You want a war, which is to you is lining up traders who are running the BGS? You don't want to face other combat ships, because you might be destroyed yourself. And that's no fun is it? Because gaining a 200 mil bounty in Erevate shooting sidey after sidey is more your kind of thing, and you would like more of that please. I know Al. I was hoping those who actually enjoy challenging PvP might like the idea.
If you had actually read what I wrote, I'm not matching by categories, those categories happen organically. What do you need to attack a big ship? Combat ships. What do you need to defend your big ship? Combat ships. So yeah ... my proposal would mean that those who wish to engage in the PvP side of things, do face some danger themselves. They even might need to heroically sacrifice themselves to let others achieve a military goal.
That all depends on the amount of military influence doesn't it?
And the way you play PvP it's dead easy. Even a total PvP noob as I am could play your game. Take a buttload of time to rank up, buy a combat ship, engineer up to the eyeballs and target traders.
Ah, I had not answered a second question.
Thing is, my activity for tonight was consistent of chasing wanted FDLs on my Clapper. And I had to chase as I could not get a 1v1 because other people like me did the same stuff.
But, PP and BGS aside, there is more to Open vs Solo problems. Allow me to try and explain.
From the starting Sidey, I was dead set on getting to top of the grindwall and get into PvP faster. Still, I had visited some stuff in the Bubble, and whirled in Jackson's Lighthouse for a bit.
I was playing in the open, got to Viper 4 in 30 hours, which I had chosen over Cobra cause of centerline seat, continued spamming haulage missions untill I got to T6 and started to haul rares.
I came across PvP pirates many times, but t6 is uninterdictable, although my connection at that time was pretty bad so I were pulled a couple of times. It was a pure joy to give them a finger each and every time.
One time things got hairy, and I still remember my panting when I got out with 5% of hull. I might add, getting away from a pirate is a way more "happy" fun than getting away from the "murderer" but latter is expirience nontheless (I highly recommend for every griefer to copypaste some catchphrase at least before getting to murder. This would improve expirience alot and would improve opinions about you in turn. Please.)
But, one day, I didn't manage to get away and got scrapped, along with two hours of my progression. Then it happened again. And then I understood that there is nothing to be gained for that risk. There are no gains for choosing harder way, and understood how much time I had lost. And I went Solo.
But I had ruined my game experience with that. It become a plain and boring grind, so I had dropped haulage ASAP. And that is the problem I want to present as well.
A bit more to that.
After that, i got Vulture and started BH, then graded it into FDL (SCREW that cockpit! I cannot fly it without an eyepatch or my right eye bleeds), then dropped it like it's hot for a T9 (about same expirience... i think they moved drop point or increased manoeuvrability of it in SC, piloting that thing was pure torture) and began a Python.
But let me get to the chase. After that, I had learned about Fehu pole banging. Got a billion there in a week, as my ranks were pretty low.
But I got utterly burned out on that. And that is why such exploits are and should be removed. Because they harm game experience.
My point is: is not lack of incentives to play in Open and the money exploits are the same?
They both
ruin game experience, and, IMO, should be dealt in exact same way.
Moreover, I would like to state that griefers, mostly as there is almost no one to pirate, are currently the pillar which holds this meaningless PvP together. So do not go overboard with cries about removing them from the game and getting them all a life sentence IRL.