Powerplay should not be made Open-only. Here's why... [EDITED]

Interesting how you can be so full of assumptions to try and support your point.

Interesting how you can imagine things into existence. PvP pewpew is the only thing PP open will provide. Nothing more. Only PvP pewpew is enabled by forcing all PP into open where PvPpewpewers will pewpewplayers. Or do you think that leaflet bombing cannot be working against a faction if you do it in open???

^Citation needed.

See my post:

"Works fine".
 
Aye, absolutely. Allowing solo mode to effect the multi player game in any way was a terrible idea. In my opinion, of course.
That's the good thing about making mistakes - one can learn from them.

Indeed. The initial decision to make it persistent across all modes and that the singular BGS was a non-starter, was discusssed at length at the time.

Can't say people didn't tell them so. Yet here we all are.
 
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Interesting how you can imagine things into existence. PvP pewpew is the only thing PP open will provide. Nothing more. Only PvP pewpew is enabled by forcing all PP into open where PvPpewpewers will pewpewplayers. Or do you think that leaflet bombing cannot be working against a faction if you do it in open???



See my post:

"Works fine".

dude, you're already getting the quotes all wrong ...
please stop the moment you start hitting the keyboard with your face ...
 
It should be open only from the beginning. Just like any players wanting to have bgs influence - open only. PP is basically a pvp faction warfare and if someone is screaming "all modes equal, I want pp in solo" then let me asky you - how is it equal if some people are playing with risks of pvp combat and other are just behind the "solo" curtain with almost no risk at all. Complete nonsense. Just like with npc AI update in 2.1 (was it 2.1 or 2.2?) where npcs could do some damage. Forums exploded because "npc killed me omg"... So what the hell do you people want? No challange with pve and no challange with pvp... just going solo with typical pvp mode and no real npc threat? Are you f... serious? That's insane. When I see these threads I think it's this community that kills the game.
 
Really? Then why is it being proposed by the developers?
Also, could you please stop sniping my quotes. I know you like doing it in MMO games but draw the line somewhere, eh?

The irony in saying indirect powerplay is fine, whilst directly quoting people to argue the point, with an assumed right of reply.

A bit like Sandy's proposed changes that are of course completely wrong. Ah well. Maybe fdev can try again next year?
 
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Not sure what you don't get.

We all play PP. But this change means we can't all play PP. Simple as that.

Turns out the benefit isnt for me. So why should I support it? It's not like it's neutral to me. Give me a reason to give up part of the game for YOUR benefit, not mine.

Oh, and for the XBoners et al, since the 50 quid is nothing, offer to pay it for those so they can continue to play PP, m'kay? It's nothing compared to the price of the HOTAS you got, amirite?

No doubt, the change if it one fine day in the far future comes, it'll take some time be sure, is fine for me - an Open only PP player, sometimes PvPer. Come play in Open, nothing will change, your just not alone anymore, in most part fun.

The modular single shared game over all modes was a mistake. Because, Frontier decided, right from the start to include PvP in only one of them; Not just CooP multiplayer. It appears, they don't drop PvP. What eventually is starting here is the decoupling of the modes. Most likely. I played other games, changing for the worse for me, which I abandoned over time.
Try Open, who knows? You may even like it!

Cheers
 
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Nope, they just go and get another 5000 merits. All you do is delay the number of merits they supply. Moreover, apparently, your attempts to stop them will be futile because they got gud and it's easy to avoid interdiction, easy to avoid even being captured, and anyway, Open is so safe you hardly ever meet another player, so you will never be there to take those 5000 merits.

But you CAN guarantee 100 50-merit NPC kills. Just fly around pewpewing.

Delaying the delivery of merits is the core mechanic of preventing hostile progress as everything is limited by the weekly time trigger. It does make a huge difference if a system has 13.000 or 17.000 merits of undermining points after a day.

Also, it is possible to guarantee a kill using certain laodouts such as bombers.

