Yes I figured your power priority issue would be an oversight in your build rather than your learning how priorities work, but those simple oversights are why we test things - to make sure nothing has been overlooked. Even the best make mistakes, the trick is to make smaller mistakes than your opponent.
My point is that the danger and/or thrill of being around other players is pretty easy to mitigate, and ime you're far more likely to find help than antagonism. But when you do find that threat it is more memorable. I have a lot of friends I've met in the game. Very few players I meet shoot at me, but those that do I remember better than the ones that just returned my o7 or ignored it completely. I enjoy meeting these players, it only adds to the experience, good and bad.
Doesn't matter how much risk each of us want to put ourselves into, what's key is that it can be managed to whatever level the player is comfortable with. I like that the game map is big enough that I can do that, so can you, and so can anyone else if they want to. It does take a little experience to learn though, but imo the rewards outweigh any penalty.