Mobius suggests how to get 50,000 players back into Open

Maybe...

But remember there are some players who simply want the single payer experience.

Not everyone is scared of being destroyed. Some people simply don't want to play this game with other people.

I would hope that these suggestions would give players the opportunity to play in open, all im doing here is trying to connect the two voids.
there is no denying that there is a huge gap between those who want pvp and those who don't want it. I just think that with frontiers help these two voids could come together, all im just pointing out is why there is such a void and how to bring them together.
 
This idea does make the fed imp choice more personal and permanent. But will this idea lock you into faction specific ships?

Na, I would say that ships are available to all, you just need to be aligned to the faction to earn it. once you have it you can change faction.
obviously you would lose any benefits that your faction ship has.

I would also say that if you owned a specific faction style ship such as an imperial cutter, that ship would have + benefits for being a faction specific ship. if you joined the feds it would be a bog standard cutter. like wise for the fed dropship or alliance chieftain.
 
I don't agree with being required to choose a faction. There should be a jurisdiction with the major factions, and maybe some independent systems with their own jurisdictions. You start with a clean slate in all jurisdictions, then it's your choice to poop in them as much as you want. Bring back the original legal standings; clean, offender, fugitive. When you get to fugitive expect to be attacked in that jurisdiction.
 
I would hope that these suggestions would give players the opportunity to play in open, all im doing here is trying to connect the two voids.
there is no denying that there is a huge gap between those who want pvp and those who don't want it. I just think that with frontiers help these two voids could come together, all im just pointing out is why there is such a void and how to bring them together.

Yes, wasn't trying to dismiss your obviously sincerely thought out proposals. :)

Just saying that I think PvP is only a part of the issue. There are genuinely people who prefer to play this game alone, no human interaction, just them and the galaxy that FD have created. May seem strange, certainly it might be considered anti-social...

Obviously you are looking at this from the perspective of your very successful and popular groups, many of whom clearly like the idea of social interaction and co-op game-play, so perhaps my previous comments were misplaced. :)
 
I also suggest that players wanting to change faction would lose all faction ability's and enter into a 48 hour cool down period as an independent faction player. if an independent players chooses a faction to join its an instant process. basicly being an independent player means that you do not get any faction missions and as such are unable to influence any BGS.

The OP is a really good idea.

This piece though I'd say that changing factions brings a week long penalty for being a traitor/deserter. You are wanted by the faction you left, and will bare the consequences of that action for a while.

The bit I don't agree on, is independent players not influencing the BGS purely because they decide they don't want to align themselves with any particular faction.
If an independent can't influence any of the BGS; what real purpose would that pilot have for playing? I'm independent, I want to trade.. but I know my trade, apart from making me credits, doesn't do anything else. Doesn't affect supply and demand, doesn't affect the economy, I can't contribute to a variety of tasks if any of those tasks influence the BGS.

Could you clarify this a bit, please?
 
I like the idea in principle OP but I think you're forgetting that, for some players, it doesn't matter what FD throw at open to make it "better" for all, they will stay PG or solo for <reasons>. For example, the only reason why I play in solo is because it's the only mode closest to single-player as you can get after FD dropped offline from development. :)
 
Interesting points. I like a lot of them. Thanks for taking the time to really think about the issue, and share your ideas.
 
I'd go a step further, only to suggest what 50K+ players means to the future of this game. $$$$$ wise, that is.

The ideas are nice and all, but the futility of the direction of catering to a PvP play style is ENTIRELY futile. I'd go all in here.

The minority seem to think their "opinion" makes a difference, I'd show them that the future of this game (or lack thereof) is what really makes the difference.

Single Shared Galaxy.... Yeah right. Was meant to fail from the very beginning, as soon as they didn't include REAL consequence for ganker/griefer types.

They created their own problem, now it's time to create a solution. Not an ounce of "pity" from me.

They'd definitely not show you or I any, after all.
 
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The only thing that would get me to go to Open and stay there would be PvP flagging. I want to play with other players, not against them (BGS doesn’t count since it works all on its own).
 
100% agree with Mobius.. A common sense approach to Crime and Punishment and bridging the gap between solo and open..

The problem is you have various groups entrenched in their ideology of what ED should be, and anything that challenges that ideology is instantly dismissed.

Some players do not want ED to evolve to modern standards of gameplay, even if it means running ED into the ground, and the inverse is true, some players just want to burn the galaxy and dance through the ashes with zero concerns for the consequences.

What some people dont realize is that Elite Dangerous needs to evolve, change and develop with the times. And unfortunately that means some core aspects of the game need to be changed/altered to adapt to modern gaming styles.

I love open, but the reality is, being some what well known, I am a flying bullseye for anyone with an itchy trigger finger.. so I am thankful I can also work in solo in peace.. But I really do wish there was a way of bridging the gap, even if it means sacrificing some of the safety..

I dont expect ED to conform to my ideals of what I think makes a great game.. but I would like ED to evolve and become a better game by introducing logical, fair and meaningful systems of play that help ED grow, even if I dont always agree with it..

Elite Dangerous is not just for me, its for everyone.. And so I accept, for the sake of making Elite Dangerous a better game for the whole, that I wont always like the changes that Frontier make. But if they are logical, fair and actually have meaning and relevance to the game, then I will adapt and move forwards.
 
I support this Idea [yesnod]

A couple of questions.
What happens to the Federation ships you own, if you choose Empire and vice versa.
What happens with your Federation Rank if you choose Empire and vice versa.
 
I'm against it.

In the end, with faction alignment, there will be rewards for participating in PvP, and that's not something we can have.
 
Seeing as Frontier makes all the decisions when it comes to Elite Dangerous, I don't really feel the need to represent any opinion but my own. It's up to Frontier to sift through the opinions and make their decisions. It's then up to individual players to decide if they want to carry on or not.
 

To be entirely honest, I have no idea what you really mean by modern gaming standards beyond things like maybe loot boxes or something. There are all sorts of different games these days. Some are crap, some are excellent, and most are somewhere between.

Change with the times? I never played the earlier Elite games and I play this one in Solo. The "gamey" elements of certain types of games just don't appeal to me, in this game perhaps least of all. I think this might be because I see the potential for so much more than that – a truly compelling and engaging gaming experience. Maybe Frontier have moved beyond trying to realize that vision for Elite now though. Even so, what we have now from the game is still pretty great in some ways.

I come to Elite from Celestia, not Call of Duty, and prefer more of a survivalist approach for this game than a free-for-all.

YMMV
 
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