Ship test run (rent-a-ship)

rootsrat

Volunteer Moderator
How about we get a chance to try a new ship before we buy it?

You could choose any loadout you wanted. Then you pay 10% non-refundable deposit and it's yours for 1 hours game-time.


  • You cannot commit crimes in it (if you do, your Thrusters get automatically disabled and the most powerful ATR wing spawns instantly to destroy you - the rebuy cost is doubled and on you).
  • If you don't return it on time, see above :)
  • Upon returning the ship you have a choice of keeping the ship and paying the remaining 90% of it's value or return it and lose 10% deposit.
 
Something like this has been suggested before and got slammed.

I even suggested missions to deliver other cmdrs ship with lockouts and costs etc to stop people taking advantage.
 
How about we get a chance to try a new ship before we buy it?

You could choose any loadout you wanted. Then you pay 10% non-refundable deposit and it's yours for 1 hours game-time.


  • You cannot commit crimes in it (if you do, your Thrusters get automatically disabled and the most powerful ATR wing spawns instantly to destroy you - the rebuy cost is doubled and on you).
  • If you don't return it on time, see above :)
  • Upon returning the ship you have a choice of keeping the ship and paying the remaining 90% of it's value or return it and lose 10% deposit.


I would like to see a better unlock system for "all" ships.


The idea is that you start out with 1 ship available to you
Sidewinder

Now you have to take a pilot course to unlock a ship, for example, you want to unlock Eagle, You have to take on a multi part mission, where you will be loaned an Eagle, and have some scripted cutscenes where you can learn about the Eagle, and if you are impatient, just space out (hit space bar) and get on with completing the missions and as end reward you are now allowed to buy an Eagle.

The missions you need to complete can be any of Exploration, Trading/Passenger and Combat. And you need to complete enough of these ship specific missions until you have earned enough points to unlock the ship. Sop say you are doing unlocking the Vulture, which is a pretty heavy Fighter. So you will get more points for doing combat missions instead of trading/passenger or exploration missions. But it should be possible to unlock all ships by doing only combat, only trading/passengers or exploration missions.


And if you want to unlock Viper, you have to unlock the Eagle first.

And if you want the Type 9, you have to unlock Hauler, Type 6 and Type 7

And when we get to the more multi purpose ships, it gets messy... Well they with Adder and then we it could be something like Cobra, Asp, Python, Anaconda.

And it could also be that to unlock the adder, you must unlock Eagle and Hauler first.


To get these missions, you have to get a to station that sells them, and when you do these mission, you are always put into a "solo" instance. So you cannot get help from your friends or ganked by gankers. You accept the mission and you now have an option to activate the mission, when you do, you are put into you mission ship, well, tele presence (think how multicrew works), and you do not have any rebuy costs, doing illegal things, like killing innocent fails the mission etc, etc, while this mission is active, you are unable to take other mission, complete other mission etc, as instancing goes, you are always doing this in your own instance, so no other players around. Think about this as simulated training. And also, no pesky NPC after you, you are not wanted etc, etc, while in doing this missions.


You will also have a fully unlocked outfitting at your disposal, even with some option to engineer module (everything available and unlocked), and even if it is tempting, to max out a ship, the more you outfit your ship with better modules (well anything except the E-rated modules, weapons excluded) and engineered modules, you will get less points than if you leave the ship e-rated, so make it easier but have to do more missions, or make it harder, and only need to do a few missions.

And once unlocked, you have access to this outfitting, testing whenever you visit a star port. So you can play "what if" with your builds without spending all that time engineering a ship, just to realise that it does not work as you expected. The testing in this mode is fairly limited. But you are put in a location where there is a permanent war (=Conflict zones), one of each Resource extraction sites for pirate hunting, etc, etc.


So the idea is to give us the option to learn and test the ships before we buy them! And also learn about the lore, and these ships history. Also all of the cut scenes should once unlocked be viewed/listened whenever you like.
 

rootsrat

Volunteer Moderator
I would like to see a better unlock system for "all" ships.


The idea is that you start out with 1 ship available to you
Sidewinder

Now you have to take a pilot course to unlock a ship, for example, you want to unlock Eagle, You have to take on a multi part mission, where you will be loaned an Eagle, and have some scripted cutscenes where you can learn about the Eagle, and if you are impatient, just space out (hit space bar) and get on with completing the missions and as end reward you are now allowed to buy an Eagle.

The missions you need to complete can be any of Exploration, Trading/Passenger and Combat. And you need to complete enough of these ship specific missions until you have earned enough points to unlock the ship. Sop say you are doing unlocking the Vulture, which is a pretty heavy Fighter. So you will get more points for doing combat missions instead of trading/passenger or exploration missions. But it should be possible to unlock all ships by doing only combat, only trading/passengers or exploration missions.


And if you want to unlock Viper, you have to unlock the Eagle first.

