Modes Open PVE mode - partial solution to community division?

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"Many" others?

As a frontier Dev has already stated, PvP'ers are the minority in the game.
So "many" players don't PvP, only a "few" of you do.

Don't be asking for qualifiers when you're making things up as you go, with your "many" friends.

You're doing it again! :D

My friends are not just PvPers - they enjoy Elite holistically, as both a PvP and PvE game.

The concept really is lost on you, isn't it?
 

rootsrat

Volunteer Moderator
It might not work for you, but for me and quite possibly many others, it's working fine.

See, not all of us prescribe to this binary one-or-other thing.Yes, co-op is great - myself, Lehman, Phisto and about half-dozen other of our in-game friends have recently been working together on the campaign to liberate Rare Goods. This is almost entirely BgS work (PvE). But in this campaign, there is always the possibility that we will opposed by other players (PvP). And that's something we welcome - there is context, reason and narrative around it.

Above all, we're having fun playing cooperatively as a group and taking the opportunities to fight against other players should they arise. I don't play many games, but it's probably for this mixed style I've kept Elite as my go-to game for the past three and a half years.

So please, qualify your statements with an "IMO", rather than presenting mixed PvP and PvE has never worked like it's a fact.

That is actually a very good example of PVP and PVE playstyles working together.

Saying that, I think it's an exception to the rule in Elite, as from an average player perspective, PVP in Elite happens mostly in Engineer or CG systems (or other "hot" systems) and is generally reduced to gankers ganking traders or griefers griefing noobs in starter systems. That's just my impression, as of course we don't have any real data.

The above speculation is however based on the most common themes where PVE players clash with PVP players on forums, Reddit and other media.
 
I just had a thought.

What if FD wants to increase the amount of people doing PvP?

Then they need to add content for it.
Or try and use the content in game a little better.

CZs would be perfect if people had a genuine reason to flock to them.
Could even connect it to the Thargoids. On the edge of the bubble have it all kick off, people could choose to attack the aliens, or side with them.
It would be absolute chaos in that system in open :D

CGs could be another way of doing it. Though that seems more suited to PvE/Token pushing.

Of course, CQC is completely ignored, but with some tweaks and closer ties to the main game could be great.

Power Play is just used as a way to avoid C&P in open, despite it was supposed to help PvP. But as we know it kinda flopped.
Though adding a Thargoid Power on the edge of the bubble for people to join, linked to the CZ idea could be interesting.
Would be fun to see how many people join the aliens and how many shoot them.
 
Then they need to add content for it.
Or try and use the content in game a little better.

CZs would be perfect if people had a genuine reason to flock to them.
Could even connect it to the Thargoids. On the edge of the bubble have it all kick off, people could choose to attack the aliens, or side with them.
It would be absolute chaos in that system in open :D

CGs could be another way of doing it. Though that seems more suited to PvE/Token pushing.

Of course, CQC is completely ignored, but with some tweaks and closer ties to the main game could be great.

Power Play is just used as a way to avoid C&P in open, despite it was supposed to help PvP. But as we know it kinda flopped.
Though adding a Thargoid Power on the edge of the bubble for people to join, linked to the CZ idea could be interesting.
Would be fun to see how many people join the aliens and how many shoot them.

I would enjoy on demand PvP in Elite. CQC has a lot of potential for me, but I don’t think it will mature into anything useful. Seems that band aids over gun shot wounds is the solution these days.
 
With the release of CQC- I think FD really underestimated the PvP crowd's needs- and pigeonholed their style into an "arcade style" pewpew rather than realizing not everyone wants just "that" type of combat, but a more lengthy engagement approach that requires strategy and planning, etc. Such could also be argued is the difference between the "ganker" type and the "griefer" type. One wants instant gratification- the other is willing to spend much more effort in planning and strategy.

IMO, PP appeals more to the strategic crowd- which it's a big deal to them. And they're right- there's no other structure/framework that exists in ED to appeal to them other than this- it's not about the direct combat engagements for them, it's about being able to compete with others in planning/strategy- and the combat engagements are simply the icing on that cake.

A complete rework of CQC could be highly advantageous to the "esports" crowd, if done correctly. However, now that they've already entrenched themselves in Open- what real incentive do they have to engage in CQC? Sure they could get what they want from it- but why would they ever stop doing what they do currently in Open now?

Mind you, this is all off topic- just a response to the hints and mentions of CQC and how such gameplay affects PvE players who simply wish to have unhindered cooperative gameplay without group size restrictions and lack of controls to enforce non-PvP combat in PGs.

As a side note: I really do empathize with the PvP community, and would truly advocate for them if not for the "us or them" mentality that seems to prevail from railroading everyone into one type of gameplay. That's the inherent difference for me, at least.
 
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So if there was a PvE mode, should exploration and mining be only allowed in that mode and not in Open? Since we're already getting a split of PP into Open only, then perhaps PvE features should be only in the PvE-Open mode?

I just had a thought.

What if FD wants to increase the amount of people doing PvP?
Sure. That goes in line with "blaze your own trail"... as long as it is the trail FDev wants you to do.
 
So if there was a PvE mode, should exploration and mining be only allowed in that mode and not in Open? Since we're already getting a split of PP into Open only, then perhaps PvE features should be only in the PvE-Open mode?


Sure. That goes in line with "blaze your own trail"... as long as it is the trail FDev wants you to do.

You make a really good point- because if the basis of MFE is all about "Render unto Ceasar" then you'd indeed be correct.

Thus the slippery slope begins with MFE.

No. Stop sillyfying my thread please :p

He does make a really valid point. Sure it's "controversial" but it's key to the whole reason why PPOO exists.
 

rootsrat

Volunteer Moderator
It's not a valid point by any means.

Anyway, I am going to ask for this thread to be closed by one of my fellow moderators, as I think it's ran it's course.

Thanks for participating everyone, I'm glad that we managed to have a matured and salt-free discussion about PVE mode for over 400 posts for a change.

Hopefully the developers read it and will consider my proposal :)

@Mods - please close this thread, consider this OP's request.
 
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