Modes These arguments are tedious.

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They can, but there is a considerable difference between consensual scripted/staged PvP events they contain and the 'non-consensual' type I experience punching through a blockade in my Adder while in open isn't there?


I find it interesting that you claim punching through a blockade as non-consensual, it only is for those that they jump just for being there. As those who are doing the blockade are wanting you to PVP them... they are inviting you to, so if you "punch through" it is consensual. Yes it isn't scripted, but it is still consensual if you take up their invitation. It isn't the same as you jumping someone trading or exploring who wants nothing to do with PVP.
 

ALGOMATIC

Banned
The only ones bringing up "risk vs reward" are PvP'ers. Open mode provides nothing else that PG's or Solo cannot other than player versus player interaction, after all.

As far as bonuses for Open, the two issues are linked in that respect. Therefore any bonuses being requested for playing in Open would ONLY benefit PvP players.

So what is the problem? Reward pvp players for.. wait for it... PVP!
 

ALGOMATIC

Banned
I find it interesting that you claim punching through a blockade as non-consensual, it only is for those that they jump just for being there. As those who are doing the blockade are wanting you to PVP them... they are inviting you to, so if you "punch through" it is consensual. Yes it isn't scripted, but it is still consensual if you take up their invitation. It isn't the same as you jumping someone trading or exploring who wants nothing to do with PVP.

If this trader/explorer helping a PF or a PP, they want PvP.
 
If this trader/explorer helping a PF or a PP, they want PvP.


Bantha Poodu and you know it. I support multiple PFs, at least two are PVE groups they have never wanted PVP... I do PP sometimes as do others who NEVER WANTED PVP. You and a few others are the ones who have decided that supporting PP and Player named Factions dictates PVP not Fdev... and guess what.. FDev says you are full of it because they offered the ability to PP and to support any randomly generated named faction or ones named by a player without engaging in PVP... And again PVP does not support ANYTHING. PVP actions only cost a rebuy, doesn't effect Powers, or the BGS.

I actually would like PVP to support something, to make it more to the game but a rebuy annoyance. But you and others gank people think it is funny. You are shooting yourself in the foot then wonder why Fdev doesn't take your requests seriously and has left PVP as a neglected stepchild of the game.
 
Maybe a message "You are awesome" every time they log in.

Perhaps hangar bays should have motivational posters up;

A-Funny-Motivator.jpg
 
You seem threatened by what T90K suggests. We used to get 30 merits per player kill for power play, so it's hardly inconceivable that a BGS equivalent could happen.

Horse manure. Pure hogwash.

The biggest complaint I get when I kill randos is there are no good reasons for me to be killing them (like "I have no cargo!" or some such irrelevant nonsense).

Almost everyone would rather it have some meaning, so I've switched up and added power play hunting into my activities. Guess what? Still no reward.

It would be nice to have a few career paths in the game that incorporated and revolved around PvP.

If you don't want to play in open, don't.

Not threatened at all, just stating a fact. The same goes for you, too. You and all your friends are not numerous enough to have a substantial impact on the BGS by merely attacking players. Merits per kill does not have an impact on the BGS. Period. Merit affects your Power ranking, that is all. Further, not all Powers work by combat. Most, in point of fact, work by logistics, and that's where you lose and you don't like that. You and all your PvP pals aren't numerous enough to have an impact in a logistics contest.

Why?

This game is built on peer-to-peer instancing. Even in Open in a highly populated system, you're only seeing a tiny fraction of the players operating there not even including Solo and Private Groups. But let's just assume you could see everyone, you still couldn't affect the BGS in this fashion. There are just too many for you to deal with. What That90sKid is asking for would require a complete redesign of the game. The BGS just wasn't designed to make PvP statistically relevant.

And I do play in Open, and I am not going to hide the fact I use Solo to avoid unwanted encounters with other players. That is a tool everyone is offered.
 
Not threatened at all, just stating a fact. The same goes for you, too. You and all your friends are not numerous enough to have a substantial impact on the BGS by merely attacking players. Merits per kill does not have an impact on the BGS. Period. Merit affects your Power ranking, that is all. Further, not all Powers work by combat. Most, in point of fact, work by logistics, and that's where you lose and you don't like that. You and all your PvP pals aren't numerous enough to have an impact in a logistics contest.

Why?

This game is built on peer-to-peer instancing. Even in Open in a highly populated system, you're only seeing a tiny fraction of the players operating there not even including Solo and Private Groups. But let's just assume you could see everyone, you still couldn't affect the BGS in this fashion. There are just too many for you to deal with. What That90sKid is asking for would require a complete redesign of the game. The BGS just wasn't designed to make PvP statistically relevant.

And I do play in Open, and I am not going to hide the fact I use Solo to avoid unwanted encounters with other players. That is a tool everyone is offered.
Amen
 
Would not created new topic if I knew about existance of this subforum. It is hidden rather well.
That explains amount of threads with similar requests, cause they get moved here from dank discussions.

This disbalance between Open and other modes is rather severe, and that is unquestionable. And I am glad that people do understand that since threads like exact this one do appear, and even from the PvE side.


