Indeed, and it's a bad analogy anyway, as the chess pieces are the Powers, the pieces being moved are PvE tokens, ultimately, and are being moved by players seen and unseen. And due to the P2P nature of E: D, it can be made such that players can still be unseen, no matter what client connectivity mode is being used.
Chess doesn't usually include tokens. Do you mean pawns? Because if you are going to mock someone, at least be accurate. Unless you are referring to alternate pieces unusual chess variants can use.
Presumably you meant to try and asert a superior understanding. It doesn't help your cause, either way
Powers are kings and queens; well, minor factions are probably more queens, but I digress. We are the pawns. Sacrificial in nature. Frontier included AI as pawns to make up the numbers and ensure undermining (for example) would function across modes.
Honestly I don't care at this point. Folks just want to be right and win arguments and what ostensibly happens to the game seems to be less important.
Again, if the developer is unable to progress changes, even with consultation, then that should be a huge concern for the future of the game, it's growth and the ability of the developer to solve the issues they've been asked to address.