ls to far for me. Then anything beyond that is not worth my time and effort and jump to a new system.

Do you honestly think it's good game design to have players asking themselves, "how much waiting around doing literally nothing am I willing to tolerate for a given reward?"

Yes everyone will come up with their own limits, but when I think game, deciding how much tedium and waiting I'm willing to tolerate is not an element that leaps to mind.

If long distance supercruise trips were difficult, engaging, and skill-based in some way, then sure. The question would then be, "how far do I think I can personally go with my current skill level?" This is not the case, though. Long supercruise trips are not difficult in any way. You don't even need to be at your computer. "Long wait" does not equal "difficult." The only thing hard about it is trying to decide what to do while your ship flys itself in a straight line.

What if the FSD took longer to charge the longer you're trying to jump, taking upwards of dozens of minutes when jumping dozens of light years. No player input- just waiting for the FSD to charge. Would this make exploring more interesting to you? Would it make it more challenging? Would it improve your sense of scale? For that matter, does the fact that the FSD takes the same amount of time to charge no matter how far you're jumping ruin your sense of scale?
 
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Lestat

Banned
You are one of the most ignorant people in this topic.

- You constantly ignore, that Solutions offered that do not affect Explorers

- You constantly ignore, that there can be Solutions that can be a compromise, also for piracy

But you rather choose to only see your own narrow-minded imaginations, how other People have to Play the game. In a community with very different opinions you need to find a compromise! Others try to offer and open-minded for a compromise , but some People unfortunately refuse to.


Offer a concrete solution instead of always stirring Things up and writing hollow phrases!!!
Yet you are doing the same thing promoting your idea and ignoring our views even when we point out problems of your ideas. So who wins.

Do you honestly think it's good game design to have players asking themselves, "how much waiting around doing literally nothing am I willing to tolerate for a given reward?" Yes everyone will come up with their own limits, but when I think game, deciding how much tedium and waiting I'm willing to tolerate is not an element that leaps to mind.

If long distance supercruise trips were difficult, engaging, and skill-based in some way, then sure. The question would then be, "how far do I think I can personally go with my current skill level?" This is not the case, though. Long supercruise trips are not difficult in any way. You don't even need to be at your computer. "Long wait" does not equal "difficult." The only thing hard about it is trying to decide what to do while your ship flys itself in a straight line.
You your self-tried explaining. You trying to avoid long-distance travel. Hay you are using game mechanics for this. Bravo. Be proud of your self. You are using the game mechanics as intended. See it has nothing about waiting around and doing nothing and complaining. It about players looking at something and asking them self is this worth it for me.

What if the FSD took longer to charge the longer you're trying to jump, taking upwards of dozens of minutes when jumping dozens of light years. No player input- just waiting for the FSD to charge. Would this make exploring more interesting to you? Would it make it more challenging? Would it improve your sense of scale? For that matter, does the fact that the FSD takes the same amount of time to charge no matter how far you're jumping ruin your sense of scale?
Thing is I not going to answer lame questions like this. Because it not in the game. What I do know Frontier right now has a sweet spot. When it benefits both players like you and me.
 
Yet you are doing the same thing promoting your idea and ignoring our views even when we point out problems of your ideas. So who wins.

In all fairness to him, you wouldn't lose anything if this optional mechanic existed because you could just keep doing what you're doing right now.

By refusing to accommodate other people's point of view, you're just selfishly imposing your limited play style on others.
 
Yet you are doing the same thing promoting your idea and ignoring our views even when we point out problems of your ideas. So who wins.

I win, because i have not ignored the objections of others! ;)

- People said something about loosing the sense for scale for Explorers, so i made a compromise and said let's only do it in inhabitat Systems.

- Peolpe said something about piracy, so i made a compromise and said let's use the Nav-Beacon at the starting star and do not directy drop to the target star, but within a range of about 2000 lightseconds to give the pirates a chance for pirating.

these are two examples, but what do you have to offer???
 
Do you honestly think it's good game design to have players asking themselves, "how much waiting around doing literally nothing am I willing to tolerate for a given reward?"

Do you honestly think that poor game design is the only possible reason why a player might be asking themselves, "how much waiting around doing literally nothing am I willing to tolerate for a given reward?"
 
I win, because i have not ignored the objections of others! ;)

- People said something about loosing the sense for scale for Explorers, so i made a compromise and said let's only do it in inhabitat Systems.

- Peolpe said something about piracy, so i made a compromise and said let's use the Nav-Beacon at the starting star and do not directy drop to the target star, but within a range of about 2000 lightseconds to give the pirates a chance for pirating.

these are two examples, but what do you have to offer???

I prefer the compromise of speeding up supercruise and making that more interesting with risks and cost involved.
 
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I prefer the compromise of speeding up supercruise and making that more interesting with risks and cost involved.

I read that several times in this thread, but nobody offers some specific ideas, how to achieve that. I have described more detailed, how my favoured solution can work and what are the boundary conditions. What does more risk and cost mean in Detail, on your idea?
 
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OP, the reason Frontier hasn't fixed this yet is because of the people like those in this thread, who believe that staring at what amounts to a blank screen for 25 minutes is good gameplay.

For anyone who thinks that adding in-system jumps will take away the sense of scale, try playing Space Engine. You can go literally as fast as you want in that, so you can go from one end of a system to another incredibly fast. But you still get an immense, and (terrifying!) sense of scale. Why? Because the scale is there, it is accurate and moreover, all the astronomical objects etc. look incredibly realistic in Space Engine.

...in other words, there are ways to give you a sense of the vast scale of space, without making a player sit in front of their computer doing nothing or watching Netflix for 25 minutes. That is terrible gameplay and should have been removed years ago.
Do you honestly think it's good game design to have players asking themselves, "how much waiting around doing literally nothing am I willing to tolerate for a given reward?"
Unfortunately, the vocal minority playerbase on these forums does, which is presumably why Frontier hasn't dealt with the problem.
 
OP, the reason Frontier hasn't fixed this yet is because of the people like those in this thread, who believe that staring at what amounts to a blank screen for 25 minutes is good gameplay.

I have never said its good gameplay, but I see no reason to change it. Going to these far out places is purely optional and they are reasonably rare so it doesn't impact other players much if at all. I find the argument that it reduces the gameplay available to other players is a very poor excuse.

I am all up for faster supercruise or ways to introduce a more dangerous and costly way to get there faster via supercruise, but it shouldn't make the slow way obsolete, it should just be another option available.

Basically there is no reason why we cannot have long distance journeys and short distance ones like we have now. For people who do like to do them, there is no reason to deprive them of it.
 
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