PvP PvE'ers of Solo/PG, just *why* are you okay with NPCs "interfering" but a player is Hell incarnate?

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Deleted member 110222

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PvE'ers of Solo/PG, just *why* are you okay with NPCs "interfering" but a player is Hell incarnate?

Guys, sincere question. Why is it okay for an NPC to shoot you, but not a player?

Technically, there's no difference.
 
Guys, sincere question. Why is it okay for an NPC to shoot you, but not a player?

Technically, there's no difference.

At the risk of speaking for someone else, maybe it's because the NPC's aren't so hilariously overpowered?

NPCs are generally a much more manageable threat, and you have breathing room to deal with them in more interesting ways than "submit and immediately high-wake."
 
" PvE'ers of Solo/PG, just *why* are you okay with NPCs "interfering" but a player is Hell incarnate? "

i`m not....... if i could turn off Npc ships, i would, as i have virtually zero interest in combat ( I long ago grew bored with the grind of find a target, kill target, find another target, kill target, find yet another target, kill target )
 
At the risk of speaking for someone else, maybe it's because the NPC's aren't so hilariously overpowered?

NPCs are generally a much more manageable threat, and you have breathing room to deal with them in more interesting ways than "submit and immediately high-wake."

Yup, and NPCs are at least fairly predictable:

- There’s a “known” and “reasonable” ceiling to how powerful they are
- They’ll only come after you due a a mission or for your cargo
- If mission based, they’ll be scaled based on mission rank
- If pirating, they might actually leave you alone if you dump some cargo

Other players? Could be hugely OP vs your ship and could attack for no reason other than “You’re in Open and I want to shoot you so tough”
 
Guys, sincere question. Why is it okay for an NPC to shoot you, but not a player?

Technically, there's no difference.

Technically, there's all the difference in the world. Really... think about it. The entire PvE world is based on *scaleable* threat. If I take a mission that's ranked 'elite' I know what to expect; if I take a mission that's ranked 'harmless', I equally know what to expect. The rewards are also scaled according to the threat.

You can't see that? You didn't think of that? Sincere questions...
 

Deleted member 38366

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I do play in Open but basically am a PvE guy.

The Top 10 Reasons getting shot at by NPCs is usually better than by Players :
1) NPCs aren't Youtube leeches and don't run Forum accounts to gloat about their kills with links to their glorious Video footage
2) NPCs aren't Salt Farmers
3) NPCs are often fairly reasonable, they even honor Mode Equality
4) NPCs don't usually jump Players in Grade 5 Top Engineered Ships or even MultiCrewed or in Wings of such Ships (except if you manage to trigger ATR)
5) NPCs always have a plausible reason for attacking, fitting the Game lore and the Galaxy
6) NPCs disappear after an Interdiction Evasion was won
7) NPCs don't camp Stations to ram the crap out of arriving or departing Traffic (although... Authority used to do that a while ago :D ... but hey, that was bugfixed)
8) NPCs don't camp Engineer bases or CG locations or Deep Space hotspots to jump arriving or departing Players just because they can
9) NPCs aren't known for suicide-ramming to ruin i.e. a Player running a CG

10) NPCs never tried to : Dumbfire-Missile-Instakill Players sitting on Pads, fire Missiles into the mailslot for Player traffic Point Defenses to aggro the Station, deploy Engineered Mines inside Stations to kill docking/undocking Traffic, boost Orcas into docking Station Traffic yelling "Orcas for everyone!", repeat-ram Players waiting in Docking Queue to death, push & block docking Players onto Pads to trigger Station Infractions, send offensive/foul language over Text comms, hover over Engineer Bases to attack landing traffic with impunity due to an Exploit/Hack, attack a Player without even a single line of text, while in a Wing turn around and kill other Wing Members at a random moment, kill a Player merely because the Ship contains a Docking Computer, felt offended by a Player operating "in the wrong Game mode", [...] (plus whatever I forgot)

11) NPCs were created, trained and are managed by none else than MoM(tm). Master of Minions. Someone you can trust.

Do these count? :D
 
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Pretty sure this is a ploy to get everyone to play in open weather we the solo & group players like it or not. Not interested at least until they tamp down the exploiters using such to grief everyone.
And fairly certain if they force everyone to play that way it will finish the game off, too bad it has so much potential.
 
