Devs make content. Players find loophole that exploits content to absurd degree, circumventing 90% of the rest of the game and skipping countless hours of potential entertainment. Players cry "BORED NOW." Devs close loophole. Players cry "FOUL."
***Players have complained about the lack of game play since the beginning. Many of us still do. Some of us have been playing since the start & have gotten past the grind and the boredom because we enjoy the environment we're playing in, not because there are so many great & exciting things to do.
I facepalm. Sometimes at the devs, more often at the players.
Players finding exploits is okay. It happens. Nobody's perfect. Devs don't think of everything (usually.) That said, 9-digit income in single digit hours is ludicrous. Beyond absurd. Once you make money that fast, money becomes a non-factor in the game. By abusing such a rich exploit like this, you effectively delete an entire layer of the game for yourself. Then you wonder why you get bored with games so fast. Then you COMPLAIN about the devs getting their game experience back to believable levels so more people don't skip the whole experience and rob themselves of their money's worth? That's just being selfish.
***Money is already a non-factor once you have the ship(s) you want all loaded out. Without anything else to buy, credits are nothing but a marker for the individual gamer to view their progress. So what does it matter to you if I have a million in my account or 100 billion?? Are you personally affected by what I've done in game? Do these extra billions of credits give me any extra advantage over you? Does the money make me a better pilot? Can I shoot straighter or more powerfully because I have a credit count? Also, how are you able to know what I find enjoyable or not? I've been playing regularly for over 3 years now & haven't had an actual need for credits for a very long time now. Yet here I am, still happily flying in space doing the things I enjoy until FD tells me I can't have my fun anymore and now need to have their kind of fun. Also, I'm not certain how it's selfish for a player to play the way they enjoy it. I haven't done anything in regards to Thargoids because I don't find it entertaining. Does that make me selfish? I'm completely eliminating multiple layers of the game because they don't interest me. Instead, I go straight to the activities that keep bringing me back into space. Once my preferred activities are removed, there's no reason for me to play. It's not selfish to enjoy this game the way we want to as individuals.
"You took away my infinite money cheat! HOW DARE YOU?!" <---What I hear coming from the complaint section.
***You made more credits than me, that's not fair.. <-- What we hear from your section
It's not as if they're taking away your favorite ship or weapon. They're not taking away flight assist and forcing us all to learn to fly FA-off and crash into everything for weeks until we learn to fly in 3D. They're not cutting content from the game. They're taking out a shortcut that ultimately leads to the one thing they DON'T want you to have: a sense that you're done with the game because you have everything.
***Actually...... They have removed the Guardians FSD booster, which is equally as valuable as any weapon or shield. They've done similar in the past as well. Also, they are cutting content from the game. That's kinda what this is all about. They've taken away the most entertaining missions as they've done many times in the past. Anyone who plays this game knows very well that there is no end. We will stop playing when we get bored enough or when FD takes away enough of the value we once saw in this game. Unfortunately, the latter seems the most likely.
Sure, FD have made some...(ahem) less than genius decisions along the road. I've got more than a few bones to pick with some of their design choices myself (exterior landing pads should NOT spin us around, damnit! Just let me LEAVE!) But shutting down mindless money loops that take new players from Sideys to Condas in a day or so? I'm with Fdev on this one.
***The only missions I'm aware of where a new player could make the kinds of credits we're talking about here were the sui-sidey base scanning missions which were hundreds of LY's away from the bubble and the Thargoid mission payout in Maia.. These base scanning missions weren't making new players crazy money because they either couldn't get that far away from the bubble or they didn't have the ranks to get the highest payouts. The Maia missions weren't a loophole either. It was intentional, yet still elusive to the new players given the travel distance, but freely available without rank..
Skimmer missions and others that have been shut down required very specific metrics in order to be achieved, including Elite ranking and allying with each faction in the station. The real money being made by these missions are being done by "end game" players who have maxed out their rankings & have taken the steps to become fully allied. Basically, the people who are "bored" from everything else and now they just want ridiculous bank accounts (which means nothing to anyone but the individual). Sure, the missions are available to everyone, but you need your rank and reputation to make the big money and the people in that situation already have little to no need for credits. So this isn't making the game more fun for anyone. It's punishing the players who have achieved the highest ranks to appease those who have yet to rank up or aren't good enough to rank up. It's kind of like the liberal mindset.. Every successful and skilled person must be stripped of their ability to succeed in order to make the unsuccessful & non-skilled person feel better about themselves.
In the end, you play your way & we'll play ours, but don't ever assume that we aren't having fun because we don't play like you.