I just had an idea. Would be addition of choise to lock your save file to an Open game mode forever, but gaining additional effectiveness of actions reasonable, as well as enabling some kind of PvP progression for yourself, at least a basic one? Or it does not changes anything?

I mean, I would not had this temptation just to switch to Solo during that time I was progressing to bigger ships. So this might just fix risk/reward problem for times of climbing this grindwall, as there would be no alternative but just to "git gut".
And I would opt in without much thought.

Maybe solo would be locked forever and PG admission would result in some kind of penalty.
 
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Would not created new topic if I knew about existance of this subforum. It is hidden rather well.
That explains amount of threads with similar requests, cause they get moved here from dank discussions.

This disbalance between Open and other modes is rather severe, and that is unquestionable. And I am glad that people do understand that since threads like exact this one do appear, and even from the PvE side.


I just had an idea. Would be addition of choise to lock your save file to an Open game mode forever, but gaining additional effectiveness of actions reasonable, as well as enabling some kind of PvP progression for yourself, at least a basic one? Or it does not changes anything?

I mean, I would not had this temptation just to switch to Solo during that time I was progressing to bigger ships. So this might just fix risk/reward problem for times of climbing this grindwall, as there would be no alternative but just to "git gut".
And I would opt in without much thought.

Maybe solo would be locked forever and PG admission would result in some kind of penalty.

Good luck convincing them of this.

"This goes against everything in why I bought the game ppl will sue!"
 
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Would not created new topic if I knew about existance of this subforum. It is hidden rather well.
That explains amount of threads with similar requests, cause they get moved here from dank discussions.

It was no different when we had these discussions in the main forum.
 
Good luck convincing them of this.

"This goes against everything in why I bought the game ppl will sue!"

Holy cow... There are so many requests which are similar to mine.
No wonder it becomes unignorable.

As I said in another thread, which was stuffed into PvP subforum for some reason and had reached astronomical sizes there, this situation reminds me of Matrix: first versions were full with bliss, but too much people could not take it, because there were no natural strife present.
 
Holy cow... There are so many requests which are similar to mine.
No wonder it becomes unignorable.

As I said in another thread, which was stuffed into PvP subforum for some reason and had reached astronomical sizes there, this situation reminds me of Matrix: first versions were full with bliss, but too much people could not take it, because there were no natural strife present.

Yep before this it was the "Hotel California" Thread.

And now just the main offenders hang out here. Usually new people like yourself come through once or twice a month. But the same issue is raised elsewhere in other threads through out the dangerous discussion all the time.

Pretty crazy huh? These guys admittedly acknowledge risk and reward between the modes. But dont want to change anything to reflect it.

Basically it comes down to knowing if they will be stopped or not, like this guy attacking our player faction, [video=youtube;cnYXTh4TCVo]https://www.youtube.com/watch?v=cnYXTh4TCVo[/video]

Some of these guys even go as far as saying I am making stuff up, editing or modifying content.

They really try to use every excuse in the book for it not to change.

Ive never seen a bigger crap fest than this.

Still love the game though.

But this part of it. Is very unbalanced.

Edit: Oh and we're the "1%" of the people asking for this btw. Why should they change a part of the game the rest of the 99% of the community doesnt want. Hurr durr.

But the discussion has had enough people to fuel it for 5 years.

Did you get hit with Jockeys wall of text yet? Yep, he created it just so that way when this conversation comes up when anyone new comes. But we're the "%1".

What he fails to understand we understand how the game is. And thats why people come asking for change. Just like you did.

Good luck here bro. :D
 
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Robert Maynard

Volunteer Moderator
Would not created new topic if I knew about existance of this subforum. It is hidden rather well.
That explains amount of threads with similar requests, cause they get moved here from dank discussions.

This disbalance between Open and other modes is rather severe, and that is unquestionable. And I am glad that people do understand that since threads like exact this one do appear, and even from the PvE side.


I just had an idea. Would be addition of choise to lock your save file to an Open game mode forever, but gaining additional effectiveness of actions reasonable, as well as enabling some kind of PvP progression for yourself, at least a basic one? Or it does not changes anything?

I mean, I would not had this temptation just to switch to Solo during that time I was progressing to bigger ships. So this might just fix risk/reward problem for times of climbing this grindwall, as there would be no alternative but just to "git gut".
And I would opt in without much thought.

Maybe solo would be locked forever and PG admission would result in some kind of penalty.

The difference between Open and the other modes is simply the number of other players one may meet. That Frontier chose neither to lock players to a single game mode nor penalise them for changing game modes reflects their stance on player freedom - and DBOBE is on record as stating that there is no "right" way to play the game.

By all means, add a locked Open game mode for those that want it - that would not be an issue for me personally. Others may disagree as they would prefer all players to be corralled in a single game mode.
 
The difference between Open and the other modes is simply the number of other players one may meet. That Frontier chose neither to lock players to a single game mode nor penalise them for changing game modes reflects their stance on player freedom - and DBOBE is on record as stating that there is no "right" way to play the game.

By all means, add a locked Open game mode for those that want it - that would not be an issue for me personally. Others may disagree as they would prefer all players to be corralled in a single game mode.

As long as you cant effect the locked open mode content from solo. By all means. It wouldnt effect me either.
 
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