I do play in Open but basically am a PvE guy.

The Top 10 Reasons getting shot at by NPCs is usually better than by Players :
1) NPCs aren't Youtube leeches and don't run Forum accounts to gloat about their kills with links to their glorious Video footage
2) NPCs aren't Salt Farmers
3) NPCs are often fairly reasonable, they even honor Mode Equality
4) NPCs don't usually jump Players in Grade 5 Top Engineered Ships or even MultiCrewed or in Wings of such Ships (except if you manage to trigger ATF)
5) NPCs always have a plausible reason for attacking, fitting the Game lore and the Galaxy
6) NPCs disappear after an Interdiction Evasion was won
7) NPCs don't camp Stations to ram the crap out of arriving or departing Traffic (although... Authority used to do that a while ago :D ... but hey, that was bugfixed)
8) NPCs don't camp Engineer bases or CG locations or Deep Space hotspots to jump arriving or departing Players just because they can
9) NPCs aren't known for suicide-ramming to ruin i.e. a Player running a CG

10) NPCs never tried to : Dumbfire-Missile-Instakill Players sitting on Pads, fire Missiles into the mailslot for Player traffic Point Defenses to aggro the Station, deploy Engineered Mines inside Stations to kill docking/undocking Traffic, boost Orcas into docking Station Traffic yelling "Orcas for everyone!", repeat-ram Players waiting in Docking Queue to death, push & block docking Players onto Pads to trigger Station Infractions, send offensive/foul language over Text comms, hover over Engineer Bases to attack landing traffic with impunity due to an Exploit/Hack, attack a Player without even a single line of text, while in a Wing turn around and kill other Wing Members at a random moment, kill a Player merely because the Ship contains a Docking Computer, felt offended by a Player operating "in the wrong Game mode", [...] (plus whatever I forgot)

11) NPCs were created, trained and are managed by none else than MoM(tm). Master of Minions. Someone you can trust.

Do these count? :D

You just listed all the fun aspects of the game, like what else is there? :D
 
Here's a sincere question for you Alyona.

Why are so many PvP commanders so vociferous in their condemnation of combat logging and so seemingly mum about seal clubbing?

Btw, there are many PvP commanders whom I deeply respect and am grateful for their tips and videos. I would be a much dedder pilot without them. Nevertheless, I choose to play Solo because I need peace in my life.
 
I wouldn't mind a player shooting at me if they had good reason, weren't ridiculously OP compared to me, and if they weren't harassing me. When someone wants to be a murder-hobo for no reason, that's just trolling. Any other way? They're playing the game, I suppose. If I select Open, I better expect that conflict can happen. But it won't always.

It's like playing Ark or Conan Exiles on a PvP server. Some will simply wipe you over and over for no reason. That's not cool, but the game allows it to happen. Most are cool and just play the game. :3

TL;DR: I don't hate it. I hate harassment and trolling. I have plans to play in Open in the future since the stories of trolling are blown out of proportion.
 
As a mostly Mobius player it's simple. In solo/PG I can only die if I test a build that doesn't work, or if I mess up badly.
So I can do a lot of things undisturbed in solo/PG which I cannot do the same way in open.
 
There's also the little(!) problem of bandwidth....

Solo mode uses little bandwidth, but as soon as you have other Commanders involved (Private group/Open) you're dependant on their bandwidth and lag times - ever noticed the rubber-banding?
 
Admittedly, I'm not part of the demographic the OP is trying to solicit, but there seems to be several responses around the motivation of the player behind an attack, which strikes me as a curious thing.

For me, the why of a player attacking me is largely irrelevant as I have no control or influence over someone else's reasons.

I'm more concerned about the fact that I'm under attack, because that is something I can control and most of the time I am prepared for. I decide (very quickly!) if it's a fight I'm likely to win or not, and then either deploy hardpoints or high-wake accordingly.

Everything is my choice, in my control. If I screw up, it's on me! :)
 
My answer: when NPCs attack you know why and it makes sense in the game. They either go on about "tasty cargo" first or an authority warns you they've been sent after you. The one time a player destroyed me it was without comms and without any apparent game reason (I had no cargo and no bounty). That's not a game, it's just someone trying to disrupt my RL leisure time. They don't get to do it more than once.
 
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