News Elite Dangerous: Beyond - Chapter Two Release Date

But nothing about the feedback forum will be implemented ? I mean more specifically the PP one. I know squadron is for the 4 th update.

Not in this update. No way could they get any changes in that quickly. I expect any Powerplay changes will be coming in at the Q4 update.
 
Not in this update. No way could they get any changes in that quickly. I expect any Powerplay changes will be coming in at the Q4 update.

By now there are so many expectations for the Q4 update that they might as well rename it to Elite Dangerous 2.
Yeah, Q4 will fix, add and improve everything we ever wished for......

Just quoting you for reference btw.
 
Honestly I'm not impressed with this update. It just seems shallow. A re-skinned chieftain that's still a hull tank, re-skinned source and return wing missions for osmium that won't even be worth the hassle of finding other miners to wing with judging by the payout scales of existing wing missions, re-modeled grindian modules that you have to grind for all over again even though they are just big versions of the modules you had to grind for already, re-modeled megaships, and a re-skinned thargoid with healbeams.

Even for a "minor content update" the "content" added seems super shallow. Literally everything is just a re-skinning of existing content. If there were a few totally new things thrown in, or there was a whole lot of re-skinned content, then it might be enough to convince me to want to come back. But this? Its more of a patch than an update.
 
Frontier, don't listen to people asking for ships with a specific role, unless they are asking for special role Ship Launched Fighters! I can't wait for special role SLFs!

The ships are one of the greats features of this game and, as a whole, you've done an excellent job with them so far!

The Chieftain is a great ship and I'm excited to get the new counterpart ship.

Are we also getting the Krait or is it coming later as I suspect?

Disclaimer: Sorry guys, but this time I have not had time to read all the pages before and don't know if my Krait question has been answered.
 
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I assume they don't include fixes to previous updates in their announcements and that's the reason they are not mentioned?

I still hope they:

- Fix the C&P system to make little bounties less punishing
- Fix the Guardian module unlocking process
- Change the mission system, offer Wing missions in a separate list/section
- Add the FSD booster module
- Fix the bleedin empty research limpet bug

Also, I'm skeptical about the Krait, I expect it to not have made it into Chapter 2. :(

I don't find it likely the **REDACTED** is in relation to the Krait at all, a ship that has be announced for Beyond and shown on stream.

Seems to me they're not calling it the Krait. The teaser looks Kraitish but the announcement was for the new Alliance Challenger...
Probably spun like 'based on an old smuggler/raider design'...
 
New Ship: Challenger
The Alliance continue to refine their warships in the face of the looming Thargoid threat. The Alliance Challenger, envisaged as a frontline combat vessel, has stronger armour than its Chieftain counterpart and will be able to soak up a significant amount of punishment

Translation: Cheiftan was pretty but rubbish: try this.

(Disclaimer: I spent five minutes with the Cheiftan in Beta so I don't know what I'm talking about)

Everyone calm down now.

I'm calm. I'm the epitome of calm. This announcement roused me not even slightly.



So I was just thinking...Will said the Challenger is coming in 3.1, but the trailer shows the Krait instead. There are two possibilities here:

1. Both the Challenger and the Krait will be in 3.1 and Will just left it out of the update info.
2. Only the Challenger is actually coming in 3.1 and someone picked the wrong footage when showing the Krait's tail end in the trailer.

Makes me wonder, why show the Krait in the trailer but then not list it in the post? Does Frontier just love to tease their own players that much?

Imagine if when 3.1 goes live the Krait is nowhere to be found. What kind of salt would that harvest from the community? :eek:

3. What everyone's been waiting for in the Krait is now called the Challenger...

To be honest, I've watched that trailer a few times now and I'm having a hard time seeing a Krait in there. I see a cockpit along the lines of a T10, and I see some engines. Then I see some more thargoids (yawn). I don't see anything Krait-like. Can anyone oblige me with a screenshot?

That's not really what I was getting at. People keep saying that all the updates are mostly for combat when they 're not

Yeah but they are though, aren't they, when it comes down to it? We had some pretty planet recolours, which everybody ooh'd and aah'd at, but basically all they've done is turned the saturation up to 11, and they turned Engineering into "keep pressing this button until you run out of materials". Other than that, the C&P update was all about combat, and none of it makes a whole lot of sense to me.

I've been content to play my own game and generally ignore what's going on outside of my immediate sphere, but I have to admit that so far, 3.0 has been a backward step all round. It was supposed to be a revamp of all the core game mechanics, but instead it's been focussed on trying to please whoever shouts the loudest and throws the biggest tantrums, and it's very much in danger of disappearing up its own backside. When I get back to the bubble I fear I'll no longer be able to just ignore the changes I don't like, or embrace the ones I do. Most of the "Beyond" changes will fundamentally change the way I play the game in the bubble, and not in a good way.

