Jane, can you add another disadvantage to "Missions only".
It encourages board swapping.
It encourages board swapping.
Say there was ACE tucking co. 4 casual players with a PMF and there thing was mining. THEN, 1 man jeff turns up in his KILLA CUTTA and buggers all there stuff up. That's just not fun. Or say ACE was an small exploration group that spends months flying aorun in haulars and the KILL CUTTA turns up. That would be bad game play. Really bad. More players having fun is better than a subsection having what they feel is correct. Got to be balanced and that's pretty much where the BGS is at. That's the stuff that matter to me at least. Hauler hauling some tea from A to B and seeing a change makes me feel good. That's whay I ike the simple transaction model.
Well I think you hit it there.
Concept.
My concept for anyone playing is they make a much of a difference as an old timer.
I like the idea of the BGS being something that folk can get involved in immedaitely and see a difference.
As games go ED is old.
Progress aint about running to a formula adn getting the best stuffs. Its about moving on up with others. Darn. I guess I can only really say that it works very very well now and the BGS crowd is being very sel;fish after putting in so much effort to making the BGS accessible to all.
Id like the missions only transactions. Really like this idea.
At the same time, I think we should "get in what we put out" if it happens to be any different. The Value of shipping and receiving needs to impact numbers no different than unpacking a box you ordered from the store. They shouldn't send you each box separately. If it is a bunch of small boxes. They send it all together in a Bigger Box. We need to be counting the Material Sent. Not how many boxes showed up.
But the Mission based transactions would be great. Because there are multiple ways you can attack a situation through them. Instead of just going there and killing said cops to lower someones BGS Numbers. We could take missions to reflect the BGS just like those Spec Ops Missions. But we would need a whole mission rework too. It would need to be super consistent and not reliable through RNG.
I play games where Damage and Actions are predictable. You need to make decisions in Micro and Macro gameplay depending on what your opponent is doing. Elite currently falls under this, the problem is. Everything is unpredictable(except engineers 3.0), and the BGS rules arent just out there for everyone to see.
Id really like to see a defined set of rules. Everyone knows. Level playing field stuff.
The Transaction thread Walt put up wouldn't be as big of a deal. If it weren't for the multiplayer part of this. But since more players get involved in it. I think it needs to be a level playing field and reworked like Engineers 3.0 was. Clear, Clean and straight to the point for all to use and see.
This way the game is reliable on skill. And not if someone got lucky, or knows more information than the other guy.
Experience and Skill is something this game should recognize a bit more.
Great write up Jane,
o7o7
There are different types of old. I am very old for Dota for instance, despite still keeping myself in top 100 dotabuff on some heroes. And I had recently hit thirties.
Actually, I had highlighted my position on ED progression from a hardcore player standpoint a couple hours ago, without any suggestions yet, and would welcome any feedback, especially from casual players. (Although it started rather awkwardly. I should had really looked at it before posting with a freshier look after getting some rest).
https://forums.frontier.co.uk/showt...-secretly-a-full-on-casual-game-at-the-moment
But sorry about advertising.
As I said before, I view final balancing here so Sidey would be able to influence small outpost, which is adequate to point of progression.
I too support experience and skill. But, would this not require addning value to transactions?
This is a misapprehension - the BGS is predictable. What is unpredictable is other players (well, some at least).I play games where Damage and Actions are predictable. You need to make decisions in Micro and Macro gameplay depending on what your opponent is doing. Elite currently falls under this, the problem is. Everything is unpredictable(except engineers 3.0), and the BGS rules arent just out there for everyone to see.
The end result is what matters.
Everything is unpredictable(except engineers 3.0), and the BGS rules arent just out there for everyone to see.
Id really like to see a defined set of rules. Everyone knows. Level playing field stuff.
And not if someone got lucky, or knows more information than the other guy.
Is board swapping still a ting
If a cobra and a cutter had the same amount of cargo space. The Cobra turned everything in one at time. And the Cutter turned in the same amount of cargo all at once. No matter what the result. It should be the same.
Roybe said:The BGS is literally why the game exists...and why they could not dissemble it for an offline mode.
Picommander said:I think I know what you mean. It almost came like a shock to me when slowly starting to realize that the least prominent features of ED must have received the most work and thinking under the hood. Another clear sign that ED isn't commercially oriented like so many other MMOs these days.
the100thMonkey said:If I may be facetious for a moment (OK, I'm actually like that almost all the time), it really hits home just how much thought actually went into the initial BGS design.
It's almost like the devs really thought about it and stuff.
It's still a very strong (if not, imo, the only) contender for an actual workable design.
Is board swapping still a ting
[Things]
I think also BGS should have higher goal than just expansion. Something that would take ages for having (i.e. cotadel inEve).
I think also BGS should have higher goal than just expansion. Something that would take ages for having (i.e. cotadel inEve).
And i am hoping squadron will bring that.
Back on topic, more i am digging into it, more the transactions option is the most balanced way ( beside war/cz).
As a last point, exploration data needs the most the tweak. It is plainly ridiculous that a single honk worth 500 credits has the same effect as a full detailed scan of a 30 bodies system. Totally ridiculous and almost an exploit.
So now tbh: who, among all contributors in this thread, can swear he / she never used it ?
We did, and most of us consider it borderline in terms of immersion / fun / realism / whatsoever.