Modes Open Mode Balancing Proposal... Open PvE

This is exactly why I got into PVP. And why people ask for it to be more interactive. Because it was the only thing left. And it has much room for improvement because it can be rather enjoyable. Honestly Engineered PVP can be pretty relaxing. Its like a dance. Put on some good music and try your best.

For those who enjoy PvP, then this is a perfectly fine choice to make.
But for those of us who relax with co-op game play, it would be nice to have another choice of things to do.
Apart from buy stuff for no other reason than to buy it.
 
I don't want to buy stuff. I want to discover stuff.

Too bad there is nothing to discover in the game then that a noob in a sidewinder hasn't already seen just tootling around in the first couple starter systems. I tested that theory by flying to Beagle Point and back, so it's held up pretty well, unfortunately.
 
Too bad there is nothing to discover in the game then that a noob in a sidewinder hasn't already seen just tootling around in the first couple starter systems. I tested that theory by flying to Beagle Point and back, so it's held up pretty well, unfortunately.

This is why I've not bothered to go out there yet.

I also wanted to fly around all the stars that make up my star sign, but I know there is nothing to find there.
 
Too bad there is nothing to discover in the game then that a noob in a sidewinder hasn't already seen just tootling around in the first couple starter systems. I tested that theory by flying to Beagle Point and back, so it's held up pretty well, unfortunately.

Same can be said for combat. You shoot stuff. It goes boom. Same as the first time you took the Sidewinder to the Nav beacon.
 
Same can be said for combat. You shoot stuff. It goes boom. Same as the first time you took the Sidewinder to the Nav beacon.

Ahh, but you get to shoot more and kill faster as you gain experience and gear.

Planets are the same no matter your ship and gear.
We don't even have a choice of SRVs to use to mix things up a bit.
 
Correct for NPCs.
Players though come with different amount of salt, here is your variety.

If you enjoy praying on those that don't know or are to stubborn to accept what open is like, you may be amused.

Personally I find the combat in CQC to be better than in the main game. It's fast paced and there are some structures that makes it a bit more interesting. The problem is that I have to log out to get there and when I get there I don't get a match.

If FD put the Arena structures in Combat zones and allowed player to join from a local station, I would do it much more.

The pace in main game PvP is like watching paint dry. Your fight with JB was great. A real brawl, where neither were HD stacked. Even that one took 10 minutes. 10 minutes in a PvP fight is a quickie.
No wonder you go for poorly defended traders. At least that's over in a reasonable amount of time. :D
 
The answer is the same as it’s always been: just add an official Open PvE mode and allow people to play the way they want to. You could even remove private groups entirely and streamline the game down to three modes: Solo, Open PvP, and Open PvE. Want a free for all player vs player environment? Play Open PvP. Want a cooperative player vs npc’s game? Pick Open PvE. Want to play alone with no other people at all? Choose Solo.

It’s really that simple, end of debate. Frontier only needs to actually do it and we could finally put this five year long discussion to rest.
 
The answer is the same as it’s always been: just add an official Open PvE mode and allow people to play the way they want to. You could even remove private groups entirely and streamline the game down to three modes: Solo, Open PvP, and Open PvE. Want a free for all player vs player environment? Play Open PvP. Want a cooperative player vs npc’s game? Pick Open PvE. Want to play alone with no other people at all? Choose Solo.

It’s really that simple, end of debate. Frontier only needs to actually do it and we could finally put this five year long discussion to rest.

The Open PVE group and the OPEN PVP group need different BGS's/Powerplay then.
 

Robert Maynard

Volunteer Moderator
The Open PVE group and the OPEN PVP group need different BGS's/Powerplay then.

It's no different than Solo and PvE Private Groups affecting the BGS / PowerPlay (as they have always done, by design), so there would be no new need to split the BGS / PowerPlay (which Frontier have previously indicated isn't going to happen).
 

ALGOMATIC

Banned
If you enjoy praying on those that don't know or are to stubborn to accept what open is like, you may be amused.

Personally I find the combat in CQC to be better than in the main game. It's fast paced and there are some structures that makes it a bit more interesting. The problem is that I have to log out to get there and when I get there I don't get a match.

If FD put the Arena structures in Combat zones and allowed player to join from a local station, I would do it much more.

