Follow up missions. Any point to doing them?

I don't mean superpower followups, I'm already Commander King Admiral... Or is it Commander Admiral King.._

I haven't seen followup missions in a month, now I receive 5 in one day. Thats RNGesus for you...

Do they actually lead to a third luctrative mission or is this second mission all there is to it.
The pay they're offering blows so I've always skipped them.
 
I think they can sometimes get a third, but it's probably not lucrative either.

Some of the time the followups are of a mission type which is hard to get otherwise ... and them generally being the low-paid and easy type (and guaranteed available on any mission board with that faction) can be useful for BGS work or quickly building rep with a faction.
 
I mostly stack up a few of the one type, go off to a system where I want to boost the influence and run them out of there.
 
I've only been getting the SRV planet land and scan missions. And for 1/3 the rate they give those out for on average .

And no they never get removed... Any station with that faction keeps trying to push the mission on me.
Guess thats why its a 'follow on' the mission follows you...
 
I've only been getting the SRV planet land and scan missions. And for 1/3 the rate they give those out for on average .

And no they never get removed... Any station with that faction keeps trying to push the mission on me.
Guess thats why its a 'follow on' the mission follows you...

Got quite a few of them stacking up now, got no interest in scan planet missions.
 
Got quite a few of them stacking up now, got no interest in scan planet missions.

I only do them when they are 2.9 mil. Land next to building srv scan, then run as their weakass weapons do little more than a rolled newspaper.
Easy money. Only thing I hate is the stupid low supercruise acceleration from one moon to another.
 
The ones I have received were very generous, often over a million credits for a Haul 2/3 of X. I just whip per out my DBX and completed them quickly.
 
Usually when I get a follow up mission it is a high paying and easy assassination mission, and I do it to get a couple million easily. I have not seen too many lately that are not assassination missions, so there is that though...
 
on the contrary. was sitting in empty space repairing my ship after a fight and got a message to deliver some illegal black boxes, not salvage them, but just deliver them to a station for 3 mil. upon closing the message i had 4 tons of black box in my cargo hold.

easiest job i've ever gotten
 
easiest job i've ever gotten

The easiest job I've ever gotten was in 1.x at some station doing missions to ally myself, the various factions wanted the food stuff they produce. So it was: accept the mission, go to Commodities Market, buy the stuff, back to Mission Board and smug :)
 
Most of the ones I get are Kill Pirate Lord types - since I don't "do" combat they just sit there mocking me. (Why would a haulage or courier mission spawn a combat follow-on anyway? - stupid really)
 
Most of the ones I get are Kill Pirate Lord types - since I don't "do" combat they just sit there mocking me. (Why would a haulage or courier mission spawn a combat follow-on anyway? - stupid really)
Yeah, I got a follow-on assassination mission, an elite rated combat mission, as a follow on to an elite rated "exploration" mission - because... anyway, so far so "normal". The thing is it's still there, and I'm sure it's been a week or more now...

As to OP, they're usually worth a bit more money (don't know if they have more effect on the BGS (i.e. INF++++) - it'd be good/make sense if they did), but it also kind of adds to "mah immurshun"* that a faction contacts me with follow up work. If only they made any kind of sense...
 
Follow on (chained) missions are just normal missions, tenuously linked to a mission you completed previously to give a sense of story. For example, you donated credits, and now that faction wants you to deliver something they got with those credits, you salvaged a black box, it revealed the identity of a pirate who destroyed a ship so they want you to destroy that pirate...

There are supposed to be more than two links (so multiple follow ons) possible, but I certainly have never seen that, only ever one.

Finally, they seem then to be bugged. They should only be available on your mission board for one week, so if you have them hanging around longer you should send a support ticket and they will clear your commander cache and the old ones will go.
 
There's one element you're all missing out: Follow Up missions are gold for BGS. If you're pushing one faction and they give you follow ups, most likely they will have Influence +++++ as one of the reward options.

That's their true value.
 
None of these missions are worth it. They are horrible game play.

Nope, not true.
As others have stated they can be quite lucrative.

But perhaps they are, more often than not, not lucrative enough.
I think follow up missions should always show progressive rewards compared to the original starter mission.
Perhaps every follow up could pay 50% more than the mission it succeeds.
This would give us a nice idea of progression and would also make us feel appreciated by the mission giver.
 
From what I've seen, there's usually as much of a point to doing follow-up missions as comparable original missions.
 
Well, not much more point that picking any other random mission.

These "follow-up" missions are just another randomly generated mission with some extra sentence or two making the appear as "followup", no other difference besides this purely cosmetic text.
 
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