Modes These arguments are tedious.

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Robert Maynard

Volunteer Moderator
As long as you cant effect the locked open mode content from solo. By all means. It wouldnt effect me either.

We all play a game where PvP is possible in both multi-player game modes, every player both affects and experiences the single shared galaxy state and all players can choose on a session-by-session basis how many players they want to play among. We don't get to pick and choose which parts of that design exist.

A locked Open mode could use The New Bubble (region of space permit locked to players in that mode only) proposal as its basis - without changing the rest of the game.
 
We all play a game where PvP is possible in both multi-player game modes, every player both affects and experiences the single shared galaxy state and all players can choose on a session-by-session basis how many players they want to play among. We don't get to pick and choose which parts of that design exist.

A locked Open mode could use The New Bubble (region of space permit locked to players in that mode only) proposal as its basis - without changing the rest of the game.

Yeah, if they just did an FPS EvE game mode instead of CQC and PP, this would be great.:eek:
As gritty as it gets place with player/squadron sector ownerships, no parking laws, and insane risks with insane rewards, this game mode would become more popular than ED have active players currently no time. No contend except new ships is needed really.

No need to fix money exploits even. No one would have time to farm them.
 
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We all play a game where PvP is possible in both multi-player game modes, every player both affects and experiences the single shared galaxy state and all players can choose on a session-by-session basis how many players they want to play among. We don't get to pick and choose which parts of that design exist.

A locked Open mode could use The New Bubble (region of space permit locked to players in that mode only) proposal as its basis - without changing the rest of the game.

Do it in Colonia. We already have player groups out there fighting it out anyways, Fix powerplay as an Open Only layer within the Bubble. Boom its like training wheels.

But I do feel we need all of the player base condensed and in one spot. Feels too spread out as it is. I dont think splitting the bubbles like that is really a good idea Its split enough already. But hey maybe one bubble could invade the other? No wait, that wont work like the thargoids do. Because "Hot dangit I have options!".

So much of the game is held back by options. Some of this stuff really shouldnt be optional guys. Starter protection areas? Sure by all means. But not the whole damn game.
 
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Robert Maynard

Volunteer Moderator
Do it in Colonia. We already have player groups out there fighting it out anyways, Fix powerplay as an Open Only layer within the Bubble. Boom its like training wheels.

But I do feel we need all of the player base condensed and in one spot. Feels too spread out as it is. I dont think splitting the bubbles like that is really a good idea Its split enough already. But hey maybe one bubble could invade the other? No wait, that wont work like the thargoids do. Because "Hot dangit I have options!".

So much of the game is held back by options. Some of this stuff really shouldnt be optional guys. Starter protection areas? Sure by all means. But not the whole damn game.

Colonia belongs to the existing game, as does PowerPlay.

The game was designed around options for players, i.e. not to let players of one play-style dictate to everyone else.
 
Yeah, if they just did an FPS EvE game mode instead of CQC and PP, this would be great.:eek:
As gritty as it gets place with player/squadron sector ownerships, no parking laws, and insane risks with insane rewards, this game mode would become more popular than ED have active players currently no time. No contend except new ships is needed really.

No need to fix money exploits even. No one would have time to farm them.


And here we go.. the reason for all... wanting Eve in a flipping cockpit.. Well I am sorry but you bought the wrong game if that is what you want. May I suggest Star Citizen. It seems to be heading in that direction. Many of us left Eve because we got tired of the garbage gameplay and the forced pvp... now people want to do it again and call it "compromise".. well I call it something else that I am not allowed to post here.


I would love PVP to have some sort of meaning in this game, but if THAT is the direction you want it to go to be "meaningful" then you can take your hopes for EvE in a cockpit and shove em where the sun doesn't shine.
 

Robert Maynard

Volunteer Moderator

Player supported Factions exist all over the bubble and in Colonia. More are being added around the bubble.

Those Factions are no different, in BGS terms, from NPC factions - by design. They are part of the BGS and, therefore, are affected by players in all game modes (which makes sense as I'd expect that the player group demographic behind those Factions is similar to that of the game as a whole, i.e. the majority don't get involved in PvP).
 
Player supported Factions exist all over the bubble and in Colonia. More are being added around the bubble.

Those Factions are no different, in BGS terms, from NPC factions - by design. They are part of the BGS and, therefore, are affected by players in all game modes (which makes sense as I'd expect that the player group demographic behind those Factions is similar to that of the game as a whole, i.e. the majority don't get involved in PvP).


90's been told this countless times but still refuses to understand.
 
No. Anywhere a player group resides needs to be revamped and balanced around risk and reward.

There are no player groups. We have player supported NPC factions. These are not connected to the player in any way.

Power Play is the platform that provides membership for players. That's where the focus has to be.
Technically even PP is difficult to redesign to a PvP platform, but at least there are some 'flags' involved.
 
Player supported Factions exist all over the bubble and in Colonia. More are being added around the bubble.

Those Factions are no different, in BGS terms, from NPC factions - by design. They are part of the BGS and, therefore, are affected by players in all game modes (which makes sense as I'd expect that the player group demographic behind those Factions is similar to that of the game as a whole, i.e. the majority don't get involved in PvP).

Bottom line Maynard. If players are involved. Risk and reward needs to be established and rewarded around it. Players arent NPC's. And NPC's cant do what a player can.

And they would all have to do it that way regardless. Because Non open players would block and take systems from the Open player group when expanding.

So yeah, if you are a player group. Around other player groups. Like colonia? Then yes. The whole damn thing should be in open.

