SECTIONED for those avoiding walls of text
EXECUTIVE SUMMARY:
This isn't a speculation thread, rather hoping for the opposite, I am seeking realistic consideration and objectivity regarding an upcoming completed game.
I don't have the beta but I am excited by the prospect of the game and buying it. I'm affected pretty heavily by first impressions so I am trying to be patient to play and enjoy the actual experience, not test it. From everything I see, the 'foundation' is intact and looking really good, the immersion seems there. I think people are in agreement it needs fleshing out and more features. But with only 4 months looming until an expected Q4 release, what does the game really require and what can be reasonably accomplished in that time-frame? I've spent a couple days wondering what is really realistic but without hands-on I don't know what is incomplete and truly lacking from 'Design Discussions'.
(Those on a fast track can zip down to Summary Question)
BACKGROUND CONSIDERATIONS:
Beta 1 is out, Beta 2 is in the horizon, usually this means a feature lock for proper polish and bug hunting needs to take place in a few months, until the separate expansion build can have full focus beyond first 1.0 release. Most games don't really follow traditional Alpha/Beta/Gold anymore, although it's a native part of the process of programming and development, gamers have been being taught lately to accept what they are told and what is given. The definition of these monikers has become looser and is redefined by the whim of devs more and more these days, I'm not sure of Frontier's philosophies. But there is going to be a Gold, 1.0, Completed (whatever) version of the game at some point, even though development will continue beyond.
Unfortunately for the development schedule of the game there are press events upcoming that actually detour development a bit by needing to 'sell' the game and satisfy the press, the backers and new comers. Marketing is a necessary evil from a devs point of view, because it takes a toll on development deadlines. Anyone familiar with this process knows this diverts a good bit of money and detours some development resources for a couple weeks to get a good build ready, a running demo, new assets to showcase, hardware to acquire, setup and showcase it, etc. Lots of time, preparation and money for a few hours at a show. It's a minor hiccup in development, but a hiccup none the less with only 4 months to go. I can almost start to smell the perspiration with the subtle lemony hints of some anxiety with Gamescom coming and a Q4 release scheduled.
In recent newsletter 32 (33,34,35 are not yet visible on the website News section) they say they are still "on track to launch in late 2014 (Q4)". At the outset that is now about 4 months away. 33-35 do not include phraseology or indication of still being ontrack, something that was around for some earlier newsletters pretty consistently. It's omission doesn't prove anything, just something to note. I know game development and the last 4 months up to a gold release doesn't produce miracles in terms of content, unless it will be released with a beta moniker or be pushed back, both possible.
Strangely newsletter 32 didn't speak of specific upcoming DDA's that were being worked on and fleshed out for Q4 release (the upcoming design docs). It instead spent its text speaking of distant dreams of expansions where we can hope of walking on ships, stations, landing on planets, etc. Sounds all very wonderful but that is the expansions, and that will probably be over a year away and likely longer. Step 2 and 3 are preceded by step 1. I'm far more concerned about what will happen these next 4 months in making a fleshed out game with a bit more depth before expectations of the expansions can be more realistic. Also, for bugs to get really play tested and ironed out (existing and upcoming), along with some performance optimization, feature lock has to take place in a few months in preparation for the release to the public. The team isn't really that large where the laws of game development can be seriously broken, like speed of light. It's safe to say I've closely watched hundreds of games get developed since early nineties and I have good experiential knowledge of the process, so I know reasonable and realistic expectations.
Latest newsletter 35 mentions the following in this context-
Future patches after Q4 may include content for free but its not expected.
SUMMARY QUESTION:
So I'm asking the beta participants and backers, what do you really require for the game to be fleshed out to make the game feel objectively complete for public consumption before getting back into "wait mode" for the future expansions? (The fruit of the future will only be realized by a robust and quality initial release.)
Beta 2 may be be the last big jump in testing new features and prepping for a solid release.
Some things I considered as necessary...just by reading...
IMO, much in the Development Diaries doesn't seem to have the time to be fleshed out,tested, balanced in 4 months.
So what do you think the game 'objectively' requires and can it be done in a reasonable 4 month time-frame from your experience?
Edit Added link to DDA's compilation
EXECUTIVE SUMMARY:
This isn't a speculation thread, rather hoping for the opposite, I am seeking realistic consideration and objectivity regarding an upcoming completed game.
I don't have the beta but I am excited by the prospect of the game and buying it. I'm affected pretty heavily by first impressions so I am trying to be patient to play and enjoy the actual experience, not test it. From everything I see, the 'foundation' is intact and looking really good, the immersion seems there. I think people are in agreement it needs fleshing out and more features. But with only 4 months looming until an expected Q4 release, what does the game really require and what can be reasonably accomplished in that time-frame? I've spent a couple days wondering what is really realistic but without hands-on I don't know what is incomplete and truly lacking from 'Design Discussions'.
