Yes, I'm pretty sure Besthesda or other great studios don't limit themselves to features that aren't difficult to implement.
Yes, I'm pretty sure Besthesda or other great studios don't limit themselves to features that aren't difficult to implement.
Yes, I'm pretty sure Besthesda or other great studios don't limit themselves to features that aren't difficult to implement.
They also have YEARS to develop a game. Frontier had 18 months fo get this game started to release.
This!
I can see this game 2-3 years from now, with several updates and dlc's.
To bad many people don't see it that way, they want everything in it at launch.
This!
I can see this game 2-3 years from now, with several updates and dlc's.
To bad many people don't see it that way, they want everything in it at launch.
Having read through this thread, I have an honest question.
Given that the interiors of buildings were probably not modeled, what is the difference between Visitor's Eye View, and Jeep's Eye View? Other than the jeep moves around much quicker? You are still down at eye level, boogeying around the grounds between and around buildings, taking pictures, and now you can go off road and into paddocks and get chased by dinosaurs. I would prefer a free-roaming jeep to walking on the paths on foot. What would being a single slow body add to the experience?
All I know is that I am glad Frontier is showing us Dinosaurs, the islands/play areas, buildings important to the main idea of the game and vehicles. Cause I really wouldn't want to just see trash cans, benches, fountains and different kinds of lights.
For me, it would add a whole lot. It's about immersion. Seeing the park through a guest's eyes. Not to keep comparing, but in Operation Genesis (2003), you could tool around in a vehicle and snap photos. You could also plop any attraction, select the building (no interior models), and take in the view it offered. You might realize you needed to raise or lower terrain, dig out drinking holes closer to the attraction, clear some trees to give a better view. You could place feeders in front of them and watch the animals approach. It was just a classic Jurassic Park vibe, getting down to that level. Call me crazy, but it's a feature that I'll sorely miss, even if I end up loving Evolution.
I'll never understand your beef with park customization...
I have no problem with it. I have planet coaster. But planet coaster is a PC exclusive. Expecting any kind of involved park customization in a game that is also on consoles is a waste of time. It would be nice if this game was a PC exclusive and we had Planet Coaster levels of customization but we won't. It will probably be the most basic kind of customization, like things that automatically appear when paths are put down.
If it was the late 90's or early 2000's they might have just shoe horned in some park customization/decorative items. But most devs know now that it doesn't work well with console controllers. You would have people whining about how having to place everything is too hard and how they don't use it cause they can't get it in the exact place they want it.
Also Frontier said that isn't what this game is all about. It's about park management. Not just building a really nice looking park.
You keep bringing up controllers like that's the definite excuse, but I've never once heard anyone complain about using controllers in similar games. EVER.
That's probably because they had no other choice. Once you play a game like Planet Coaster on PC with a keyboard and mouse you will understand. Like I said before, it's doable. If all you have as a console is an option you can force yourself to suffer with it. It's just not very good. I was playing Theme Hopsital on my PS Vita and the controls for placing items in the hospital are garbage and I can't even use the thumb/analog sticks.
Better yet go play a shooting game on a PC and then play one on a console with a controller.
I'm pretty sure an avid Console player would be fine and find no issue with it. Shooter games are completely irrelevant due to their considerably different play style.
No they aren't. They rely on precision. Which is why a lot of shooters on consoles have auto aim, even after it's turned off in the menus. Yes some people would just suffer with the clunky miserable controls. But a lot of people wouldn't. Do you see how many people whine and complain about this game constantly? They would be complaining that the controls are terrible. I am pretty sure there will be some decorative items in the game. Just don't expect a whole lot and don't expect the kind of details you would get in a game like Planet Coaster. It will be something simplified for consoles.
The fact that this game will also be on consoles is something that isn't going to change or get fixed.
That's probably because they had no other choice. Once you play a game like Planet Coaster on PC with a keyboard and mouse you will understand. Like I said before, it's doable. If all you have as a console is an option you can force yourself to suffer with it. It's just not very good. I was playing Theme Hopsital on my PS Vita and the controls for placing items in the hospital are garbage and I can't even use the thumb/analog sticks.
Better yet go play a shooting game on a PC and then play one on a console with a controller.