As per the thread title really...
Current Developer Statements IE They'd like to see More Players in open and therefore less players in solo/co-op really calls into question the future of Gameplay for that (substantial) part of the Elite Community...
After all its hard to see it sustaining itself if the developers are actively engaging in a campaign to drive them out of the game...
Currently they appear to be using Carrot and Stick to drive players away from what they consider "Lesser" Modes...
The carrot of recently developed content either mainly or exclusively for Multiplayer use...CQC, Wing Missions, Multi-crew etc etc
The carrot of future content/development being aimed at and for the exclusively multiplayer player base...Fleet Carriers, Squadrons etc
The stick of removing currently existing gameplay from players in Solo and co-op modes
We've seen a complete break from the historic "all modes are equal" philosophy...presumably more relevant when the need to drive Kickstarter pledges and new game sales was high...to the current "open is our preferred mode" position...
We've seen nothing from Frontier, to ally the fears of solo/co-op players, to make them feel a necessary and desired part of the elite community, no equivalent content that is EXCLUSIVELY for the solo/co-op player
So where next on this road map toward Open only?
Current Developer Statements IE They'd like to see More Players in open and therefore less players in solo/co-op really calls into question the future of Gameplay for that (substantial) part of the Elite Community...
After all its hard to see it sustaining itself if the developers are actively engaging in a campaign to drive them out of the game...
Currently they appear to be using Carrot and Stick to drive players away from what they consider "Lesser" Modes...
The carrot of recently developed content either mainly or exclusively for Multiplayer use...CQC, Wing Missions, Multi-crew etc etc
The carrot of future content/development being aimed at and for the exclusively multiplayer player base...Fleet Carriers, Squadrons etc
The stick of removing currently existing gameplay from players in Solo and co-op modes
We've seen a complete break from the historic "all modes are equal" philosophy...presumably more relevant when the need to drive Kickstarter pledges and new game sales was high...to the current "open is our preferred mode" position...
We've seen nothing from Frontier, to ally the fears of solo/co-op players, to make them feel a necessary and desired part of the elite community, no equivalent content that is EXCLUSIVELY for the solo/co-op player
So where next on this road map toward Open only?