News Skimmer Massacre Mission - Alteration

WHY do you keep ignoring the SIMPLE, EASY and OBVIOUS solution to all mission balancing?

- Limit CMDRs to 1 mission of each type at a time for combat/data, 3 per type for Trading and Passenger (since they're already limited by capacity).
- Adjust payouts and rewards to match whatever they think CMDRs should get for the time, effort, and risk involved with the missions. Basically, have each mission pay out a "full stack" reward instead of having to stack 20 to get it.

That solves both major problems with missions: CMDRs arent forced to waste time refreshing mission boards to get a full in stack in order to play at max efficiency, and devs can balance missions individually without worrying about rewards getting multiplied by stacking. Plus it opens up EVERY station for running missions out of, not just the ones that have unusually high concentrations of a desired mission type, since you only need to be offered 1 good mission at a time.

So a floor of 10 million for every mission.
 
LIARS!!!!!!!!!!!!!!! Nothing but GD liars... You said that you cut it down to 5 skimmer missions at a time, but they stop generating after 3 have been taken. Do you people have any clue what the EFF you're doing??? Do you all get off on lying to your players? You garnered more than half your player base on the promise of an offline mode. Had you been truthful up front, you know this game never would have gotten off the ground. Then you pieces of crap decide to punish players for being successful. You punish new players by making it extremely difficult to get into the game. You then make it difficult for those who get past the learning curve to make a sufficient amount of credits to buy their ships. You follow it up by punishing the end game players for making too many credits. But at least when we achieve your highest goals, you give us a brief little message telling us we've ranked up. That really made all the effort worth it. Now you're taking away the most enjoyable way to make money and you're lying to us about how you're fu**ing us. I've loved this game until recently, but with the way you people are running things, I hope this game comes to a fiery end & someone else with an actual understanding of gamers makes a better space vr game. If you holes don't want us to make credits or play the game we want then why don't you just turn this game into a pvp fight simulator already? That seems to be all you want us to do.. 95% of the missions require fighting dozens of ships for virtually nothing in ways of compensation v. time & effort spent. Personally, I'm starting to believe that you do have an algorithm for the missions people choose. Your algorithm sees us playing one way then tries to force us to play an entirely different way by giving us almost nothing but missions we've never taken before. I have lost all respect for every person working at FD.. All the way up to the king of con himself, David Braben.. I'm personally waiting for another space VR game that isn't entirely based on pvp action. The second that game hits the market, I will be deleting my account, removing anything Frontier related from my PC & will never consider another Frontier game or anything with David Brabens name on it again.. I'm really not a spiteful person, but after investing countless hours over the past 3 years just to have FD tell me I can't enjoy the game the way I want & instead I need to play it how they tell me to was the final straw for me. If I want to play a game a specific way then I'll play an old side scrolling game or something else closed world & scripted. When I play an open world game, I fully expect to be able to play it however I choose. So keep this up Frontier... You're bound to alienate your entire player base really soon.
 
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What Frontier needs to do is create some kind of gold rushes that don't feel exploity. Let the players find them, share them (or not) and once it's over it's over until the next one is found.

That's the heart of the problem here. FD puts these missions in the game on purpose for people to find. The problem is that FD seems to want us all to find them on our own. So they will put a specific type of high paying mission in only one station in one system out of hundreds of billions of star systems. Some even require allying with each party to generate the good paying missions. It's virtually impossible to find these elusive missions & once someone does & they let others know, FD decides to nerf it because too many people now know about it. What's the point of putting an "Easter Egg" in the game if they're just going to punish people who find it?? FD truly has no idea what they're doing now. The artistic designers are about the only people properly earning their paycheck at FD. Everyone else is focused on how to control the players actions and telling us how we should enjoy the game instead of enjoying it for ourselves. The one thing they seem to have mastered is how to turn a diehard loyal fan into an FD hating former player.
 
I just want to say Frontier is still able to amaze me with how bad you can be at managing your own game.

How many more mission problems we need so Adam realized this mission mess does not work (for years now) and no, removing things is not the solution.