Check out this funny video I made where I use a stealth bomber lance to kill one big ship after another, causing high rebuy costs and (in theory) merit losses each time they blow up.

[video=youtube;-iCBCXGoO9E]https://www.youtube.com/watch?v=-iCBCXGoO9E[/video]

I doubt that I hardly meet another player in Open, especially in hotspots and strategic points such as expansion systems, HQs and high income PP systems, you tend to see alot of players hauling fortification goods or carrying large amounts of merits.
 
I always find it strange, but yet see it a lot on here, where it's always "them & us". I want it, no I want it, I want it cause they have it, etc. etc. - Has no one turned around and said "We all want it! It's not fair to take something away from one group BUT it's also not fair that A effects B's play" then tell FDev as one... WE WOULD LIKE OPEN AND SOLO SEPERATE BUT EQUAL! Jebus! and I'm not even a Marxist! ;)

Fdev, get your wallet out, 2 peer to peer's please, hold the nuts and choc sprinkles! :D
 
Really? Then why is it being proposed by the developers?

Because people complained that it was crap. I didn't think it was crap so I didn't complain at FD that it wasn't crap. Confirmation bias. It's a real thing.

And yes, really. It works fine. I have no problems with PP as it is. It certainly works better than if they make it open only cos not playing it is the result.

It works fine. Want proof? Ask me, "Is PP a mess?" and I'll say "No, it's fine".
 
You're contradicting yourself here - players interested in powerplay modules would play Powerplay simply to get at the modules.

Also - doesn't matter if Powerplay is moved to Open only - preventing game clients connecting will be a thing and there's nothing Frontier can do about that other than completely rewriting the game client and back-end servers into a purely client-server based game.

Players who only grind the modules have no interest in PP and the system and will not participate in any meaningful ways anyways. Hence we have the closest-system-overforitifcation triggers for each power as it's the fastest way to grind the required merits.
That said, this can be done in Open too and has less to no risk.
Players who support a power long term, however, are not primarily interested in the PP specific module, but in the success of said power, meaning he/she will stay loyal for a longer period of time and contributing to strategic goals of the power.
The first group is excluded fro mthis discussion as they do not play any meaningful role. If you only want a specific module from that power, you don't even have the problem to get hunted by PvPers as you are no strategic target and thus, open is perfectly safe.
The second group of players, however, should be visible to hostile forces as their loss is their enemy's reward and by all means far more effective than NPC farming.
 
I always find it strange, but yet see it a lot on here, where it's always "them & us". I want it, no I want it, I want it cause they have it,

Actually I don't mind that so much. But in this case, it's "I don't like you playing it that way, so I want it removed so you can't".

I loathe daytime soaps. But I don't then storm up to the BBC and demand they put educational programs on because I think it's better for the people at home. This isn't about "I want PP", it's about PvPers saying "I don't want PvEers having PP".

And THAT is a different kettle of fish.
 
As long as the main ingredient for winning a fight in open is not skill but using a target lock breaking Plasma FdL or FAS, this discussion is lacking reality.

I don't do meta builds as I consider them boring. Asking myself, how using such would feel, I setup a "90% engineered" FdL for testing purposes and did some mock fights against non meta ships.

The outcome was ridiculous. Not by skill, but by weapon system used.

There will be no step toward "more open" until the target lock breaker plasma pain is cured.
 
Hence we have the closest-system-overforitifcation triggers for each power as it's the fastest way to grind the required merits.
That said, this can be done in Open too and has less to no risk.

Haaaannnnngggg on. Weren't you the one elsewhere saying that it was ore effective to take out a player carrying 5000 merits than going round swatting for NPC kill merits? You never mentioned the expected payoff, insinuating that the PC kill was a sure thing there.

Yet here you are saying it's so unlikely to happen it can be ignored???

Someone is lying here. CQC battle between you to find out which one.
 
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