Modes Open PVE mode - partial solution to community division?

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It's been suggested many, many times, and I am all for it. I'd absolutely love an official Open PvE mode, and I think the cooperative benefits would be outstanding for the health of the game overall.

I honestly can't see why Frontier hasn't done it already, seeing how popular Mobius has always been and all. There is obviously an immense desire for a mode like this.
 

Ozric

Volunteer Moderator
Because PvP players shout it down with the "hollow box" theory and that not being able to shoot at another player because of some magical function doesn't make sense to them. So if there's no willingness to compromise on this, a different mode should be made available.

No PvP players don't, stop generalising, don't fall into the trap that gankers do of calling all people who don't do PvP, Carebears.

There's plenty of willingness I'm sure if you look for it. By creating an Open PvE mode you are essentially creating an Open PvP mode too. This has the impact that everyone flying in Open PvP is automatically saying they are interested in PvP. If you fly around wanting to meet Cmdrs of all persuasions and have the thrill of not knowing who you're going to meet, that is taken away from you because you either are restricted to a galaxy where everyone is trying to kill you, or no one is trying to kill you. It completely sanitises the entire game (even Open PvP).
 
Don’t mess with the game mechanics.
If you want Open PvE, it should have normal mechanics. Just enforce the rules with community admins, like on the forum.

Let FD use their dev hours on content, rather than silly mode specific mechanics.
 

Open PVE
mode characteristics:

  • A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
  • All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
  • All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
  • All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
  • If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
  • All the other parts of the game work normally (BGS etc.)

Benefits:
  • An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
  • Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
  • More cooperative play between players, effectively having a positive effect on the community as a whole
  • Less players in Solo
  • Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
  • Generally positive effect on the community

Cons:
  • Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
  • Inevitable complaints from the PVP (sorry PVP-ers, didn't really mean you!) gankers community


I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?

There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.

Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.

It's a double-edged sword.

I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.


Your thoughts Commanders?

What about players who want to play with others, but don't enjoy the PVE part of the game ?

What you want already exist and is called : Private Group mode where you can enforce your own specific rule to match what you want.
As far as i know you can and have always been able to do PvE in Open.
 
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Don’t mess with the game mechanics.
If you want Open PvE, it should have normal mechanics. Just enforce the rules with community admins, like on the forum.

Let FD use their dev hours on content, rather than silly mode specific mechanics.

And even more important, if ppl would not spent time in forums, they could fly all g5 ingenered ships, have fun in pvp, or win vs 5c activities.
 
No PvP players don't, stop generalising, don't fall into the trap that gankers do of calling all people who don't do PvP, Carebears.

There's plenty of willingness I'm sure if you look for it. By creating an Open PvE mode you are essentially creating an Open PvP mode too. This has the impact that everyone flying in Open PvP is automatically saying they are interested in PvP. If you fly around wanting to meet Cmdrs of all persuasions and have the thrill of not knowing who you're going to meet, that is taken away from you because you either are restricted to a galaxy where everyone is trying to kill you, or no one is trying to kill you. It completely sanitises the entire game (even Open PvP).

PvE players have no need to target other players in combat- so yes, it would only affect PvP players. That's my point in a nutshell.

Call it a generalization if you like- but if for some reason my point isn't accurate, I'd like to know how.
 
What about players who want to play with others, but don't enjoy the PVE part of the game ?

What you want already exist and is called : Private Group mode where you can enforce your own specific rule to match what you want.
As far as i know you can and have always been able to do PvE in Open.

exactly, but now a minority wants to take this fun away. Thats all about.

Edit:
lets not talk about some honorous pvpers coming into a pve group to grief players.
 
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What about players who want to play with others, but don't enjoy the PVE part of the game ?

That's called Open mode. Perhaps you missed it as a menu option that exists currently?

Meanwhile for PvE players who wish to play cooperatively with players there is no mechanic that exists that prevents PvP if they choose not to engage in it. Not even PGs.

This is another fallacy that gets presented all the time to downplay Open PvE proposals too.
 
People interested in this topic should probably hear what DB said in the topic. It starts at about 42:30 in this vid from 2.1 launch:

[video=youtube_share;gEtHu3AXw2Q]https://youtu.be/gEtHu3AXw2Q?t=42m25s[/video]
 
Not sure it would be worth the effort, I don't feel mobius is as popular as people think. Sure there are 3 groups, but no-body ever leaves and the massive lack of reaction to the open only pp from the mobius community leaves me to believe its just not that big or they don't care enough to come here so why use the dev time ?
 
We already had the discussion of the Open PvE mode a year ago or so and it was declined by the majority of the (forum-)community via a public poll. Indefferent users didn't vote, it was a clear for or against poll where the against opinion recieved the majority of chocies.

Furthermore, if Open PvE would be a thing then there should also be an Open PvP mode where NPCs can't attack other NPCs or humans or simply don't exist. I don't want to be griefed by NPCs in my smuggling ship when I do missions or wanetd passenger runs.

Lastly, we don#t need more devision due to modes.
 
People interested in this topic should probably hear what DB said in the topic. It starts at about 42:30 in this vid from 2.1 launch:

Lots of things changed not only before the release of the game- but also the current situation with making PP exclusive to Open.

If people can use the same excuse of "_______ said that wasn't going to happen/wasn't possible", then why doesn't it apply to everyone?

Food for thought.
 
Arguably what may be better and possibly less work would be more control added to PG as well as the ability to assign more than 1 person with admin control of PGs. Better yet if the ceiling on numbers could be removed, and with the option to auto remove cmdrs who have not logged into said group for a designated time (6months?) If the max member ship can't be increased (if someone wanted back in after this time they could sign up again
 
After thinking it, i am against it.
The comunity should stay together and all should be ballanced within game mechanics.
Ofc, no PP open only.
Pilots with bounty for shooting a not as enemie shown pilot , should fly without insurance for xxx time.
Edit:
without beeing able to land on a station

Edit 2:
ok, in Colonia ;)
 
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Robert Maynard

Volunteer Moderator
The comunity should stay together and all should be ballanced within game mechanics.

Rather late for that - given that we've had three modes to choose from since launch. Those who *really* don't like PvP will very likely choose to play in a mode other than Open, regardless of any attempts to balance Open.

The primary imbalance has always been the difference in capability between a ship outfitted for combat and one that is optimised for another role. To expect those players not seeking PvP to compromise their builds in pursuit of "balance" (i.e. probably measured in an extra few seconds of survivability against a highly Engineered meta-combat ship) is a futile desire, in my opinion.
 

Robert Maynard

Volunteer Moderator
We already had the discussion of the Open PvE mode a year ago or so and it was declined by the majority of the (forum-)community via a public poll. Indefferent users didn't vote, it was a clear for or against poll where the against opinion recieved the majority of chocies.

Can you link to that result, please?

I'll go digging for some of the other polls on an Open-PvE mode....
 
And even more important, if ppl would not spent time in forums, they could fly all g5 ingenered ships, have fun in pvp, or win vs 5c activities.

Presumably you mean PvP combat specifically, and if so, what part do so many in the PvP echo chamber not understand and comprehend...some people just don't find PvP combat any fun at all. It has nothing to do with rebuy costs, losing cargo, having to engineer grind, or any of the crap things they try to say it is. Some people just don't find it fun. Full stop.
 
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