And no, Q2 end event of "reduce the engineering cost" to make people log in to report better traffic in the board meeting pack is not a solution either.
 
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Devs make content. Players find loophole that exploits content to absurd degree, circumventing 90% of the rest of the game and skipping countless hours of potential entertainment. Players cry "BORED NOW." Devs close loophole. Players cry "FOUL."

I facepalm. Sometimes at the devs, more often at the players.

Players finding exploits is okay. It happens. Nobody's perfect. Devs don't think of everything (usually.) That said, 9-digit income in single digit hours is ludicrous. Beyond absurd. Once you make money that fast, money becomes a non-factor in the game. By abusing such a rich exploit like this, you effectively delete an entire layer of the game for yourself. Then you wonder why you get bored with games so fast. Then you COMPLAIN about the devs getting their game experience back to believable levels so more people don't skip the whole experience and rob themselves of their money's worth? That's just being selfish.

"You took away my infinite money cheat! HOW DARE YOU?!" <---What I hear coming from the complaint section.

It's not as if they're taking away your favorite ship or weapon. They're not taking away flight assist and forcing us all to learn to fly FA-off and crash into everything for weeks until we learn to fly in 3D. They're not cutting content from the game. They're taking out a shortcut that ultimately leads to the one thing they DON'T want you to have: a sense that you're done with the game because you have everything.

Sure, FD have made some...(ahem) less than genius decisions along the road. I've got more than a few bones to pick with some of their design choices myself (exterior landing pads should NOT spin us around, damnit! Just let me LEAVE!) But shutting down mindless money loops that take new players from Sideys to Condas in a day or so? I'm with Fdev on this one.
 
Devs make content. Players find loophole that exploits content to absurd degree, circumventing 90% of the rest of the game and skipping countless hours of potential entertainment. Players cry "BORED NOW." Devs close loophole. Players cry "FOUL."

***Players have complained about the lack of game play since the beginning. Many of us still do. Some of us have been playing since the start & have gotten past the grind and the boredom because we enjoy the environment we're playing in, not because there are so many great & exciting things to do.

I facepalm. Sometimes at the devs, more often at the players.

Players finding exploits is okay. It happens. Nobody's perfect. Devs don't think of everything (usually.) That said, 9-digit income in single digit hours is ludicrous. Beyond absurd. Once you make money that fast, money becomes a non-factor in the game. By abusing such a rich exploit like this, you effectively delete an entire layer of the game for yourself. Then you wonder why you get bored with games so fast. Then you COMPLAIN about the devs getting their game experience back to believable levels so more people don't skip the whole experience and rob themselves of their money's worth? That's just being selfish.


***Money is already a non-factor once you have the ship(s) you want all loaded out. Without anything else to buy, credits are nothing but a marker for the individual gamer to view their progress. So what does it matter to you if I have a million in my account or 100 billion?? Are you personally affected by what I've done in game? Do these extra billions of credits give me any extra advantage over you? Does the money make me a better pilot? Can I shoot straighter or more powerfully because I have a credit count? Also, how are you able to know what I find enjoyable or not? I've been playing regularly for over 3 years now & haven't had an actual need for credits for a very long time now. Yet here I am, still happily flying in space doing the things I enjoy until FD tells me I can't have my fun anymore and now need to have their kind of fun. Also, I'm not certain how it's selfish for a player to play the way they enjoy it. I haven't done anything in regards to Thargoids because I don't find it entertaining. Does that make me selfish? I'm completely eliminating multiple layers of the game because they don't interest me. Instead, I go straight to the activities that keep bringing me back into space. Once my preferred activities are removed, there's no reason for me to play. It's not selfish to enjoy this game the way we want to as individuals.


"You took away my infinite money cheat! HOW DARE YOU?!" <---What I hear coming from the complaint section.

