PvP players have had an advantage since the game's release in being able to engage targets at will, and all they've done since is complain about the BGS, PP and other aspects of multiplayer. Meanwhile, PvE players have to resort to utilizing Private Groups in order to play without harassment from PvP players.
I'm quite sure FD would see a lot more gratitude from PvE players for providing such an experience, enjoying what they've been given instead of the attitude displayed by some who can't apparently see they've been given an entire sandbox and can do nothing but complain about how others play their game.
I propose adding PvP/PvE flagging by utilizing the Wings mechanic that exists in the game (thus eliminating a need for reworking the entire game) by using the threshold to flag participation in PvP. Similar to other games that use a consensual flag, unless a player explicitly toggles on PvP, they're unable to take damage from other players.
Private Groups would then no longer be a "necessity" for PvE players who don't wish to engage in direct PvP in Open. This proposal would not detract from PvP players in Open- as those who wish to engage in PvP in Open already do so, but rather add to the experience for everyone else who would like a much simpler system to group up and experience the game together.
The advantage of this would also be twofold, as it would expand participation in Open- allowing for a more populated experience for everyone involved.
I'd also like to see Solo players be able to utilize NPC's as a balance to the existing Wings system that's available to Open/PG's players so that force multiplication is available in all modes, and not just the two multiplayer modes available.
IMO - it's time that PvE players received some much needed attention from FD, instead of constantly trying to cater to a group of players that do nothing but complain about what they've been given.
I'm quite sure FD would see a lot more gratitude from PvE players for providing such an experience, enjoying what they've been given instead of the attitude displayed by some who can't apparently see they've been given an entire sandbox and can do nothing but complain about how others play their game.
I propose adding PvP/PvE flagging by utilizing the Wings mechanic that exists in the game (thus eliminating a need for reworking the entire game) by using the threshold to flag participation in PvP. Similar to other games that use a consensual flag, unless a player explicitly toggles on PvP, they're unable to take damage from other players.
Private Groups would then no longer be a "necessity" for PvE players who don't wish to engage in direct PvP in Open. This proposal would not detract from PvP players in Open- as those who wish to engage in PvP in Open already do so, but rather add to the experience for everyone else who would like a much simpler system to group up and experience the game together.
The advantage of this would also be twofold, as it would expand participation in Open- allowing for a more populated experience for everyone involved.
I'd also like to see Solo players be able to utilize NPC's as a balance to the existing Wings system that's available to Open/PG's players so that force multiplication is available in all modes, and not just the two multiplayer modes available.
IMO - it's time that PvE players received some much needed attention from FD, instead of constantly trying to cater to a group of players that do nothing but complain about what they've been given.
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