If you dont want to PVP. Then stay away from effecting another player group. See how easy that is? Pick one. PVP or Dont. But you shouldnt get to have your cake and eat it too.

And im not even trying to attack other player groups. I just want to defend mine.
 
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There are no player groups. We have player supported NPC factions. These are not connected to the player in any way.

Power Play is the platform that provides membership for players. That's where the focus has to be.
Technically even PP is difficult to redesign to a PvP platform, but at least there are some 'flags' involved.

Nothing difficult about it. Same stuff but in Open. PvP should be consequential in a game like ED. I.e. a tool and not the goal itself.



Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
 
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Nothing difficult about it. Same stuff but in Open. PvP should be consequential in a game like ED.



Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.


You misspelled consensual..

and this isn't Star Wars... the Sith Code means bupkis here ;P

And with that am off.. will answer in the morning when I get back from the VA.
 
There are no player groups. We have player supported NPC factions. These are not connected to the player in any way.

Power Play is the platform that provides membership for players. That's where the focus has to be.
Technically even PP is difficult to redesign to a PvP platform, but at least there are some 'flags' involved.

I know player groups involved in more game activity than half the powerplay community combined. And players groups have connection to their factions. Our ships are names Privateers Alliance. In the game. We had a community goal in our home station.

This argument is a trivial one in this case. And nothing to get too hungup on. People fight eachother in colonia everyday. And its all player groups pushing and pulling. Not NPC's.
 

Robert Maynard

Volunteer Moderator
Bottom line Maynard. If players are involved. Risk and reward needs to be established and rewarded around it. Players arent NPC's. And NPC's cant do what a player can.

And they would all have to do it that way regardless. Because None open players would block and take systems from the Open player group when expanding.

So yeah, if you are a player group. Around other player groups. Like colonia? Then yes. The whole damn thing should be in open.

If you dont want to PVP. Then stay away from effecting another player group. See how easy that is? Pick one. PVP or Dont. But you shouldnt get to have your cake and eat it too.

And im not even trying to attack other player groups. I just want to defend mine.

Whether anything *needs* to be done is Frontier's call, not ours.

The game is designed around every player affecting the BGS - which means that indirect PvP is unavoidable whereas direct PvP remains entirely optional, by design.

What should and should not be rather depends on one's opinions - and different people hold different opinions on different topics.

We can defend our Faction's system(s) - everyone has access to the means to do so. If some players want to defend using PvP then they'd better hope that their opposition also prefers that optional play-style.
 
Nothing difficult about it. Same stuff but in Open. PvP should be consequential in a game like ED. I.e. a tool and not the goal itself.
People have been opting features to add on to the BGS or PP mechanism where a PvP mechanic gets added as a tool to influence BGS or PP. Where player kills and presence could also influence the BGS/PP.

One example of such a thread is here: https://forums.frontier.co.uk/showthread.php/421892-A-territorial-game-for-PvPers

But it got locked because some people can't see beyond: everything must be open only, and as Churchill stated, these people won't change their minds, and won't change the subject.
 
Whether anything *needs* to be done is Frontier's call, not ours.

I had a whole post written out.

But now I see how you ran people off.

You and I both know the difference in risk per mode. You have been in A LOT. And when I say ALOT. I MEAN ALMOST ALL OF THE THREADS around this area.

Tell me why that is? Why do you put yourself here?

You intentionally argue against common sense.

I dont think you're dumb. But I do think you're doing this on purpose.

So whats the reason and dont give a BULL joawehdugahbe answer.
 
People have been opting features to add on to the BGS or PP mechanism where a PvP mechanic gets added as a tool to influence BGS or PP. Where player kills and presence could also influence the BGS/PP.

One example of such a thread is here: https://forums.frontier.co.uk/showthread.php/421892-A-territorial-game-for-PvPers

But it got locked because some people can't see beyond: everything must be open only, and as Churchill stated, these people won't change their minds, and won't change the subject.

He asked it to get shut down because people wont take his crappy idea and talk about. He says right up front "leave muh BGS alone". So he shut it down because people wouldnt circlejerk around his idea.

Anytime another player group is involved with another player group. Its needs balance around risk and reward. Im not an NPC and neither is the other guy attacking our Player faction.

So the rewards need to be balanced around that risk.

Oh and for yall saying player groups arent really in the game.

https://forums.frontier.co.uk/showt...e-Background-Simulation-and-Colonization-Test

Heres a great read. Although most if ya hardly leave this area of the forums. You may not have seen it.
 
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I know player groups involved in more game activity than half the powerplay community combined. And players groups have connection to their factions. Our ships are names Privateers Alliance. In the game. We had a community goal in our home station.

This argument is a trivial one in this case. And nothing to get too hungup on. People fight eachother in colonia everyday. And its all player groups pushing and pulling. Not NPC's.

Of course people care about their minor factions. The game does not know about it though. It's all meta.

The game cant tell if you support one or the other faction. The game can't tell which mode you were in, when you docked. Even if the transaction server checked that you were in open when you sell your stuff, you could have just switched from Solo.

In PP you are at least a member of a team. You can get points for shooting guys on the other team.
If shooting at the other team gave more points and shipping paperwork gave less points, the focus would hopefully shift towards open play.

Many people dream of a singel server, open world space game. It's a cool dream but it's not happening in any game with fast paced combat, for many years. It's not functional to have a guy on Iceland doing client server combat with a guy in Japan, unless game play is very slow paced.

ED has the P2P model. That means that the player can essentially always chose who they play with. At least who they don't want to play with. This is the framework. Players have to be dragged into open with carrots. The whip does not work.
Focus has to be on making good enough carrots.
 
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