And if you want the Type 9, you have to unlock Hauler, Type 6 and Type 7

And when we get to the more multi purpose ships, it gets messy... Well they with Adder and then we it could be something like Cobra, Asp, Python, Anaconda.

And it could also be that to unlock the adder, you must unlock Eagle and Hauler first.


To get these missions, you have to get a to station that sells them, and when you do these mission, you are always put into a "solo" instance. So you cannot get help from your friends or ganked by gankers. You accept the mission and you now have an option to activate the mission, when you do, you are put into you mission ship, well, tele presence (think how multicrew works), and you do not have any rebuy costs, doing illegal things, like killing innocent fails the mission etc, etc, while this mission is active, you are unable to take other mission, complete other mission etc, as instancing goes, you are always doing this in your own instance, so no other players around. Think about this as simulated training. And also, no pesky NPC after you, you are not wanted etc, etc, while in doing this missions.


You will also have a fully unlocked outfitting at your disposal, even with some option to engineer module (everything available and unlocked), and even if it is tempting, to max out a ship, the more you outfit your ship with better modules (well anything except the E-rated modules, weapons excluded) and engineered modules, you will get less points than if you leave the ship e-rated, so make it easier but have to do more missions, or make it harder, and only need to do a few missions.

And once unlocked, you have access to this outfitting, testing whenever you visit a star port. So you can play "what if" with your builds without spending all that time engineering a ship, just to realise that it does not work as you expected. The testing in this mode is fairly limited. But you are put in a location where there is a permanent war (=Conflict zones), one of each Resource extraction sites for pirate hunting, etc, etc.


So the idea is to give us the option to learn and test the ships before we buy them! And also learn about the lore, and these ships history. Also all of the cut scenes should once unlocked be viewed/listened whenever you like.

Now that is a bad idea IMHO. Well, the "driving test" missions are a pretty cool one actually, but gating off ships behind progression is bad. There is enough of that in Elite already :) Let us buy ships freely. Let us make a test drive, then if we want to buy a ship, make us do a "driving test" mission. That would work best IMHO.
 
Another Idea is, while the Servers are down. Everyone can play offline in ANY Ship in a Kind of mini bubble lets say 5-7 systems. No state store. Just play while maintenance.
 
How about we get a chance to try a new ship before we buy it?

You could choose any loadout you wanted. Then you pay 10% non-refundable deposit and it's yours for 1 hours game-time.


  • You cannot commit crimes in it (if you do, your Thrusters get automatically disabled and the most powerful ATR wing spawns instantly to destroy you - the rebuy cost is doubled and on you).
  • If you don't return it on time, see above :)
  • Upon returning the ship you have a choice of keeping the ship and paying the remaining 90% of it's value or return it and lose 10% deposit.

I like the idea :)

I'd be happy enough if one of the training scenarios gave the option to choose your own ship & un-engineered loadout.
 
I've always thought it would be nice, I have lost many millions of credits, buying ships and trying them out, only to resell them immediately.
 
We already have this when a Beta test comes up. In the past ships and equipment have been 10 percent of their regular game cost. A player with the appropriate ship unlock rank and 200 million credits can fly any ship in the game. Beta has no interaction with regular accounts.
 
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Lestat

Banned
We already have this when a Beta test comes up. In the past ships and equipment have been 10 percent of their regular game cost. A player with the appropriate ship unlock rank and 200 million credits can fly any ship in the game. Beta has no interaction with regular accounts.
I have to agree with you. You pay to support the game in Beta. It helps us all and upgrades.

Now if they force you to pay for a test run I would agree.
 

rootsrat

Volunteer Moderator
We already have this when a Beta test comes up. In the past ships and equipment have been 10 percent of their regular game cost. A player with the appropriate ship unlock rank and 200 million credits can fly any ship in the game. Beta has no interaction with regular accounts.

Yes, but 1) How often do we have betas? What if I want to test a ship tomorrow? and 2) Exactly what you've said - Beta is not the main game, so "muh immershun" (yeah I said it! :D ).

Really though, I know you can just buy and then sell a ship if you don't like it, but that wold be just a new option for gameplay, something else to tie the world together. Devil is in the details :)
 

Lestat

Banned
Yes, but 1) How often do we have betas? What if I want to test a ship tomorrow? and 2) Exactly what you've said - Beta is not the main game, so "muh immershun" (yeah I said it! :D ).

Really though, I know you can just buy and then sell a ship if you don't like it, but that wold be just a new option for gameplay, something else to tie the world together. Devil is in the details :)

That why I think my idea better. Support Frontier for future upgrades. You have to pay to try out a ship no risk. For a day. As long as you can pay for the ship at the time.

I have an idea but Not sure if would work.

Pay Frointer in CryptoCurrency. I know it sound crazy. But I want Frontier to live.
 
