Exploration Convoy

Sorry if there's a section for this already, but. . .

I'm just cruising around random areas slowly making my way to Sag.A*... Anyone want to wing up? I'm not in a crazy exploration ship though, so itty-bitty jump range. . .(18ly)

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My explo-Vette has 32ly range. I dont see the crazy.

Well take it as a subjective appreciation, but there surely are 20 ships I'd consider for exploration before looking at the Corvette. It has strictly no asset Exploration-wise. Internals, canopy, optional slots... strictly nothing suits the role. I can understand though if it's more a matter of achievement.
 
I've half considered just pointing my combat kitted Vette as is to the black and see how far I get before losing my mind at 19ly jumps.
 
I am out in the black (7K+Ly from Sol) in a Cutter. Smaller Jumps lead to more first discoveries.

More jumps lead to more first discoveries. Once you're out in the black the jump range doesn't affect the number of first discoveries.
 
Whatever happened to the Queen of Sag A*?

For those of you who don't know, the Queen of Sag A* was a CMDR who had the center of the galaxy under interdict with a combat ready Federal Corvette for a period of time.

https://www.reddit.com/r/eliteexplo...eclaration_of_sovereignty_over_sagittarius_a/

Oh wow, don't know if this is ingenious or a move? She really took it seriously. . .not my intentions though. I just want to find cool things. . .

Did she ever destroy anyone? Or just interdict them and ask them to leave?
 
This was a legend from before my time so I can't speak from first hand experience, but I'm sure there were a few people who didn't follow directions and got blown up for their troubles.
 
Smaller Jumps lead to more first discoveries.

Since jump range doesn't affect the amount of Systems visited in a given time, it doesn't lead to more Exploration (wonder why you even call it "more first discoveries" - this has strictly nothing to do with it). Jump range only affects your capacity to reach the more remote Systems. I agree it makes not much sense towards the Center of the galaxy, where stars are sometime close by less that one ly. But I am in a Region now where the distance between stars sometimes exceeds 60 ly, and some aren't even reachable without jumponium, even with my 64 ly conda.
 
Le bump. . .found a section of undiscovered Neutron Stars and black holes. . .currently at Black Hole #5 all within a jump or two of eachother. . .
 
Well take it as a subjective appreciation, but there surely are 20 ships I'd consider for exploration before looking at the Corvette. It has strictly no asset Exploration-wise. Internals, canopy, optional slots... strictly nothing suits the role. I can understand though if it's more a matter of achievement.

The Corvette only has one internal slot less than an Anaconda, and the internals it does have are generally larger. At 10 internals it has the second largest number of all ships.

It has a significantly better canopy than the Anaconda.

It has a lot better SC manoeuvring and normal space speed.

So tell me again, aside from jump range, how is it worse than an Anaconda for exploring?
 
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The Corvette only has one internal slot less than an Anaconda, and the internals it does have are generally larger. At 10 internals it has the second largest number of all ships.

It has a significantly better canopy than the Anaconda.

It has a lot better SC manoeuvring and normal space speed.

So tell me again, aside from jump range, how is it worse than an Anaconda for exploring?

As I said, it's subjective, the only objective side being the fact that where I'm currently exploring, the Corvette wouldn't even be able to jump while sticking to the galactic plane. Also many untagged very Special Systems (like black holes or wolf rayets) are untagged because out of range for most ships.

As for SC manoeuvrabitlity, I still wonder why that's needed for Exploration. It's not like there's any hurry. There's even more Chance you notice something in the starry Background when turning slowly. And if a quick U-turn is ever wanted, p.e. for a Body behind you, you're pretty fast exiting SC, turning and reactivating SC.
 
As for SC manoeuvrabitlity, I still wonder why that's needed for Exploration. It's not like there's any hurry.
Try exploring in a Type-9 or Type-10, and then you'll see :D
On a more serious note, we've had this discussion in the supercruise handling of ships thread. You might want to read it too, people had some very good points.

The question was though that how is the Corvette worse than the Anaconda in any way other than the jump range. Well, in most objective ways, it isn't. (Subjective ones are its looks, both internal and external.) Also, jump range might be needed for where you currently are, but you don't know if it's needed for where they are, no?
 
The Corvette only has one internal slot less than an Anaconda, and the internals it does have are generally larger. At 10 internals it has the second largest number of all ships.

It has a significantly better canopy than the Anaconda.

It has a lot better SC manoeuvring and normal space speed.

So tell me again, aside from jump range, how is it worse than an Anaconda for exploring?

At the end of the day, the best ship is something each person will decide. If you value many and large module slots then so be it, I value jump range, SC manuverability and cockpit view so I picked up an AspX but by the theme of your reply it seems you like the Corvette only because it has many module slots.
 
Subjectively, I find the Corvette a lot more appealing than the Anaconda, except for that jump range, which is just terrible (and is more objective than subjective). I don't like having the cockpit on the top rear of the ship, but if it needs to be there, at least the Corvette makes the most of it by setting the cockpit a little higher and making it a little narrower around the pilot seat, and thus the visibility is a little better than in the Anaconda.


At the end of the day, the best ship is something each person will decide.

This is very, very true. It's hard to figure which ship has the optimal combinations of features for yourself, since there are so many variables. Number of slots, size of the slots, jump range, scoop to FSD size ratio, thruster handling, SC handling, cockpit visibility, appearance, etc.

I've found that I like several different ships for exploration, all for slightly different reasons, or different balance of reasons. And then there are others that I won't fly (or won't fly anymore), because one or two aspects of it are too far outside of my limits.
 
... Smaller Jumps lead to more first discoveries.
100 jumps is 100 different systems. Doesn't matter if they are 10Ly apart or 70Ly apart.
But the further apart they are, the quicker you get out into the black, so in that sense, BIGGER jumps lead to more first discoveries.
 
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