These Gold-"exploits" actually have been good for Frontier and Elite, which they fail to realize. Each time there's a gold rush "exploit", there's a rush of players playing more of the game, and it brings the game to light and attention. It's basically putting the game on the front of the news paper. And each time there's a nerf of the same exploit, players get disappointed and leave. So even if these exploits somehow (I'm not sure how or why) are damaging to the game itself, the nerfs are more damaging to the player base, IMO. If Frontier would do soft nerfs instead of these drastic hard nerfs, maybe the fallout wouldn't be as bad.
Bingo. My sentiments exactly. Add in a couple of re-buy screens and my numbers actually look worse than this. Casual gamers have the real grind. We don't play enough to maximize gold rushes and the credits per hour means that it takes weeks and weeks and weeks of play to get the larger vessels.
Ship prices haven't really changed much in relation to inflation for years. It took weeks just to get a type 7 early on, now people can obtain one in less than an hour. But the ships price hasn't changed a bit. Neither have the various modules The real winners are the new players who get everything so easy and have a sook when good stuff gets nerfed. Until they ban solo then you have no real reason to complain. Good things come to those who " grind".
FD, hurry up and bring the ships cost inline with the annual ASI (annual space indexing) Im recommending to balance out costings data from prior years factors and push the price of ships up by around 60 percent. Thanks, Cheif space economist Brock. Feel free to hate me in open i fly under the same name, oh wait thats right majority of you have nappies on and stilll are in solo.