Obviously there have been loads of posts about Open, PP, Open PvE, etc. recently.
Sifting through the chaff and gathering my thoughts I came up with the following ideas to perhaps create an unlikely one-size fits all Open:
1. By default, all players are part of the Pilots' Federation and their ships are fitted with an IFF device that prevents fire on other PF members with an IFF device.
2. To provide meaningful PvP, this device is partially disabled when a player commits to one of the following scenarios:
--- Picks a side in a CZ - the IFF device allows fire on PF members who have picked the other side.
--- Pledges to a PP Power - the IFF device allows fire on PF members pledged to an opposing power.
IFF would also allow fire in other circumstances, such as a player being Wanted, etc.
3. A player can disable their IFF device at specific locations (e.g. Black Markets, Engineers, something new):
--- The IFF on that ship can never be reenabled
--- IFF disabled ships are identifiable on the scanner
--- Disabling the IFF is a crime - a passive ship scan by a PF member displays a Wanted status with a PF Bounty
--- Disabling the IFF device revokes the PF insurance scheme - no rebuy available
--- Significant loss on selling the ship
How far does that go to providing something for everyone?
The missing piece is support for genuine piracy - some kind of workaround that only works in Anarchy or Low Security environments?
Sifting through the chaff and gathering my thoughts I came up with the following ideas to perhaps create an unlikely one-size fits all Open:
1. By default, all players are part of the Pilots' Federation and their ships are fitted with an IFF device that prevents fire on other PF members with an IFF device.
2. To provide meaningful PvP, this device is partially disabled when a player commits to one of the following scenarios:
--- Picks a side in a CZ - the IFF device allows fire on PF members who have picked the other side.
--- Pledges to a PP Power - the IFF device allows fire on PF members pledged to an opposing power.
IFF would also allow fire in other circumstances, such as a player being Wanted, etc.
3. A player can disable their IFF device at specific locations (e.g. Black Markets, Engineers, something new):
--- The IFF on that ship can never be reenabled
--- IFF disabled ships are identifiable on the scanner
--- Disabling the IFF is a crime - a passive ship scan by a PF member displays a Wanted status with a PF Bounty
--- Disabling the IFF device revokes the PF insurance scheme - no rebuy available
--- Significant loss on selling the ship
How far does that go to providing something for everyone?
The missing piece is support for genuine piracy - some kind of workaround that only works in Anarchy or Low Security environments?
Last edited: