Okay, there's been a ton of threads kicked off from the whole Open Only Power Play proposal. Thus far I have been against it but I have a suggestion ... two modes:
Open Power Play
Okay, so I've objected thus far but let's say I accept the "Power Play is, by definition, a Combative PvP endeavour" and we make it Open Only. Let's do this in a dedicated Open Power Play game mode, replacing the existing Open game mode. This mode can then become the Combative PvP playground for future PvP only content, matchmaking Combat Zones, player faction war events, etc.
Open Community
As a foil to the above, add a new Open Community mode. This mode is for PvE - players working together against the (NPC) galaxy or against others in the community via non-combative means. Community Goals will be locked to this mode only (or, at least, not available in Open Power Play). Clue's in the name - it's the community working together to achieve something so PvP griefing should not be able to impede progress. This mode then becomes the Collaborative PvE playground for future PvE only content, storylines, wing missions, etc.
This way, PvP players get Power Play and PvE players get Community Goals - that seems fair to me. Both have notionally similar mechanisms and could be set up to provide similar rewards, so that no-one "loses out" from that perspective. You simply choose your play mode but get access to comparable rewards. Both will also affect the shared universe across all modes: eg. Community Goals resulting in new mega ships and Power Play shifting the factions in control of certain locations.
The other advantage to this ... it'll become really obvious to FDev as to how many people are actively playing PvP vs PvE simply by who is logging into each mode, and they can use that information to know where to invest based on either (1) supporting/rewards the existing player base and (2) where do they need to encourage more people to play.
Open Power Play
Okay, so I've objected thus far but let's say I accept the "Power Play is, by definition, a Combative PvP endeavour" and we make it Open Only. Let's do this in a dedicated Open Power Play game mode, replacing the existing Open game mode. This mode can then become the Combative PvP playground for future PvP only content, matchmaking Combat Zones, player faction war events, etc.
Open Community
As a foil to the above, add a new Open Community mode. This mode is for PvE - players working together against the (NPC) galaxy or against others in the community via non-combative means. Community Goals will be locked to this mode only (or, at least, not available in Open Power Play). Clue's in the name - it's the community working together to achieve something so PvP griefing should not be able to impede progress. This mode then becomes the Collaborative PvE playground for future PvE only content, storylines, wing missions, etc.
This way, PvP players get Power Play and PvE players get Community Goals - that seems fair to me. Both have notionally similar mechanisms and could be set up to provide similar rewards, so that no-one "loses out" from that perspective. You simply choose your play mode but get access to comparable rewards. Both will also affect the shared universe across all modes: eg. Community Goals resulting in new mega ships and Power Play shifting the factions in control of certain locations.
The other advantage to this ... it'll become really obvious to FDev as to how many people are actively playing PvP vs PvE simply by who is logging into each mode, and they can use that information to know where to invest based on either (1) supporting/rewards the existing player base and (2) where do they need to encourage more people to play.