No Cash Restriction in Sandbox???

Hoping they listen to everyone about unlimited money! Some want it, some not, which is my case.

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En espérant qu'ils écoutent tout le monde au sujet de l'argent illimité ! Certains le veulent, d'autre non ce qui est mon cas.
 
"Sandbox mode" and "Creative Mode" are usually not the same thing.

Normaly a "Creative Mode" is a mode with unlimited money and everything unlocked from the beginning. This is what many people in this forum consider a "Sandbox Mode".
However, "Sandbox Mode" in most other games is something vastly different. It still requires research and management (you usually beginn from the scrach again, with no prior research), but comes without objectives ("Achieve X Rating to win this island") from a campaign game.

It would be great if Bo could clarify what "Sandbox mode" in Jurassic World: Evolution means in the end.

Edit: I've watched the video again. It really sounds suspicously like "unlimited money" on Nublar. I hope we can get a menu about how we'd like to set up the Nublar Sandbox. Unlimited Money? yes/no - research from campaign unlocked yes/no etc.

Personally, I'd love to have a fresh start on Nublar, with little money and no research to start from the scratch and use my experience from the other Islands to show Hammond how he should have done it in the first place. :D But then agian, that's just my personal taste and if Nublar is the "creative mode", I still have the other Islands to play with.

What you describe as sandbox mode is called challenge mode in Planet Coaster.
Sandbox mode is no constrictions and it is that way in most games that have a sandbox mode.
 
Looks like Frontier are delivering on what everybody is asking for, something akin to the old Site B from JPOG. (At least looks that way from the details we have so far)

A full length campaign mode which then earns you the Sandbox mode, cannot wait :)

Yeah, it's what most people wanted, including me but unfortunately not everyone is as happy.
 
Kinda on the fence with this one. Judging from the terminology people are throwing around here, I would rather have had the challenge mode than the sandbox mode. I would prefer to build the ultimate park with the cash constraint. I remember JPOG was so much better when I grew up and stopped using the money cheat lol.

However saying that I am interested to see how it works out, especially since you play it as part of the five deaths and have to work up to it as part of the campaign. Excited to get stuck in.
 
Sandbox mode is sandbox mode, if you want to manage parks with money, you play the five deaths.

Je te trouve bien égoïste ! Il en faut pour tout les gout chacun a ça perception du bac à sable.

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I find you very selfish! It is necessary for all the taste each one to the perception of the sandbox.
 
Isla Nublar is a bonus island with unrestricted sandbox mode.
All the challenges and management are on the five deaths islands.
Isla Sorna will be of the same size as Isla Nublar btw.
It's a game of progression so basically the only island that has nothing researched will be Isla Matanceros, from than on every island will have everything you unlocked before.
People who want a different mode for Isla Nublar, please ask it in the pinned wishlist thread at the top of this forum: https://forums.frontier.co.uk/showthread.php/420613-Your-wishlist-for-Jurassic-World-Evolution
It's the best place to have it seen by the developers.
 
Isla Nublar is a bonus island with unrestricted sandbox mode.
All the challenges and management are on the five deaths islands.
Isla Sorna will be of the same size as Isla Nublar btw.
It's a game of progression so basically the only island that has nothing researched will be Isla Matanceros, from than on every island will have everything you unlocked before.
People who want a different mode for Isla Nublar, please ask it in the pinned wishlist thread at the top of this forum: https://forums.frontier.co.uk/showthread.php/420613-Your-wishlist-for-Jurassic-World-Evolution
It's the best place to have it seen by the developers.

It is not worth the question has already been asked. The community is divided on money simply.

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Ce n'est pas la peine la question a déjà été posé. La communauté est partagée sur l'argent illimité tout simplement.
 
It is not worth the question has already been asked. The community is divided on money simply.

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Ce n'est pas la peine la question a déjà été posé. La communauté est partagée sur l'argent illimité tout simplement.

