Jane Turner
Volunteer Moderator
Not for the 1st time I woke up dreaming about the BGS this morning. A thought struck me about the way influence is calculated. Depending on the answer, there are interesting possibilites for finessing state changes.
Hypothesis 1: Continuous Transactions are processed as they are logged and at the tick the outcome is displayed
Hypothesis 2: End of state bucket empty At the tick a calculation is run which assesses the transaction score for each faction and then generates the influence and state changes
Circumstantial Evidence
Both of these support the one big bucket hypothesis
Small variations in tick time presumably account for why one system goes into expansion or retreat before another qualifying system. The intriguing question is: Is the tick time for systems fixed, or can be manipulated. I'll try and test this. It won't be easy!
Hypothesis 1: Continuous Transactions are processed as they are logged and at the tick the outcome is displayed
Hypothesis 2: End of state bucket empty At the tick a calculation is run which assesses the transaction score for each faction and then generates the influence and state changes
Circumstantial Evidence
- In the bad old days when ticks were missed, the influence changes in systems with maxed out transaction on both days or just one day was one day's worth
- Systems with a lot of transactions appear to tick through later than those with a few
Both of these support the one big bucket hypothesis
Small variations in tick time presumably account for why one system goes into expansion or retreat before another qualifying system. The intriguing question is: Is the tick time for systems fixed, or can be manipulated. I'll try and test this. It won't be easy!
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