***You made more credits than me, that's not fair.. <-- What we hear from your section

It's not as if they're taking away your favorite ship or weapon. They're not taking away flight assist and forcing us all to learn to fly FA-off and crash into everything for weeks until we learn to fly in 3D. They're not cutting content from the game. They're taking out a shortcut that ultimately leads to the one thing they DON'T want you to have: a sense that you're done with the game because you have everything.

***Actually...... They have removed the Guardians FSD booster, which is equally as valuable as any weapon or shield. They've done similar in the past as well. Also, they are cutting content from the game. That's kinda what this is all about. They've taken away the most entertaining missions as they've done many times in the past. Anyone who plays this game knows very well that there is no end. We will stop playing when we get bored enough or when FD takes away enough of the value we once saw in this game. Unfortunately, the latter seems the most likely.

Sure, FD have made some...(ahem) less than genius decisions along the road. I've got more than a few bones to pick with some of their design choices myself (exterior landing pads should NOT spin us around, damnit! Just let me LEAVE!) But shutting down mindless money loops that take new players from Sideys to Condas in a day or so? I'm with Fdev on this one.

***The only missions I'm aware of where a new player could make the kinds of credits we're talking about here were the sui-sidey base scanning missions which were hundreds of LY's away from the bubble and the Thargoid mission payout in Maia.. These base scanning missions weren't making new players crazy money because they either couldn't get that far away from the bubble or they didn't have the ranks to get the highest payouts. The Maia missions weren't a loophole either. It was intentional, yet still elusive to the new players given the travel distance, but freely available without rank..

Skimmer missions and others that have been shut down required very specific metrics in order to be achieved, including Elite ranking and allying with each faction in the station. The real money being made by these missions are being done by "end game" players who have maxed out their rankings & have taken the steps to become fully allied. Basically, the people who are "bored" from everything else and now they just want ridiculous bank accounts (which means nothing to anyone but the individual). Sure, the missions are available to everyone, but you need your rank and reputation to make the big money and the people in that situation already have little to no need for credits. So this isn't making the game more fun for anyone. It's punishing the players who have achieved the highest ranks to appease those who have yet to rank up or aren't good enough to rank up. It's kind of like the liberal mindset.. Every successful and skilled person must be stripped of their ability to succeed in order to make the unsuccessful & non-skilled person feel better about themselves.

In the end, you play your way & we'll play ours, but don't ever assume that we aren't having fun because we don't play like you.
 
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Devs make content. Players find loophole that exploits content to absurd degree, circumventing 90% of the rest of the game and skipping countless hours of potential entertainment. Players cry "BORED NOW." Devs close loophole. Players cry "FOUL."

I facepalm. Sometimes at the devs, more often at the players.

Actually, it's players find a gold rush, then other players complain about an activity they're not even interested in.
Apparently, everyone who complains about stuff they don't participate in has an arbitrary $/hr number that mustn't be crossed, otherwise fun isn't happening, the spirit of the game is ruined, and the universe will implode.
 
When I first heard about the skimmers, I decided to do something I'd never done before: grind. Now, my version of "grinding" isn't typical. I'm not going to spend 8 hours grinding, optimizing my mission payouts, etc. I spent a few hours getting out to HR 4637 and getting allied, then collected missions for a bit each night for a few nights.

I made about 80 million, bringing me up to the most credits I've ever had in this game. I had to work to get out there, work to get allied, work to collect the missions, and keep my wits about me during harvesting, since I was working in a cobra. I actually kind of enjoyed the missions: targeting and taking out the powerplant before the AA guns blew me to mist, speeding down and pulling up at the very last second to barely avoid smashing into the ground, taking out several skimmers with one well aimed dumbfire, patiently waiting for them to respawn...

I've never had a python, so I thought it would be nice to save up for one. I felt like I earned those credits honestly, so this is a real kick in the shins.
 
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Actually, it's players find a gold rush, then other players complain about an activity they're not even interested in.
Apparently, everyone who complains about stuff they don't participate in has an arbitrary $/hr number that mustn't be crossed, otherwise fun isn't happening, the spirit of the game is ruined, and the universe will implode.

