A request for FDev; please provide an update regarding Logging/Combat Logging

Combat logging is not an intended feature of the game. Hence the option to log out in the menu, as well as the countdown time-- you know, to keep you from just quitting to instantly avoid losses of any kind. Not to mention attacking people generates a police response, reinforcing the point that engaging players is simply part of the game

Basically, whether you approve or not, attacking other players for no reason is well within the parameters of the game. Combat logging is not.

And if a board game analogy won't work for you, take literally any other open world game where players can attack each other... quite a few have punishments for doing so(logging),do they not?

One last time, before I bail on this nonsense: If you refuse to improve your ship and your skills, the game offers both solo and private modes so you don't have to cheat.

If anyone here would like a little guidance, I will help you build a tough ship and learn how to escape danger. All it takes is a PM, and a positive attitude.
 
Combat logging is not an intended feature of the game. Hence the option to log out in the menu, as well as the countdown time-- you know, to keep you from just quitting to instantly avoid losses of any kind. Not to mention attacking people generates a police response, reinforcing the point that engaging players is simply part of the game

Basically, whether you approve or not, attacking other players for no reason is well within the parameters of the game. Combat logging is not.

And if a board game analogy won't work for you, take literally any other open world game where players can attack each other... quite a few have punishments for doing so(logging),do they not?

One last time, before I bail on this nonsense: If you refuse to improve your ship and your skills, the game offers both solo and private modes so you don't have to cheat.

If anyone here would like a little guidance, I will help you build a tough ship and learn how to escape danger. All it takes is a PM, and a positive attitude.

Having a positive attitude to an interaction with a player base I no longer have any interest in is hardly a solution... I suspect it's the same for many. I don't fly in open mode in any case, so it's a moot point. I am however a social player so I fly in a particularly large PG out of that preference...I'm perfectly happy to let others crap on their own doorstep in open mode by combat logging or just flying around shooting stuff because they can. I'm done with all the politics, engineering metas and chest beating that goes along with membership of that club.

There's been no solution to the entire subject in 4 years of bleating and whining from all sides... FDev have proved to be completely toothless in their dealing with the issue from any standpoint, so round and round we go.
 
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Historically, what FDev were attempting in E-D (ie) mixing PvP and PvE communities in a forced environment has never worked...
Elite certainly is an odd fish; square pegs and round holes at a fundamental level, e.g. their difficulties with narrative in a game system that frankly doesn't suit narrative, plus this odd intersection - both mixed and yet separated - of MP, SP, and privates.

This is all mixed with a general rise in toxic multiplayer behaviour in practically all games. A change in attitude of the player base becoming more feral, too many developers promoting purely adversarial and competitive individual gameplay tied to leaderboards and kill/death ratios?...Who can tell.
Too broad an off-topic topic for this thread, but I'd say 'blame the internet'; an incredible example of technological progress, but with some horridly toxic, divisive, destructive social and psychological side-effects, largely arising from how the medium empowers anonymity. Due to that, it is also a perfect conduit and enabler for the very worst of human nature.

And if a board game analogy won't work for you, take literally any other open world game where players can attack each other... quite a few have punishments for doing so(logging),do they not?
How many IP's have the same design ethos as Elite, though? List 'em if you can, and we'll go through whether their punishment methods can be applied fairly and practically to Elite.

What is FDev's official position on it? And what, if any, punishments have been dished out in the past? I get the impression they don't put their money where there mouth is on this.

Provided people keep video records of loggers, I've no idea why this hasn't been solved long ago. If there's video evidence, a formal complaint/ticket, and analytics to demonstrate someone's been combat logging, kicking them - as has been suggested - to Solo/Private for a month or so (with further violations increasing the severity) seems a no-brainer fix.

Or, the inclusion of a PvE mode, or PvE/PvP player flag. I agree more options should be trialed, at least. But as it stands? Logging's essentially just like mode flipping to me; basic exploitation (no hacks) of the fact that we're engaging with a videogame system.

(I used to play SFIV online, btw, so I have been on the end of quitters tapping out early to try to protect their records. in a fighter I'd say it's much worse than in Elite, given you're always both going into the bout knowing it's versus and your record's on the line, and the worst you should have to deal with is cheesing and spamming)

One last time, before I bail on this nonsense: If you refuse to improve your ship and your skills, the game offers both solo and private modes so you don't have to cheat.

If anyone here would like a little guidance, I will help you build a tough ship and learn how to escape danger. All it takes is a PM, and a positive attitude.
That sounds an awful lot like 'git gud'...

I'm all for players using critical thought to improve their chances in the game, and yes, whilst I'm now a fairly decent combat pilot I stick to Solo because I've no interest with running ganker gauntlets (RP'ing pirates are fine). I have 'got gud' yet Open's reputation still keeps me away from it, and I know many others feel similar. Gaming time is valuable, and I'd like to only spend it with decent folk, not selfish, bullying numpties.

