Modes Open seeming terribly safe these days?

Ouch.. I did that the other day. Thankfully I was not in my (for me) high rebuy python. Love setting things up in the shipbuilder but forgetting to go into modules to arrange the power can suck.

I was in the process of testing out a new weapon setup. It came in right at 99% with FSD active (Lunk is a hungry boi), but some remote engineering tipped it just over. The readout says 100%, but we all know how useful FDev power consumption indicator is.
 
I don't begrudge them. I made my honest attempt to escape, and failed. I hadn't realized some recent build tweaks had led to my FSD powering down with weapons out (leading to me needing to wait for it to boot up), and I suffered from a malfunction once it finally had (they were targeting my FSD). They "earned" their kill.

Then some positives came out of it, your build was tested and can be improved. I imagine you probably learned something about those specific Cmdrs too, again all part of the learning experience. It's good for this thread to be able to establish that it's not all wrapped up in cotton wool, depending on where & when you go it's clearly still quite possible to find tougher situations, if you want to.

But overall Open is (ime) very friendly, that's just how averages work. I think the new C&P system has helped (imo), it's opening up more engaging styles of play for the canny player.
 
Then some positives came out of it, your build was tested and can be improved. I imagine you probably learned something about those specific Cmdrs too, again all part of the learning experience. It's good for this thread to be able to establish that it's not all wrapped up in cotton wool, depending on where & when you go it's clearly still quite possible to find tougher situations, if you want to.

But overall Open is (ime) very friendly, that's just how averages work. I think the new C&P system has helped (imo), it's opening up more engaging styles of play for the canny player.

Build wasn't really tested, as there wasn't really much of a fight. I didn't really learn much either, since I'm already well aware that a non-defense-stacked PvE ship really has no choice but to run and pray when facing a wing of presumably PvP fit engineered vessels. I guess you could argue I learned that my power consumption had gone a touch higher than I had thought, but I'd realize that the first time I looked at my modules screen anyway (which is often, as that ship doesn't just hide behind a shield all the time).
 
At this stage I'm just laughing how you've got no idea what 'domination' even means, much less appropriately recognizing it.


Laugh all you want as you try to deflect, but I know exactly what it means, how to use the word and recognize when it is happening. And calling a full wing vs one opponent, especially when they outclass the ship, is domination.

You can not seriously tell me that they did not dominate the engagement at all and that Fren had much of a chance in the encounter.

I was in the process of testing out a new weapon setup. It came in right at 99% with FSD active (Lunk is a hungry boi), but some remote engineering tipped it just over. The readout says 100%, but we all know how useful FDev power consumption indicator is.


I did that with adding a wake scanner, I hadn't realized just how much power those buggers use.
 
Laugh all you want as you try to deflect, but I know exactly what it means, how to use the word and recognize when it is happening. And calling a full wing vs one opponent, especially when they outclass the ship, is domination.

You can not seriously tell me that they did not dominate the engagement at all and that Fren had much of a chance in the encounter.




I did that with adding a wake scanner, I hadn't realized just how much power those buggers use.

It's such a hand wringing, over the top way of expressing your point. But, you've got a Mobius link in your signature so I expect you to clutch your pearls every time someone gets destroyed in Open Play.
 
Laugh all you want as you try to deflect, but I know exactly what it means, how to use the word and recognize when it is happening. And calling a full wing vs one opponent, especially when they outclass the ship, is domination.

You can not seriously tell me that they did not dominate the engagement at all and that Fren had much of a chance in the encounter.




I did that with adding a wake scanner, I hadn't realized just how much power those buggers use.

A rated scanners use a truly stupid amount of power, even now in the days of overcharged reactor engineering.
 
Glad I went back and read your post again.

'Using PVP as an excuse while dominating other with no real risk to their own vessels' is the problem I have here with you, Mouse. Another PvEr implying things about the mental state of PvPers and acting like we're not smart enough to catch it.

So, who's deflecting now? Or do you really think we're this stupid?

EDITs due to: gorram outdated forum grumble grumble
 
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Build wasn't really tested, as there wasn't really much of a fight. I didn't really learn much either, since I'm already well aware that a non-defense-stacked PvE ship really has no choice but to run and pray when facing a wing of presumably PvP fit engineered vessels. I guess you could argue I learned that my power consumption had gone a touch higher than I had thought, but I'd realize that the first time I looked at my modules screen anyway (which is often, as that ship doesn't just hide behind a shield all the time).

Yes I figured your power priority issue would be an oversight in your build rather than your learning how priorities work, but those simple oversights are why we test things - to make sure nothing has been overlooked. Even the best make mistakes, the trick is to make smaller mistakes than your opponent.

My point is that the danger and/or thrill of being around other players is pretty easy to mitigate, and ime you're far more likely to find help than antagonism. But when you do find that threat it is more memorable. I have a lot of friends I've met in the game. Very few players I meet shoot at me, but those that do I remember better than the ones that just returned my o7 or ignored me completely. I enjoy meeting these players, it only adds to the experience, good and bad.