200000000cr/hr is insane no matter the 'arbitrary number'. Well done FD, and lol at the people arguing exploits should stay because 'its fun'.
 
Why do skimmer missions pay so much in the 1st place?
8 million to kill 12 flimsy skimmers?
to get that in other combat missions I'd have to
kill 90 ships in a conflict zone
kill 40 pirates in a resource extraction site
do 2 wing assassination missions killing 12 engineered ships
 
In my eyes it s really ridiculus, FDEV decided to put 8 millions skimmers missions with 20 stacks, how can t they calculate it until now?
It has been ingame for years, now d2ea published a video so it need to be nerfed?
The skimmer missions was removed a few time before the 3.0 then came back, was it too difficult to figure out it was "unbalanced"?

As same as massacre missions in past, 20 missions with stack became 3 missions with stack then 3 missions without stack. In solo, reward was with an endgame ship about 250m/hour and now less than 10m/hour.
Then it was the passenger missions (upsilon), you made the formula reward and knew where most people are playing, why waiting until someone complaining about it?

So next steps will be to nerf exploration "road to rich" and interceptor hunting rewards? Mining is still not balanced compared to others missions because it is done for jerks?

I feel it gonna be the same as real life, life cost increase and salary not, even the game is going to be capitalist.
 
When I first heard about the skimmers, I decided to do something I'd never done before: grind. Now, my version of "grinding" isn't typical. I'm not going to spend 8 hours grinding, optimizing my mission payouts, etc. I spent a few hours getting out to HR 4637 and getting allied, then collected missions for a bit each night for a few nights.

I made about 80 million, bringing me up to the most credits I've ever had in this game. I had to work to get out there, work to get allied, work to collect the missions, and keep my wits about me during harvesting, since I was working in a cobra. I actually kind of enjoyed the missions: targeting and taking out the powerplant before the AA guns blew me to mist, speeding down and pulling up at the very last second to barely avoid smashing into the ground, taking out several skimmers with one well aimed dumbfire, patiently waiting for them to respawn...

I've never had a python, so I thought it would be nice to save up for one. I felt like I earned those credits honestly, so this is a real kick in the shins.


Bingo. My sentiments exactly. Add in a couple of re-buy screens and my numbers actually look worse than this. Casual gamers have the real grind. We don't play enough to maximize gold rushes and the credits per hour means that it takes weeks and weeks and weeks of play to get the larger vessels.
 
Well here's my input...

So... After 261 hrs in Elite: Dangerous I have about 1.4 billion in assets. This wasn't easy to come by, and I definitely wouldn't be there without recent gold rushes. I paced myself long enough and decided to go for a corvette, which I needed to grind for both ways (credits and rank). I got it, upgraded from my conda, which I kept. Did getting all of this in 261 hours ruin my gameplay? No. Would it ruin my gameplay to do this earlier? No. The reason being, after 261 hrs I don't even have more than 3 engineers unlocked and they are all only at Grade 2.

So! Is a way to make 100-200 mil an hour truly game breaking? Not really. You still have to grind in other things to obtain the "best" ships (heavy quotes on best) and to get engineers up you don't even use credits really. Not a lot anyway. You also need to learn how to fly those ships, so a noob in a vette that can't fly a vette would die to players and npcs alike. Learning how to play and set up a build is also core to gameplay and this cannot be achieved by sheer credit amount.

When gold rushes require you to already be a decent payer (In the case of skimmers, expert to elite is the sweet spot for mission payouts and you need to get allied with factions and typically jump a decent distance from home, which isn't easy for a "noob" who doesn't understand fuel scooping). Combine this with a enemy that fights back in the case of high security targets for skimmers, you also need relatively good shields and a good approach to pull these missions off. And if you do them in an SRV? You also need skill for that, but for a high sec base they shoot back at ships pretty well enough so it's probably about the same if you can't pilot your ship.

So I think that skimmers as they were are good enough, maybe increase payouts based on the target bases Security (keep them where they are now for high) and make them pay less if the target base has poor security, seems fair to me.