Defending by accepting gankers - which is essentially what you seem to be doing - will not improve, or grow, this community. If practical, impactful tracking and punishments of actual combat loggers is introduced, then I'd like to see a similar system for gankers; there is no real need for Elite to be some tedious wild west - it is a game environment which can be curated/nurtured, not a frikkin' social experiment (the results would be 'people mostly suck' if it were... ).
 
just got killed by a cmdr while doing data delivery, attacking unarmed ships is such a cowardly way to grief

I got that message from a member of our group last night just after i left the wing and went to bed. She had literally just put the Cutter into storage and was doing the last of her Federal Navy ranks when that happened.

1. It would not have happened if she was still in the Cutter and not in the Asp.

2. It would not have happened if i had logged out just 10 minutes later.

3. Interdicting and destroying other commanders without warning, without reason, without demanding cargo or who do not have a bounty to claim is not PVP.
 
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I got that message from a member of our group last night just after i left the wing and went to bed. She had literally just put the Cutter into storage and was doing the last of her Federal Navy ranks when that happened.

1. It would not have happened if she was still in the Cutter and not in the Asp.

2. It would not have happened if i had logged out just 10 minutes later.

3. Interdicting and destroying other commanders without warning, without reason, without demanding cargo or who do not have a bounty to claim is not PVP.

#3 is just wrong pvp is attacking another player. Whether the target gets to know the reason why they were a target or not is irrelevant.

#1 and 2 are completely situational you have no way of knowing if those things would or wouldn't have made a difference.

Most importantly though how does your post relate to clogging?
 
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Repd! Completely agree with this post, If you want people to see how good you are in combat then do it CQC

Whilst i agree with the majority of points raised, apart from the above, this is a very one sided thread. When people choose to play in OPEN, they should be fully aware of the fact that they may be attacked... but it begs the question that do those who love to play PVP understand that OPEN does not also solely mean PVP mode? To many OPEN is an opportunity to meet other Cmdrs. OPEN does not solely belong to the PVP'ers.

I myself got ganked, griefed whatever you want to call it when i first started out playing in open..... 3 time i got attacked and destroyed without warning or provocation, no demand for cargo and no bounty on my head.. After the third time i went into solo and PG, didn't go back to OPEN until i started doing CG's in a python..... that's when i met most of my group, the entire reason i played OPEN originally was to meet new people. Not because i wanted to kill some random to feel better about myself or be a pirate.... by the way you can be a pirate in SOLO and PG too, but it's not as much fun alone is it? Just the same for people who dont want to be pirates.... some people just dont find it much fun in SOLO or PG.

What i am trying say is that OPEN is not exclusively for PVP, CQC is for PVP. OPEN does not belong to PVP'ers.

I play in open... the last PVP'er that tried to do what i had done to me when i first started is still floating around somewhere near a CG.

I lost 3 ships and took it, didn't clog, never have..... I went away and got better... now i play open.... not for PVP but to meet people.

I agree clogging is a cop out... but not everyone wants to play your way and expecting them to and then berate them when it has not gone your way is doing exactly what they have done.... they clogged when it didn't go their way.

In a way, you are never going to please everyone and this argument has rumbled on since the game released and will probably continue to do so.

OPEN does not belong to PVP. Like i say, clogging is a cop out but this is not a one sided argument... a least not as one sided as interdicting a noob.
logging is logging regardless of situation on both the cmdr or pvp yes open doesn't solely belong to the pvp community however it is a big thing in most games now and elite dangerous community goals are a free for all with different groups participating in combat and piracy. you talk about how we can pirate in pg or solo, you are half correct as I pirate players not npcs and anyone who doesn't want player interaction should be solely responsible for any encounter they have if they die, if you play in a mode where pvp is a big thing then expect the possibility that they might be hostile and take the rebuy, if they didn't want player interaction then they should've stayed in solo or private. people have to accept the state of open regardless of they're play style or ship.
 
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Might be off base but feeling like genuine pirates are getting lumped in with the ganker crowd a bit.

When i pirate my only objectives are some player interaction and maybe some cargo if im lucky! Im not looking to spoil anyones game experience just have fun.

I can agree that the gankers are a nuisance for some players and could spoil an evenings fun, but by the same token cloggers are a nuisance and spoil my evenings fun. They have a perfect way to avoid me in game (solo / pg) but I have no way to avoid them. Its not my personal approach for loggers to be KOS but i can fully understand the reasoning for some CMDRs to do so.