But this is why I'm confused, because that is most of the game. If you don't want to have unlimited money and want to build the ultimate park, the whole rest of the game is just that. Previously the devs have described the entirety of the game to be like a sandbox mode anyway. There's missions to guide you but you don't necessarily have to abide by them. Not to mention they eventually will end at some point, allowing us to just manage our parks. People are wanting Nublar to be what the rest of the game already is.

That's not to say I'm against the idea of the option to change sandbox settings. I'm definitely for that.
 
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First off, as the OP, I don't want to seem like I'm complaining. I know meeting a deadline on a project like this with respect to all the licensing, communication, programming, animating, and making it all work together is not simple. It is definitely work, especially considering you are trying to create something that has appeal to fans and likewise generates positive cash flow.

The animations, graphics, etc, look amazing.

I simply wanted to put it out there because this is a management game.....a free form option with no cash restrictions does not need to necessitate the absence of a non-campaign mode option to manage a randomly generated island with all the management restrictions (cash, etc).

Worded another way; will there be the option to generate a random "sandbox" island in which you can build a park from scratch with all the management restrictions?

I am not disappointed there is a mode with no cash restrictions; I am simply stating my preference for there to be a non-campaign mode where you can build on a large island, possibly Nublar or simply randomly generated, with all the cash restrictions involved? This may be the case, but I am simply prying for information because this would be my greatest preference.
 
First off, as the OP, I don't want to seem like I'm complaining. I know meeting a deadline on a project like this with respect to all the licensing, communication, programming, animating, and making it all work together is not simple. It is definitely work, especially considering you are trying to create something that has appeal to fans and likewise generates positive cash flow.

The animations, graphics, etc, look amazing.

I simply wanted to put it out there because this is a management game.....a free form option with no cash restrictions does not need to necessitate the absence of a non-campaign mode option to manage a randomly generated island with all the management restrictions (cash, etc).

Worded another way; will there be the option to generate a random "sandbox" island in which you can build a park from scratch with all the management restrictions?

I am not disappointed there is a mode with no cash restrictions; I am simply stating my preference for there to be a non-campaign mode where you can build on a large island, possibly Nublar or simply randomly generated, with all the cash restrictions involved? This may be the case, but I am simply prying for information because this would be my greatest preference.

From what I'm gathering, you really just want the option to play on Nublar not on sandbox mode. The moment the restrictions roll in is the moment it stops being sandbox mode. I don't think procedural generation is going to make it into this game though. It worked for JPOG because the game was based around it, but I don't know about JWE.

Remember, the devs said you can completely ignore the campaign and play as is. Although you may have to do missions to unlock certain assets. But as I've suggested before, eventually there will come a point where you don't have to do that anymore and can just manage the park. But you want it specifically for Nublar or a generated island?
 
Limiting all the gameplay to six different islands does seem restrictive. But it is not awful. The graphics look amazing, so there is endless delight in that.

But it does seem unnecessarily restrictive if players can not engage in money management as an option on what appears to be the largest island.

I don't mind if its an option to have no cash restrictions in Nublar; I am assuming that means infinite money? No money? I am not quite sure.

But I simply want to engage in the ability to build Nublar from the ground up with respect money management; not simply start out with billions of dollars, enough to build out the entire island without batting an eye at your available finances. It eliminates the challenge.

Would it be that hard for the developers to throw in an option? How much money do you want to start Nublar with? 1 million, 5 million, 10 million, 25 million, 100 million, 1billion, or whatever those numbers may be. Then all bases are covered, everyone is happy. And thats basically as simple as a few lines of programming; probably wouldn't take all but 10 minutes.

Again, I don't want to seem like I'm complaining. The visual aspect of the game looks amazing and there isn't a doubt in my mind the campaign will be challenging and interesting. But whats the harm with allowing players such a simple toggle option on the sixth island, especially if six islands is all there will be in the game?
 