That above is purely my PoV: others are welcome to disagree.
 
Wait, what? There was megaship interactions?

...

Oh. Interactions, as in "fit THREE different limpet controllers, and an.. ADS? DSS?" Yeah, that's a lot of limpet controllers. How about you guys make the whole limpet thing more user-friendly, before you go and do things requiring a bunch of limpets?

And the tech broker is a bunch of modules that aren't as good as engineered modules, but way more annoying to get. And weapons that run hot and can't be fixed, PLUS are harder to reload via synthesis.

Well they could do it the other way with one class of limpet controllers but many different types of limpets, I am sure that would work well.
 
Its already been hinted that they are working on long term projects such as NPC comms and other things like the DLCs that are coming.

People seem to have tunnel vision.

They've mentioned communicating with NPCs before? That's great if so! I had never seen it, but I've brought it up in the Suggestions thread and other threads here (and especially on Reddit). It seems like such a big thing to be missing in the game, and if done well (as in, "done in a way lots of other games have done for the past 30 years") it could add a lotta variety to the day to day playing.

Besides the announced stuff for Q4, my biggest wants are: NPC comms, smuggling to be good again (the current smuggling missions are pointless and no missions require you to avoid scans anymore-- I want a challenge with pay to match and long range hauling/smuggling to return), and more TYPES of missions with better balance of pay. It's silly that Passenger missions are the only thing that pays well, and I want other careers to be able to match it.

I've posted a few mission ideas in the Suggestions thread, such as a Blockade Running mission and a Reconnaissance-like scouting mission, but even ignoring my own ideas there's so many ways they could use the current existing assets and create new (fun) missions around them.

The smuggling mechanics and AI were already in the game, please turn it all back on and have the boards spawn nice smuggling missions again please!
 
Newsletter 229 sitting in my inbox here but not apparently on the forum yet says:

GET READY FOR 3.1
Chapter Two of the Beyond series will be available next month on 28 June 2018. Check out the new trailer here.

In this new update you can pilot the Alliance Challenger; the Alliance’s newest warship. This combat vessel boasts stronger armour than its Chieftain counterpart, making it ideal for the frontlines.

There will also be a selection of new mining wing missions for you and your fellow Commanders to take on, plus installation interactions and new settlements to explore.

The intergalactic Thargoid threat will introduce new vessels in the next update too, with Scout variants which will buff and enhance the other Scouts combat efficiency. Luckily the Tech brokers will be issuing new large weapons versions of the existing guardian tech for you to unlock.

You can get further details on these new additions to the game and join the discussion on the forum thread here.

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Mining Wing missions would be a good combo for a wing of 4, 2 miners with 2 combat, in Haz Rez with role-specific wing missions. Should improve the return mining in those Haz Rez with less risk. Also I can foresee that being a good setup/lead into all the material gathering that Squadron Carriers will likely need and everyone is doing what they enjoy.
 
Sounds ok for a minor update, but again a combat vessel and again more wing missions... I think there are many solo players out there, where are the updates for them?
How about a SRV with more cargo or the possibility to change some modules as well in the ships? Or the possibility to buy or rent storage in stations?
 
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Yeah but they are though, aren't they, when it comes down to it? We had some pretty planet recolours, which everybody ooh'd and aah'd at, but basically all they've done is turned the saturation up to 11, and they turned Engineering into "keep pressing this button until you run out of materials". Other than that, the C&P update was all about combat, and none of it makes a whole lot of sense to me.

I've been content to play my own game and generally ignore what's going on outside of my immediate sphere, but I have to admit that so far, 3.0 has been a backward step all round. It was supposed to be a revamp of all the core game mechanics, but instead it's been focussed on trying to please whoever shouts the loudest and throws the biggest tantrums, and it's very much in danger of disappearing up its own backside. When I get back to the bubble I fear I'll no longer be able to just ignore the changes I don't like, or embrace the ones I do. Most of the "Beyond" changes will fundamentally change the way I play the game in the bubble, and not in a good way.

That above is purely my PoV: others are welcome to disagree.

C&P is all about consequences to your actions. The new shaders from what I can tell took over a year to create, and the engineers, well you use them how you want to. So far in your post you have mentioned nothing about combat. So please tell me how the last update was all about combat?
 
Not sure if anyone has posted in here as its quite a long thread so far, but has anyone noticed the markings on the head on the winged figure in the logo? Theyre clearly visible in the 4k trailer, not sure about the 1080 trailer though as it looks too nice in 4k. Disregard if the question has been asked. There is also something techy about the head tbh.
 
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