The pace in main game PvP is like watching paint dry. Your fight with JB was great. A real brawl, where neither were HD stacked. Even that one took 10 minutes. 10 minutes in a PvP fight is a quickie.
No wonder you go for poorly defended traders. At least that's over in a reasonable amount of time. :D

I put another one there vs a shield tank FDL.
I agree the whole 1 v 1 me bro PvP gets dull quick and thats where salt mining replaced the lack of entertainment.

I mainly go after streamers these days, some of them get really salty :)
 
I'm a bit miffed that you thought they were "veiled".

I thought they were quite direct, tbh. I'll be more blunt in future.



Sure, but at this point I don't really need to.

Look, I've always maintained a "leave it alone" stance on the game modes. I don't want to see Open-only things, neither do I want to see Open-PvE mode.

The current system is the most flexible and for all its flaws is actually the least problematic.

Personally, I would prefer the devs continue with their planned roadmap and improve the core gameplay, rather than get distracted by catering to minorities who want changes to the modes.

All hail the most reasonable argument of all!

Just. Leave. It. Alone.
 
All of the same excuses keep coming up in arguing against Open PvE... and it all ties back into the circular debate, which results in what we have now.

Likewise, all of the hostility/toxicity toward PvE players (which, for some reason I'm still having a hard time fathoming, considering PvE players don't oppose other players to begin with) continues to exist in game and on the forums. As I said previously- this proposal wouldn't take anything from PvP players, as they don't have it already.

Open PvE needs to implemented, plain and simple. Either in Cooperative form with the existing Open, or as a separate menu choice. I favor the singular Open over all because the only thing a separate menu choice would give us is unrestricted player counts instead of a group maximum- and still wouldn't resolve the population issues with Open as it currently exists.

The "separate BGS" issues are still a fallacy- people still perceiving they have some sort of disadvantage when they have the exact same methods available to counter any actions as they always have.
 

Robert Maynard

Volunteer Moderator
Likewise, all of the hostility/toxicity toward PvE players (which, for some reason I'm still having a hard time fathoming, considering PvE players don't oppose other players to begin with) continues to exist in game and on the forums.

The nature of the BGS, PowerPlay, etc. means that players in modes other than Open *do* affect these features - therefore players in all modes can be considered to be able to oppose each other, just indirectly.
 
The answer is the same as it’s always been: just add an official Open PvE mode and allow people to play the way they want to. You could even remove private groups entirely and streamline the game down to three modes: Solo, Open PvP, and Open PvE. Want a free for all player vs player environment? Play Open PvP. Want a cooperative player vs npc’s game? Pick Open PvE. Want to play alone with no other people at all? Choose Solo.

It’s really that simple, end of debate. Frontier only needs to actually do it and we could finally put this five year long discussion to rest.


A version of open where your ship and those of others are for some reason immune to weapons and ramming damage isn't "open" at all, but an extended tutorial mode. And if the PvE crowd gets its own version of open, how long until other special interest groups start clamoring for theirs?

"I'm a bounty hunter. I want a mode where all ships have bounties on them, because that's my playstyle."

"I'm an explorer. I want a mode where everything is undiscovered and I get all the exploration credit."

"I'm a trader. I want a mode where every system is in Boom and I can haul as many rares as I want!"

"I'm a miner. I want a mode where the most valuable ores drop instantly without me having to search for them."

"I'm a pirate/criminal. I want a mode where all Authority and NPC bounty hunters are removed. Also, I don't feel like I should ever get a bounty for my decisions because that's penalizing my playstyle."

If these requests seem absurd, imagine how "I don't like PvP. I want a mode where it doesn't exist!" sounds... especially since you ​literally already have two of them.
 
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The nature of the BGS, PowerPlay, etc. means that players in modes other than Open *do* affect these features - therefore players in all modes can be considered to be able to oppose each other, just indirectly.

Agree- it's always been indirect PvP, which is what some seem to fail horribly at comprehending. They continue to assert they must be able to use direct PvP methods to counter else there's some sort of imbalance, which is patently false.
 
If these requests seem absurd, imagine how "I don't like PvP. I want a mode where it doesn't exist!" sounds... especially since you ​literally already have two of them.

Incorrect- there's only one mode available where PvP doesn't exist- Solo.

PG's has NO ability or controls to lock PvP out- hence invasion of Mobius. (which results in "one-hit wonders", but still happens)

I really don't understand why you're so inherently opposed to the idea of cooperative PvE existing in Open, because you'd lose nothing you don't already have currently.
 
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