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How about we get a chance to try a new ship before we buy it?

You could choose any loadout you wanted. Then you pay 10% non-refundable deposit and it's yours for 1 hours game-time.


  • You cannot commit crimes in it (if you do, your Thrusters get automatically disabled and the most powerful ATR wing spawns instantly to destroy you - the rebuy cost is doubled and on you).
  • If you don't return it on time, see above :)
  • Upon returning the ship you have a choice of keeping the ship and paying the remaining 90% of it's value or return it and lose 10% deposit.

100 million to rent a A rated cutter for an hour?
 

rootsrat

Volunteer Moderator
That why I think my idea better. Support Frontier for future upgrades. You have to pay to try out a ship no risk. For a day. As long as you can pay for the ship at the time.

I have an idea but Not sure if would work.

I have a LEP, so full access to Beta. But I don't test ships in Beta, because "muh immershun". Not a joke, I play games to escape reality and I like to, yes, immerse myself in a game's world and forget it's not real. That's why I am a fan of realism in games. Switching over to Beta is not realistic. Renting a ship from a shipyard as a station service is.

And before all the "but Elite is not realistic, it's set in 3304!", when I say "realism in games" I mean realism in the context od the game's world and the lore. (I digress, but that's why I find telepresence one of the most lame things introduced to Elite ever, because it just kills the credibility of the world... but let's not derail this thread with that discussion :) ).
 

Lestat

Banned
I have a LEP, so full access to Beta. But I don't test ships in Beta, because "muh immershun". Not a joke, I play games to escape reality and I like to, yes, immerse myself in a game's world and forget it's not real. That's why I am a fan of realism in games. Switching over to Beta is not realistic. Renting a ship from a shipyard as a station service is.

And before all the "but Elite is not realistic, it's set in 3304!", when I say "realism in games" I mean realism in the context od the game's world and the lore. (I digress, but that's why I find telepresence one of the most lame things introduced to Elite ever, because it just kills the credibility of the world... but let's not derail this thread with that discussion :) ).
For me, I tend to skip beta. In early beta, I was there. What I am looking at is a way for Frontier can make money.

Sorry Looking at real money or Crypto as an earning Frontier money.
 
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rootsrat

Volunteer Moderator
For me, I tend to skip beta. In early beta, I was there. What I am looking at is a way for Frontier can make money.

Sorry Looking at real money or Crypto as an earning Frontier money.

Ah, I see. Sorry, I misunderstood. I don't think paying for in game features with real money (as in extra in addition to buying the features as part of DLC / Expansion / Season / Whatever) is a very bad idea. Why should we pay for something twice? And don't get me wrong, I'm all for supporting FDEV (you don't wanna know how much I spent in the store so far, you really don't :D ), but that's like paying for a jam doughnut, getting a doughnut and then paying again for the jam :p
 

Lestat

Banned
Ah, I see. Sorry, I misunderstood. I don't think paying for in game features with real money (as in extra in addition to buying the features as part of DLC / Expansion / Season / Whatever) is a very bad idea. Why should we pay for something twice? And don't get me wrong, I'm all for supporting FDEV (you don't wanna know how much I spent in the store so far, you really don't :D ), but that's like paying for a jam doughnut, getting a doughnut and then paying again for the jam :p

I payed $300 for DDF forums. But if someone can pay real money or crypto for a hour or a half hour I think it would help frontier. A test drives a ship or a few ships. If they hate it. Frontier wins. I am not looking at this as pay to win. Pay to try out. They will not be paying for the whole ship. Jus for trying out.

The Crypto part I can help Frontier with. Not everyone can use real money.
 
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The idea to test a ship before i buy it is good. Specially when it comes to the expensive ships.
Maybe it is not the good way to do this in the real game. What about if you put this option in the "tutorial" section of the game and there you can choose a ship you want to test - maybe with different loadouts - and you dont have to worry about giving back the ship in time and it is for free.
Maybe this would really help new players to decide what ship they want next and save more experienced players a lot of money. I never had bought this T-10 when i knew before that a brick with no thrusters flys better than this piece of junk with a big spoiler.
 

rootsrat

Volunteer Moderator
The idea to test a ship before i buy it is good. Specially when it comes to the expensive ships.
Maybe it is not the good way to do this in the real game. What about if you put this option in the "tutorial" section of the game and there you can choose a ship you want to test - maybe with different loadouts - and you dont have to worry about giving back the ship in time and it is for free.
Maybe this would really help new players to decide what ship they want next and save more experienced players a lot of money. I never had bought this T-10 when i knew before that a brick with no thrusters flys better than this piece of junk with a big spoiler.

The reason it should be in game is precisely because there are WAY too many things out of game already. Consistency and integrity. I personally don't want to exit to menu every time I want to do play some CQC or alt tab to check something and the game makes me do that most of the times.
 
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