Modes What is Sandro playing at?

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Another point is that it's practically impossible to 'delete' all BGS influencing missions, if you log into Solo or PG. Cargo is even more tricky. The solution to delete Powerplay vouchers and commodities if you enter Solo or PG is simple. It's a single point check at logon. Implementing a similar mechanic for the BGS would not work, because there would be no missions or commodities at all in other modes.

In theory all that would be needed would be to remove INF as a mission reward choice from s/pg.

Whether it is actually possible to have different reward choices in different modes...
 
In theory all that would be needed would be to remove INF as a mission reward choice from s/pg.

Whether it is actually possible to have different reward choices in different modes...

Does not help with regular cargo. Same with exploration data. An explorer has been in the black for two months. After one and a half week he spendt a day in Solo to take hi-res screen shots. He docks in Open an drops his data. What counts and what doesn't count?
 
How much can BGS interfere with PP? I appreciate this is a leading question but it is done from genuine ignorance, not malice aforethought.

Could "Evil solo BGS manipulators" do things to systems which would have more than a transient impact on PP attempts?

Does flipping a controlling faction, causing a lockdown / famine / outbreak or whatever, have an effect on PP?

Or does the action of claiming a system for one of the PP factions go above and separate to any of the more microcosmic variables?

Flipping systems can. Each PP power has an ethos, and part of that is 'related' factions within the 'power range' of a 'Control center' reduce maintenance costs of the 'Control Center'.

Unfortunately, 'related' factions, do not, in general, concur with SuperPower affiliation (it is more important for related factions to be 'industrial' than Empire or Federation).

In the past, the activities of fortification and undermining WERE taken into account by the BGS (particularly the NPC deaths) and created a flailing monster of influence within dually owned systems, so much so that it really was game breaking for everyone.
 
Fair play that PP can always benefit from more missions - but in answer to the OP I think it's good move when seen in light of the recent C&P because it sets up a more permissive PvP battle zone.

This already exists, right?

While there are a lot of people who want to play a PvE game there are also a very significant number who feel PvP (MMO) is their only legitimate way to play .. and this change makes that delineate inside one open mode.

Although I understand the desire of the PVP folks to get more for their money, how does Open PP provide that to them, knowing that nothing else within the game that leads to 'emergent gameplay' is changing?

I think it will make regular BGS trading in open much less of a silly thing to do (because pew-pews will largely be otherwise engaged) and could well nudge more people into open, where you can already have positive experiences just as well as negative ones, even though that may not always be the perception.

Perception is the key word here. FDev is playing to the perception of PVP people that Open PP will somehow magically improve their lot within the game. I see, at best, a marginal improvement to their perception...and little or no real improvement on their gameplay activities. They are going to need to have players grind merits...someone has to fly for them to shoot at. Something else will have to change within this part of the game to lead to this behavior...

To me...I am just watching Fdev use a laser pointer:

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I saw Sandro's post and this is what went through my head.

It was a quiet day in the Frontier Developments office, the gentle hum of the servers in the background broken only by the occasional clicks of a keyboard here and there. Will Flanagan scanned his monitor screen and frowned. He looked up at passing Lead Designer Sandro Sammarco.

"Forum's quiet today Sandy" he said.

Sandro looked down at Will, a glint in his eye, and replied "Hold my beer!"​

"Only YOU can prevent Forum Fires!" ;)
 
Seems ED is now decided & driven by those who shout loudest & longest on the forum.

Nah, they finnaly understood that the game is unbalanced and the modes were never equal or will ever be equal.
They would go ahead with this change 2 years ago if the forum would not screech. Its inevitable and they know all the issues, it would happen sooner or later.
 
As Sandro and Dav were experimenting with the background sim and some ideas sprung from the forums, they found something shocking….. and it has been keeping them awake all night long working…


… we are gonna need a bigger sim....
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Nah, they finnaly understood that the game is unbalanced and the modes were never equal or will ever be equal.
They would go ahead with this change 2 years ago if the forum would not screech. Its inevitable and they know all the issues, it would happen sooner or later.
Its an honest mistake, its hard to please everyone.
Especially in this age of instant feedback from thousands of folks around the world.
Before interWeb game devs were left alone. You wrote a letter if you had a knot in the neck.
 
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Nah, they finnaly understood that the game is unbalanced and the modes were never equal or will ever be equal.
They would go ahead with this change 2 years ago if the forum would not screech. Its inevitable and they know all the issues, it would happen sooner or later.

From a PvE point of view, the mode system is perfectly balanced.

It's PvP that is the problem.
Remove PvP and the game is fine.
 
From a PvE point of view, the mode system is perfectly balanced.

It's PvP that is the problem.
Remove PvP and the game is fine.

Or remove multiplayer functionality from private modes. Seems like that what Fdev are planning to do rather than removing PvP.
 
Or remove multiplayer functionality from private modes. Seems like that what Fdev are planning to do rather than removing PvP.

Not really, as Wings and Multi crew are still PG available. And Sandro stated flat out that this is not changing.

They have not even decided if PP will change, they just wanted our opinions on it.

So truth be told, it's PvP holding the game back. As folks in PGs and Solo are having a great time.
 
Splendid - 'cos participants in all game modes affect the outcome of a CG.... :)

CGs are useless mechanic to congregate players in the same spot. It has no gameplay othet than doing regular activities that pay tripple compared to any other system.
Open CG is a gank fest anyway, not many care about some arbitrary outcome of CGs.
 
Not really, as Wings and Multi crew are still PG available. And Sandro stated flat out that this is not changing.

They have not even decided if PP will change, they just wanted our opinions on it.

So truth be told, it's PvP holding the game back. As folks in PGs and Solo are having a great time.

Until those 'folks' misuse the modes and wreck Powerplay, thats why this choice has been given to us now.
 
Not really, as Wings and Multi crew are still PG available. And Sandro stated flat out that this is not changing.

They have not even decided if PP will change, they just wanted our opinions on it.

So truth be told, it's PvP holding the game back. As folks in PGs and Solo are having a great time.

Folks in PGs can continue to have good time as long as they don't mess with the servers from within the safety net.
 
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