Unfortunately the two problems (cloggers and gankers) are linked and the new crime and punishment system has done nothing to fix either.
according to some past traders I ruined their day because I took their cargo lol
 
reading most posts on page 4 mentions killing the weak which yes isn't good however this is some of the things that are in open we do not force players to pvp it is just a common thing within open. I understand that some people don't intend on going into open and mistakenly choose it at the start but I think when choosing open there should be a confirmation msg like (are you sure you want to go into open play, there is the possibily you might encounter hostile players if you feel if you don't want player interaction then we recommend private group or solo play) with this message it makes the cmdr liable for logging as he or she was made aware of the state of open and what could happen.
 
Most importantly though how does your post relate to clogging?

Clogging is something complained about by people who are adamant that OPEN is meant for PVP only..... This is just not the case.

I have said previousy that i never have and never will clog, but when you have commanders (and this happened to me 3 times when i first started out) attacking others for no other reason than to satisfy their own weird sense of worth..... what do you expect?

They get nothing out of it, there is no leaderboard, no name up in lights...... if you are a pirate be a pirate....demand/take cargo if they resist after a warning fine.... thats PVP

It's people like the moron who attacked my freind that spoil it for the true PVP players, simply because they like to hide behind the PVP name.

If you truly want PVP with like minded PVP'ers without the annoyance of clogging......CQC test your metal against other like minded comdrs.

If you want to play a pirate play a pirate..... but like cloggers.... you cant be forced to play in either SOLO, PG, or OPEN. It's a preference and just like in everything else.... there is always a minority that spoil it for the majority. You cant complain about CLOGGING if nothing is done about GANKING or GRIEFING.

If players dont like being attacked they have the option to CLOG because the framework allows this.

If PVP'ers dont like being CLOGGED you have the option of CQC because that is what it was made for...... Call of Duty in space.

This argument will go round and round and round.... It's not going to change accept it.
 
reading most posts on page 4 mentions killing the weak which yes isn't good however this is some of the things that are in open we do not force players to pvp it is just a common thing within open. I understand that some people don't intend on going into open and mistakenly choose it at the start but I think when choosing open there should be a confirmation msg like (are you sure you want to go into open play, there is the possibily you might encounter hostile players if you feel if you don't want player interaction then we recommend private group or solo play) with this message it makes the cmdr liable for logging as he or she was made aware of the state of open and what could happen.

Now that is an idea.

I have no issue being pirated in open by a pirate demanding cargo, or someone after a bounty on my head. If i were to encounter you in open and you were to demand cargo then i would submit depending on wether i was in a combat ship or if i fancied my chances.

No issues.

If you just interdicted me and started shooting... what is the point?
 
Clogging is something complained about by people who are adamant that OPEN is meant for PVP only..... This is just not the case.

I have said previousy that i never have and never will clog, but when you have commanders (and this happened to me 3 times when i first started out) attacking others for no other reason than to satisfy their own weird sense of worth..... what do you expect?

They get nothing out of it, there is no leaderboard, no name up in lights...... if you are a pirate be a pirate....demand/take cargo if they resist after a warning fine.... thats PVP

It's people like the moron who attacked my freind that spoil it for the true PVP players, simply because they like to hide behind the PVP name.

If you truly want PVP with like minded PVP'ers without the annoyance of clogging......CQC test your metal against other like minded comdrs.

If you want to play a pirate play a pirate..... but like cloggers.... you cant be forced to play in either SOLO, PG, or OPEN. It's a preference and just like in everything else.... there is always a minority that spoil it for the majority. You cant complain about CLOGGING if nothing is done about GANKING or GRIEFING.

If players dont like being attacked they have the option to CLOG because the framework allows this.

If PVP'ers dont like being CLOGGED you have the option of CQC because that is what it was made for...... Call of Duty in space.

This argument will go round and round and round.... It's not going to change accept it.
The counter for getting "griefed or ganked" is solo or a PG.
Legit all ships have hardpoints if people choose not to use them or evading tactics its on them.

At ZERO point is cheating via clogging an acceptable solution.
 
At ZERO point is cheating via clogging an acceptable solution.

I agree, it is wrong but until this exploit is closed...

The counter for getting "griefed or ganked" is solo or a PG.

The counter, if you want to play PVP and not have someone clog is CQC.

Round and round we go. No amount of debate about clogging, ganking and griefing will help until FDEV decide to focus on it and fix it once and for all.
 
Clogging is something complained about by people who are adamant that OPEN is meant for PVP only..... This is just not the case.

I have said previousy that i never have and never will clog, but when you have commanders (and this happened to me 3 times when i first started out) attacking others for no other reason than to satisfy their own weird sense of worth..... what do you expect?

They get nothing out of it, there is no leaderboard, no name up in lights...... if you are a pirate be a pirate....demand/take cargo if they resist after a warning fine.... thats PVP

It's people like the moron who attacked my freind that spoil it for the true PVP players, simply because they like to hide behind the PVP name.