Hypothetical here. Isla Sorna is described as the largest island in the game in terms of player space. Let's assume Nublar is the same size then. If you turn the money off and that's the only sandbox setting option, what will make Isla Sorna different from Isla Nublar in terms of gameplay (besides MAYBE the scenery) for you? What will set the two islands apart from each other?
 
Cash is not a restriction on Nublar?

I dunno bout the other folks; but for me managing the financial resources is what makes a park management sim game gratifying. I wish cash was transferrable between the islands within one "saved game." But that isn't too big a gripe for me.

What is is that I want to have to manage money, or build a park from the ground up with respect to money, even in sandbox mode. I.E. once Nublar is unlocked I do not expect to just have infinite money and not have to worry about ticket sales, etc. I want to have to manage my sandbox park with all the unlocked items same as I would normally; accumulating money through ticket sales, etc.

Basically, I really want sandbox mode to include the necessity of money management. Maybe have a toggle feature; or selection for how much money you start the game with; seems like this would be really easy to do and appease all tastes.

But simply....no money? Infinite money? I am not into that at all. It seems really easy to throw it a toggle/ selection for how much money you start sandbox with.

If money was transferrable between the islands this would sort of negate the question; because then you simply start off Nublar with however much money you have accumulated from the other islands.

Apologies for creating a new thread for this. It seems rather significant and while I posted in the "wish list" thread it seemed like it might get lost and I was curious about other peoples opinions.

I think you do not even have to choose, just make the sandbox customizable, who wants to play in creative and who does not manage the park as in the previous 5 islands but this time without missions or conditioning, I do not think it costs so much to program
 
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It is clear that the community is divided about unlimited money, this is debate.
Another thing, no devs has commented yet a comment "pro-unlimited" or "pro-non unlimited". Surely because they themselves do not know exactly what they are going to do.
They want to see our reactions before deciding. So it's not worth it to be anything about it! There is no clear answer, for me there is the choice between unlimited money and not having unlimited.

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On voit bien que la communauté est partagée au sujet de l'argent illimité, cela fait débat.
Autre chose, aucun devs n'a encore commenté un commentaire "pro-illimité" ou "pro-non illimité". Surement parce que eux même ne savent pas exactement ce qu'ils vont faire.
Ils veulent voir nos réactions avant de décider. Alors ce n'est pas la peine d'être quoi que ce soit à ce sujet! Il n'y a pas de réponse claire, pour moi il y a bien le choix entre argent illimité et ne pas l'avoir illimité.
 
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For me, the main reason to have Nublar where cash isn't a restriction is to allow the guest-free island. Without guests, you aren't earning money on that island. I would like to set up a small caged-in area for the creation lab, but the rest be one open Paddock. Without unrestricted resources you would not be able to just pump out the dinosaurs and customize the terrain as much as you wish. Sure, you can make the Ultimate Park too, but those who want one giant free-roaming island need to be able ignore the cash.

I have no problem with making it optional! If you want to start your Nublar with only two million (or whatever) that would be a fine option, but I appreciate a guest-free option being in there. One way to do this might be to start with a set amount of cash, but enable a Cash Injection cheat, so you can top off whenever you choose, but it IS still a choice.
 
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It is clear that the community is divided about unlimited money, this is debate.
Another thing, no devs has commented yet a comment "pro-unlimited" or "pro-non unlimited". Surely because they themselves do not know exactly what they are going to do.
They want to see our reactions before deciding. So it's not worth it to be anything about it! There is no clear answer, for me there is the choice between unlimited money and not having unlimited.

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On voit bien que la communauté est partagée au sujet de l'argent illimité, cela fait débat.
Autre chose, aucun devs n'a encore commenté un commentaire "pro-illimité" ou "pro-non illimité". Surement parce que eux même ne savent pas exactement ce qu'ils vont faire.
Ils veulent voir nos réactions avant de décider. Alors ce n'est pas la peine d'être quoi que ce soit à ce sujet! Il n'y a pas de réponse claire, pour moi il y a bien le choix entre argent illimité et ne pas l'avoir illimité.