After all, the most heart breaking thing I've heard this year is my own significant other being terrified that if they got into the game they'd never get to where I am due to the grind, even after me reassuring them that I would help them get there as best I can, and train them. It doesn't help when a new player hears someone who's played at least a decent bit complain that a relatively "end game" money maker is getting nerfed. Combine this with a totally ineffective "bonus weekend" that doesn't generate enough of a difference in credits to reassure new players... I am worried this game is turning off too many people.

In the end, yeah it isn't meant to be easy and I enjoy that but I like new players! I don't like it when they get scared off because they think that even if they grind to get to the "end game" that they won't amount to anything! So, Fdev, please consider giving your higher ranked players less of a... hard time? Reduce the likelihood of missions of higher rank being given to a player who isn't that rank if you have to, but if a player is a high rank they deserve to be able to take advantage of things like these skimmers, they worked hard for it! Most of us have to work hard for engineering anyway, so having more money to appreciate doesn't hurt our feelings any. Taking away something that gives some of us joy does hurt us, though. 75-125 mil an hour feels fine to me. 200 mil an hour for a new player may get them into a mess of their own making.
 
I'm trying to understand FD's logic here.. They don't want people exploiting the game mechanics to make credits so they cut down skimmer missions to a max of 5. The skimmer missions stop generating after you have accepted 3. The board will have at most 4, but that's extremely rare. It's usually 3 or less. So your choices now are to accept 3 missions instead of the 5 as promised by FD, or you take two then keep board hopping until you get one with 3. Of course, the ones you'll get are mostly going to be the lower paying missions, but you don't really get to pick and choose at this point. So, the only way to actually get the 5 missions is to exploit the game mechanics which were put in place to punish people for exploiting the game mechanics. Am I missing something here???
 
IMO this restriction (max 5 of one type) should be put in for all mission types.

Solves most of the exploits and board flipping. :D
 
Federation, Empire, and the independent powers have to yet again bow their knees to the mysterious shadow government that's known as Frontier Illuminati. Not only does this secret cabal control the prices, fees, and rewards in our universe, but they also control what, when, why missions are allowed to be posted. Where are they located? Might they be in the inaccessible Col 70 sector, or are they perhaps hiding in Colonia. Who knows. Only thing we know, all super powers and all factions listens and obeys the commands of this dark force behind our economy.

/HZ
 
Hello Commanders,

For mission balancing reasons, we have made a change to the Massacre Skimmer mission type: Commanders will now only be able to take up five of these missions types at a time.

This may be something we change in a future update and if it does, we will let you know.

Thanks for your understanding!


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You haven't reduced it to 5 missions - you have reduced it to 3 missions! Or put another way - About 15 to 20 million even when you are fully allied with the factions. Yet another game mechanic ruined. I won't be bothering with these missions any more - Well Done! Job Done! Sod You!

<S-l-o-w - C-l-a-p>

I haven't the words to express my utter contempt of you right now...

<S-l-o-w - C-l-a-p>

You really know how to ruin your own game don't you!

<S-l-o-w - C-l-a-p>
 
Meh... I don't think gold rushes would be such a big deal if there was a reliable way to make enough money to play the game how you want to play it.

The main benefit of goldrushes are that they would bring players together to focal points within a huge galaxy for more than just CG's, while also answering this very persistent player desire for more profitable activities in the game.

Frontier should really think about answering this long time player desire with a natural BGS goldmine mechanic, something much greater than just the current "boom state".
 
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These Gold-"exploits" actually have been good for Frontier and Elite, which they fail to realize. Each time there's a gold rush "exploit", there's a rush of players playing more of the game, and it brings the game to light and attention. It's basically putting the game on the front of the news paper. And each time there's a nerf of the same exploit, players get disappointed and leave. So even if these exploits somehow (I'm not sure how or why) are damaging to the game itself, the nerfs are more damaging to the player base, IMO. If Frontier would do soft nerfs instead of these drastic hard nerfs, maybe the fallout wouldn't be as bad.
 
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