Doesn't matter how much risk each of us want to put ourselves into, what's key is that it can be managed to whatever level the player is comfortable with. I like that the game map is big enough that I can do that, so can you, and so can anyone else if they want to. It does take a little experience to learn though, but imo the rewards outweigh any penalty.
 
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Glad I went back and read your post again.

'Using PVP as an excuse while dominating other with no real risk to their own vessels' is the problem I have here with you, Mouse. Another PvEr implying things about the mental state of PvPers and acting like we're not smart enough to catch it.

So, who's deflecting now? Or do you really think we're this stupid?

EDITs due to: gorram outdated forum grumble grumble

Seems to me you are not trying to find common ground Phisto, if anything you are trying to find reasons to be offended. Do you think Open is more dangerous for you now than before? Or are you trying to engender the circumstantial opinion that it is more dangerous for others than before because you are there?
 
Yes I figured your power priority issue would be an oversight in your build rather than your learning how priorities work, but those simple oversights are why we test things - to make sure nothing has been overlooked. Even the best make mistakes, the trick is to make smaller mistakes than your opponent.

My point is that the danger and/or thrill of being around other players is pretty easy to mitigate, and ime you're far more likely to find help than antagonism. But when you do find that threat it is more memorable. I have a lot of friends I've met in the game. Very few players I meet shoot at me, but those that do I remember better than the ones that just returned my o7 or ignored it completely. I enjoy meeting these players, it only adds to the experience, good and bad.

Doesn't matter how much risk each of us want to put ourselves into, what's key is that it can be managed to whatever level the player is comfortable with. I like that the game map is big enough that I can do that, so can you, and so can anyone else if they want to. It does take a little experience to learn though, but imo the rewards outweigh any penalty.

Remember, folks, this is the guy that was exploring for 18 months. No wonder he talks so confidently about being safe in Open.
 
Yes I figured your power priority issue would be an oversight in your build rather than your learning how priorities work, but those simple oversights are why we test things - to make sure nothing has been overlooked. Even the best make mistakes, the trick is to make smaller mistakes than your opponent.

My point is that the danger and/or thrill of being around other players is pretty easy to mitigate, and ime you're far more likely to find help than antagonism. But when you do find that threat it is more memorable. I have a lot of friends I've met in the game. Very few players I meet shoot at me, but those that do I remember better than the ones that just returned my o7 or ignored it completely. I enjoy meeting these players, it only adds to the experience, good and bad.

Doesn't matter how much risk each of us want to put ourselves into, what's key is that it can be managed to whatever level the player is comfortable with. I like that the game map is big enough that I can do that, so can you, and so can anyone else if they want to. It does take a little experience to learn though, but imo the rewards outweigh any penalty.

Most of the danger of open can be mitigated by avoiding places where there are lots of other players, yes. Solo and private group are also great for avoiding other players, and you don't need to give up community goal participation to do so.
 
Seems to me you are not trying to find common ground Phisto, if anything you are trying to find reasons to be offended. Do you think Open is more dangerous for you now than before? Or are you trying to engender the circumstantial opinion that it is more dangerous for others than before because you are there?

I'm not trying to find common ground with you. That's true. Why should I? You've clearly got no ground worth standing on anyway.
 
Remember, folks, this is the guy that was exploring for 18 months. No wonder he talks so confidently about being safe in Open.

That is a good example of risk mitigation, yes. You are not telling the whole story (and neither am I) but the part you state is relevant to my point, yes.
 
The general consensus of the thread was that Open was much safer than before 3.0, and now various posters on both sides of the equation, ganker & gankee, are bringing news from the front lines in an effort to educate people, yet some of you refuse to listen, insisting that it isn't true from the remove of any player hotspot where an adversarial encounter is likely to occur.

Since 3.0 I've personally destroyed over 70-90 CMDR's for everything from powerplay rivalry to outright murder, and that's not including how many players I've attacked with the intent to destroy but managed to either escape or kill me instead. And that's just one player. Most assuredly various PvP groups are rousing from their long slumber post 3.0. The prophecy has long been foretold that the gankening would commence after the long, arduous task of re-modding all of the many and varied instruments of warfare was complete.

Yey my brothers and sisters of the sword: the time of the gankening is at hand!
giphy.mp4

giphy.mp4
 
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That is a good example of risk mitigation, yes. You are not telling the whole story (and neither am I) but the part you state is relevant to my point, yes.

ROFL [haha]

Put yourself in harms way on an even semi-regular basis and then we'll talk about 'finding common ground.'

The general consensus of the thread was that Open was much safer than before 3.0, and now various posters on both sides of the equation, ganker & gankee, are bringing news from the front lines in an effort to educate people, yet some of you refuse to listen, insisting that it isn't true from the remove of any player hotspot where an adversarial encounter is likely to occur.

Since 3.0 I've personally destroyed over 70-90 CMDR's for everything from powerplay rivalry to outright murder, and that's not including how many players I've attacked with the intent to destroy but managed to either escape or kill me instead. And that's just one player. Most assuredly various PvP groups are rousing from their long slumber post 3.0. The prophecy has long been foretold that the gankening would commence after the long, arduous task of re-modding all of the many and varied instruments of warfare was complete.