If you truly want PVP with like minded PVP'ers without the annoyance of clogging......CQC test your metal against other like minded comdrs.

If you want to play a pirate play a pirate..... but like cloggers.... you cant be forced to play in either SOLO, PG, or OPEN. It's a preference and just like in everything else.... there is always a minority that spoil it for the majority. You cant complain about CLOGGING if nothing is done about GANKING or GRIEFING.

If players dont like being attacked they have the option to CLOG because the framework allows this.

If PVP'ers dont like being CLOGGED you have the option of CQC because that is what it was made for...... Call of Duty in space.

This argument will go round and round and round.... It's not going to change accept it.
you say ganking and griefing has to be sorted before we look at logging but what is it you want to happen like they already have a c and p system followed by atr terminator ships what else do you want to happen. loggers can be griefers too not just traders or your random cmdrs. logging is not acceptable in any situation it only takes 15 to 30 sec to high wake.
 
Drawing my contribution to this deabte to a close... There will always be a minority that spoil it for the majority.... and that goes for all sides of an argument.

My point is there will always be a party that feels they have been wronged. Not everyone can be right and no matter what anyone does there will always be someone who is not happy with what has or has not been done about it. There is a way to avoid it for both parties. DO NOT PLAY IN OPEN!

The game mode people choose to play is a choice.

SOLO, PG is a safe environment for people play alone if they choose to.

CQC is solely PVP

OPEN belongs to neither side of this argument which was my initial point. Saying if you dont like it do not play in open is just not right it just leads me back to my original point......

Whilst i agree with the majority of points raised, apart from the above, this is a very one sided thread. When people choose to play in OPEN, they should be fully aware of the fact that they may be attacked... but it begs the question that do those who love to play PVP understand that OPEN does not also solely mean PVP mode? To many OPEN is an opportunity to meet other Cmdrs. OPEN does not solely belong to the PVP'ers.

I myself got ganked, griefed whatever you want to call it when i first started out playing in open..... 3 time i got attacked and destroyed without warning or provocation, no demand for cargo and no bounty on my head.. After the third time i went into solo and PG, didn't go back to OPEN until i started doing CG's in a python..... that's when i met most of my group, the entire reason i played OPEN originally was to meet new people. Not because i wanted to kill some random to feel better about myself or be a pirate.... by the way you can be a pirate in SOLO and PG too, but it's not as much fun alone is it? Just the same for people who dont want to be pirates.... some people just dont find it much fun in SOLO or PG.

That's me done... after being guilty of venting after what happened to my friend. Apologies.
 
Clogging is something complained about by people who are adamant that OPEN is meant for PVP only..... This is just not the case.
This argument will go round and round and round.... It's not going to change accept it.

Drawing my contribution to this deabte to a close... There will always be a minority that spoil it for the majority.... and that goes for all sides of an argument.

*low wakes in*

Have read all so this so far. IMHO, the quoted above is spot on. Rep +1

What I'd like to know is: how are FD supposed to differentiate from their end of the sim between a CMDR clogging, a power outage, connection fault, software crash. A similar event or a combination thereof?

Yes, clogging is a bit lame, but so is ganking and griefing, UA bombing, etc. Just as much, possibly more so. Clogging doesn't bother me, the general mentality of some of the player base is my concern. Cant do much about that either.

It is just sadly one of the side consequences of a particular style of game play. Improvise, overcome and adapt. Or simply just suck it up and quit yer 1 in'

GiYX.gif


*low wakes out*

(Edit: 1 - I seem to have inadvertently triggered the censor filter. Please read *pout* instead. Censorship on the internet is %$£"$£ and "£$%!
 
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Please define ganking and griefing... For the last month I've been doing a blockade in Sol with my Sidewinder, Federation is bad for the humanity... 1/3 of the pilots clog on me, ppl in Condas, Cutters, FAS... What's the point of clogging when you got all your chances to escape once the FSD is rebooted.... I don't really think it's griefing or ganking even if my little ship is full of surprises...
Also why Clog is only linked to Open, how many players are affecting the BGS daily in PG/Solo and are cheating? I'm quite sure there's a high number of player doing that...
And CQC... I already saw ppl clogging in CQC, and you can do CQC and pewpews in Open!
 
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I've come to appreciate when someone logs on me. They accept they can't win and are forced to change how they play the game.
 
reading most posts on page 4 mentions killing the weak which yes isn't good however this is some of the things that are in open we do not force players to pvp it is just a common thing within open. I understand that some people don't intend on going into open and mistakenly choose it at the start but I think when choosing open there should be a confirmation msg like (are you sure you want to go into open play, there is the possibily you might encounter hostile players if you feel if you don't want player interaction then we recommend private group or solo play) with this message it makes the cmdr liable for logging as he or she was made aware of the state of open and what could happen.

^^ cracking suggestion [up]
 
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