I sometimes wonder why it's so hard for us to simply follow the "live and let live" principle. I really don't care if there is a game mode with unlimited money. It doesn't effect me or me playing the game in any way, shape or form. It's not my cup of tea, so I will probably ignore it. Neither does a "free mode" with limited money oudside of the campaign effect those players who want to play the "sandbox" or "creative" mode with unlimited money. It's not mutually exclusive for crying out loud.

So, why are the Devs "silent on the issue"? Well, such a short time before release they have much more important stuff to do than to look after this community made drama. Really, to me, it's a non issue that's blown way out of proportion by both sides of the argument. If both modes can't be in the game at launch, it doesn't really matter. It shouldn't be too hard to include in a patch eventually and thus satisfy everybody.
 
Why not both?

If the player wants to start with unlimited money then sure, why not?
If the player wants to start with a budget and manage a park up from scratch then why not as well?

What I suspect is that the team is going to do is to take a fair amount of inspiration from Planet Coaster/RCT. Give the players the option to start with either a limited or unlimited budget, research required or not and so on. I have a feeling that the best idea where is just to give everyone what they want as it's relatively inexpensive to do so, and it isn't mutually exclusive to another as said before in the thread.

That being said, I think it's time to preorder, this game is shaping up to be really promising!
 
It is clear that the community is divided about unlimited money, this is debate.
Another thing, no devs has commented yet a comment "pro-unlimited" or "pro-non unlimited". Surely because they themselves do not know exactly what they are going to do.
They want to see our reactions before deciding. So it's not worth it to be anything about it! There is no clear answer, for me there is the choice between unlimited money and not having unlimited.

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On voit bien que la communauté est partagée au sujet de l'argent illimité, cela fait débat.
Autre chose, aucun devs n'a encore commenté un commentaire "pro-illimité" ou "pro-non illimité". Surement parce que eux même ne savent pas exactement ce qu'ils vont faire.
Ils veulent voir nos réactions avant de décider. Alors ce n'est pas la peine d'être quoi que ce soit à ce sujet! Il n'y a pas de réponse claire, pour moi il y a bien le choix entre argent illimité et ne pas l'avoir illimité.

The community in general is divided about anything. I have honestly never seen such a divided gaming community. No matter what the devs do there is one group that is praising and thanking them and there is another that is literally nitpicking ever word they say apart and chastising them for it.
 
The community in general is divided about anything. I have honestly never seen such a divided gaming community. No matter what the devs do there is one group that is praising and thanking them and there is another that is literally nitpicking ever word they say apart and chastising them for it.

It's normal, everyone to his dream, everyone at his Jurassic Park dream in mind. And they are about to get it in the very near future ...
But what everyone forgets is that NO ONE does not have the right word or that his idea is alone and not another. NO ONE ... except for the Devs and that everyone forgets it by confirming everything and anything in their place convinced that it is THEIR idea that is the best. And that irritates me very strongly!
Let Frontier work a bit, we will make a beautiful game and nobody can take it away. Whatever they decide ... Bravo guys!

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C'est normal, chacun à son rêve, chacun a son Jurrassic Park de rêve en tête. Et ils sont sur le point de l'obtenir dans un futur très proche ...
Mais ce que tout le monde oublie, c'est que PERSONNE n'a la bonne parole ou que son idée est seule là et pas une autre. PERSONNE ... sauf les Devs et ça tout le monde l'oublie en confirmant tout et n'importe quoi à leur place persuadé que c'est LEUR idée qui est la meilleur. Et ça ça m'agace très fortement !
Laissez un peu bosser Frontier, qui nous rendrons un jeu magnifique et ça personne ne pourra leur enlever. Quoi qu'ils décident ... Bravo les gars !
 
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