The vast majority of my kills since joining PC aren't at CGs. Imagine that!
 
Most of the danger of open can be mitigated by avoiding places where there are lots of other players, yes. Solo and private group are also great for avoiding other players, and you don't need to give up community goal participation to do so.

You are right, but other players you meet don't only offer antagonism. I stated earlier that the majority of players I meet are friendly, the overwhelming majority are benign at the very least. In Solo you miss out on these too. In Group you choose to play with friends, or to a set of pre-determined rules. I generally don't do this, for the good to be good there must be something else to compare it to. imo of course, play your own way & all that :)

The general consensus of the thread was that Open was much safer than before 3.0, and now various posters on both sides of the equation, ganker & gankee, are bringing news from the front lines in an effort to educate people, yet some of you refuse to listen, insisting that it isn't true from the remove of any player hotspot where an adversarial encounter is likely to occur.

Since 3.0 I've personally destroyed over 70-90 CMDR's for everything from powerplay rivalry to outright murder, and that's not including how many players I've attacked with the intent to destroy but managed to either escape or kill me instead. And that's just one player. Most assuredly various PvP groups are rousing from their long slumber post 3.0. The prophecy has long been foretold that the gankening would commence after the long, arduous task of re-modding all of the many and varied instruments of warfare was complete.

Yey my brothers and sisters of the sword: the time of the gankening is at hand!

I think maybe you don't understand how averages work, or are choosing to overlook it.
 
You are right, but other players you meet don't only offer antagonism. I stated earlier that the majority of players I meet are friendly, the overwhelming majority are benign at the very least. In Solo you miss out on these too. In Group you choose to play with friends, or to a set of pre-determined rules. I generally don't do this, for the good to be good there must be something else to compare it to. imo of course, play your own way & all that :)



I think maybe you don't understand how averages work, or are choosing to overlook it.

How much danger do you encounter in open at CGs? Those places FDev presumably want people to gather at judging by the name COMMUNITY goal?
 
You are right, but other players you meet don't only offer antagonism. I stated earlier that the majority of players I meet are friendly, the overwhelming majority are benign at the very least. In Solo you miss out on these too. In Group you choose to play with friends, or to a set of pre-determined rules. I generally don't do this, for the good to be good there must be something else to compare it to. imo of course, play your own way & all that :)



I think maybe you don't understand how averages work, or are choosing to overlook it.

I know that obfuscation on any given PvP topic is your go to practice, but I'm kind of surprised that you are employing it in this thread. Are you trying to get misinformed players killed? How many times does it have to be pointed out that if the only way Open has become safer post 3.0 is by literally never going anywhere where players gather, then that means nothing as far as the premise of the OP is concerned? There may have been a lull, but that is now over, and if you go to a cg or other popular player hot spot in Open you're going to be running into opposition.
 
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How much danger do you encounter in open at CGs? Those places FDev presumably want people to gather at judging by the name COMMUNITY goal?

Yep, they are (I think) intended to bring players together at a pinch point, so if you want to meet a lot of other players but are new to the game it's a good place to meet people. Quite a few people on my friendlist are from meeting them at CGs. If I want some fun (which would be blockade running in this case for me) I'll go while it's busy, if I want to profit from it I'll go while it's quiet (checking it out in a safe ship etc). I've done the whole 'tinder matchmaking' thing too, hanging around in an FDL with a nominal bounty for someone to interdict me, not for a long time now but much the same seems to happen now as it used to. I'm not much of a socialiser though. You?

I know that obfuscation on any given PvP topic is your go to practice, but I'm kind of surprised that you are employing it in this thread. Are you trying to get misinformed players killed? How many times does it have to be pointed out that if the only way Open has become safer post 3.0 is by literally never going anywhere where players gather, then that means nothing as far as the premise of the OP is concerned? There may have been a lull, but that is now over, and if you go to a cg or other popular player hot spot in Open you're going to be running into opposition.

I'm not really offering any advice other than to give it a try. I think of the two of us you are the one more successful at getting people killed ;)
 
Yep, they are (I think) intended to bring players together at a pinch point, so if you want to meet a lot of other players but are new to the game it's a good place to meet people. Quite a few people on my friendlist are from meeting them at CGs. If I want some fun (which would be blockade running in this case for me) I'll go while it's busy, if I want to profit from it I'll go while it's quiet (checking it out in a safe ship etc). I've done the whole 'tinder matchmaking' thing too, hanging around in an FDL with a nominal bounty for someone to interdict me, not for a long time now but much the same seems to happen now as it used to. I'm not much of a socialiser though. You?



I'm not really offering any advice other than to give it a try. I think of the two of us you are the one more successful at getting people killed ;)

That's the strange part, though; I gleefully murder every player I get a chance to, yet I'm the one warning people to be careful and don't go to the cg or similar event thinking that "Huzzah! All is safe, 3.0 has saved us! Blessed be Fdev!"
 
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