(Those on a fast track can zip down to Summary Question)
BACKGROUND CONSIDERATIONS:
Beta 1 is out, Beta 2 is in the horizon, usually this means a feature lock for proper polish and bug hunting needs to take place in a few months, until the separate expansion build can have full focus beyond first 1.0 release. Most games don't really follow traditional Alpha/Beta/Gold anymore, although it's a native part of the process of programming and development, gamers have been being taught lately to accept what they are told and what is given. The definition of these monikers has become looser and is redefined by the whim of devs more and more these days, I'm not sure of Frontier's philosophies. But there is going to be a Gold, 1.0, Completed (whatever) version of the game at some point, even though development will continue beyond.
Unfortunately for the development schedule of the game there are press events upcoming that actually detour development a bit by needing to 'sell' the game and satisfy the press, the backers and new comers. Marketing is a necessary evil from a devs point of view, because it takes a toll on development deadlines. Anyone familiar with this process knows this diverts a good bit of money and detours some development resources for a couple weeks to get a good build ready, a running demo, new assets to showcase, hardware to acquire, setup and showcase it, etc. Lots of time, preparation and money for a few hours at a show. It's a minor hiccup in development, but a hiccup none the less with only 4 months to go. I can almost start to smell the perspiration with the subtle lemony hints of some anxiety with Gamescom coming and a Q4 release scheduled.
In recent newsletter 32 (33,34,35 are not yet visible on the website News section) they say they are still "on track to launch in late 2014 (Q4)". At the outset that is now about 4 months away. 33-35 do not include phraseology or indication of still being ontrack, something that was around for some earlier newsletters pretty consistently. It's omission doesn't prove anything, just something to note. I know game development and the last 4 months up to a gold release doesn't produce miracles in terms of content, unless it will be released with a beta moniker or be pushed back, both possible.
Strangely newsletter 32 didn't speak of specific upcoming DDA's that were being worked on and fleshed out for Q4 release (the upcoming design docs). It instead spent its text speaking of distant dreams of expansions where we can hope of walking on ships, stations, landing on planets, etc. Sounds all very wonderful but that is the expansions, and that will probably be over a year away and likely longer. Step 2 and 3 are preceded by step 1. I'm far more concerned about what will happen these next 4 months in making a fleshed out game with a bit more depth before expectations of the expansions can be more realistic. Also, for bugs to get really play tested and ironed out (existing and upcoming), along with some performance optimization, feature lock has to take place in a few months in preparation for the release to the public. The team isn't really that large where the laws of game development can be seriously broken, like speed of light. It's safe to say I've closely watched hundreds of games get developed since early nineties and I have good experiential knowledge of the process, so I know reasonable and realistic expectations.
Latest newsletter 35 mentions the following in this context-
Vast quantities of new content isn't something I have seen in the last 4 months of development of a game. Vast quantities of content normally require vast testing, balancing and bug hunting. Expectations of vast, as some may consider vast, may need to be toned down a bit.as the game gets further towards completion...The key areas of focus for development now is extending the online mission system to deliver a compelling experience, the accessibility of the game for those that haven’t been intimately involved in its evolution like our Alpha and Premium Beta backers, and of course vast quantities of new content, polish and optimizations.
Future patches after Q4 may include content for free but its not expected.
SUMMARY QUESTION:
So I'm asking the beta participants and backers, what do you really require for the game to be fleshed out to make the game feel objectively complete for public consumption before getting back into "wait mode" for the future expansions? (The fruit of the future will only be realized by a robust and quality initial release.)
Beta 2 may be be the last big jump in testing new features and prepping for a solid release.
Some things I considered as necessary...just by reading...
- Initial well made tutorial or good help system- to learn functions and be introduced to the game in a natural/intuitive way like a mission with onboard computer or a wingman teaching the ropes. Learning by mistakes and fumbling through confusion in the early game can leave a bad first impression and does turn most people off
- Multiple ship ownership- and decent place to store multiple ships
- Better Understanding energy/heat consumption of weapons/modules prior to being purchased- As I understand it, this needs to be fleshed out. If I'm not mistaken it's currently buy it and see what happens.
- Quality joystick support and mapping- always has been a bit time consuming and onerous with PC development, requires time for different devices to get solid 'native' support
- Quality Missions- I think quality over quantity will make the mission system engrossing
- Just a smidgen more than 55 out of 400,000,000,000 star systems available.
- Don't sell out the soul of the game in acquiescing to consoles.
- Mining-all that needs to be involved for it to be compelling/fun. Dunno if its required really.
IMO, much in the Development Diaries doesn't seem to have the time to be fleshed out,tested, balanced in 4 months.
So what do you think the game 'objectively' requires and can it be done in a reasonable 4 month time-frame from your experience?
Edit Added link to DDA's compilation
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