Simple (And Easy) Changes To Make The Game Better

Here's a list of easily done changes that would improve game play immeasurably.

1. Ability to send ships ahead. Great to have a weekend of reduced engineering, but when you have twenty ships scattered all over, it takes a weekend of flying just to get them there. The ability to send them into the engineer system (and back again) would save a LOT of time.

2. Ability to see security state of the system you are presently in. You get an alert before you jump telling you if the system you are going to is HiSec, MedSec, LoSec or Anarchy, when jumping into a system, but there is no way to tell when in that system unless you go to GalMap. That should be on the HUD somewhere.

3. Run missions based on time spent in-game, not elapsed time. You start a two hour mission and the power goes out, or Internet goes down, or the wife calls you in a panic about something and you have to go. You log off, but the game keeps ticking down the time. Instead, the mission time should freeze until you log back in. There will need to be considerations for BGS tickover here, but that is weekly. If I log back on four hours later, I should be able to pick up where I left off. I suffer penalties when the time elapses and a lot of time it isn't my fault for being kicked offline.

4. NPC's need memories. If I shoot up Carlos Spicyweiner (Love that name BTW) and I encounter him within 30 days, he should remember our encounter and treat me accordingly. I may have shot up his T-6, but now he's in a Anaconda and mad.

5. Create a folder in the E: D game dir called MP3. Then add play, pause, stop, next / previous track buttons to the HUD and let players drop their own music into that directory to be controlled by the buttons. Better still, just add a music path in settings so we can designate our music folders to be played in game.

dNHiKgR.jpg


6. Add a PVP flag. Visible to all players, this can only be changed when on the pad. ON means you are open to other players attacking you. If they do so, there are no penalties to the attacking player unless the attackers PVP flag is set OFF. If it is, then they get a regular assault bounty (piracy as an example), become WANTED and get heavy death bounty plus notoriety if they kill the other player. Attack a player with PVP flag set OFF and incur heavy penalties / notoriety as described. If both players are are set ON, then no one gets punishment. Interdictions will still incur a fine.

7. Notoriety can only be improved by doing good deeds. It should also be visible to all players so we know who we are dealing with. No more time degradation. Do something idiotic and your notoriety stays at that level until you actively do something to improve it. You should need to do ten good things for every act of bad. This will identify the gankers very quickly and if they want to hide in the bushes with the rest of us after a string of idiocy, they really need to work at it. If that does not work then make it twenty good deeds to one bad and so on. Notoriety should be a reflection of that players in-game behavior to date with no decreases because of time.

8. Permit lock starter systems. New players can spend their time learning game mechanics in a reasonably safe environment. Make it a good system with lots of ringed worlds for mining, exploration, RES and CZ. There should be no way to get a permit for this system. Should have a Black market, planet landings and decent outfitting to try all aspects of the game. Once a player leaves this system, they cannot return. Make sure nothing but small ships are available for sale in that system so experienced players cannot start a position to gank noobs in a Python or Conda. Missions should all be local to that system, obviously.

9. Galactic Bounty Board. The Top 10 (or 20, or 50) players and their bounties should be listed on a board accessible at all stations. This board will have the last station they were seen at, the game time, the game mode they were in (Open or Private, Solo players will not be listed for obvious reasons) and whether they are online or not. You could reorder the list to show who is closest to you at the time you checked. You want bounty hunting to discourage idiocy? Then give players the tools to find these people. Ant. Boot.

10. Hire NPC Wingmen. This may not be fundamentally easy, but would be nice to have a couple of Elite Eagles or even Vultures protecting my back when in a T-9 or cargo Conda on a high risk run or CG. Hire them for two, three or four hour contracts for either cash or a % of what you make, or both.

Feel free to add your own.
 
Here's a list of easily done changes that would improve game play immeasurably.

10. Hire NPC Wingmen. This may not be fundamentally easy, but would be nice to have a couple of Elite Eagles or even Vultures protecting my back when in a T-9 or cargo Conda on a high risk run or CG. Hire them for two, three or four hour contracts for either cash or a % of what you make, or both.
^^^^This. We need this.

Add the ability to wing up with NPCs, especially to people playing in solo.
 
Honestly, nothing?
LOL.

I'm not saying that NOTHING would make it better, just that the things in the OP don't affect me.

It's mostly anti-ganking stuff, with instant transfer and NPC wings.
Nothing about new gameplay, or adding consequences to actions.

The NPC memory thing could have some mileage, but not just as an enemy/nemesis thing.
 
I kind of like the PvP flag idea, but I'd tweak it a bit. Turning on PvP mode would emit a warning to all other commanders about 30 seconds before their PvP flag goes up. Once the PvP flag is up, the player cannot turn it off for a few hours since last hostile action towards another CMDR's ship. PvP enabled ships appear as orange empty boxes, like other CMDRs do now. For those not PvP enabled, weapons fire and other forms of damage from other CMDRs pass through. Ramming a non-PVE ship would inflict no damage, but still push them around a bit. However, if a player is destroyed or damaged heavily due to knocking them around (blocking station ports causing players to eat station lasers or knocking them into asteroids multiple times) their PvP flag is instantly enabled and any applicable bounties are applied to the offending ship. Non-PvE ships would be marked as green empty boxes, indicating them not being a threat, but a friendly.

Also, I'd add rehire NPC crew members who bailed when you got destroyed in the crew lounge. But it would cost a pretty penny to hire them back. One thing that I realized is that having an Elite crew member I trained up from scratch actually makes me want to play less because of the risk of losing them.
 
4. NPC's need memories. If I shoot up Carlos Spicyweiner (Love that name BTW) and I encounter him within 30 days, he should remember our encounter and treat me accordingly. I may have shot up his T-6, but now he's in a Anaconda and mad.
I particularly like this one. NPCs who remember that they already interdicted you 5 times in the same system. Or even figure out that there is a station in the instance, so they didn't actually interdict you.

7. Notoriety can only be improved by doing good deeds. It should also be visible to all players so we know who we are dealing with. No more time degradation. Do something idiotic and your notoriety stays at that level until you actively do something to improve it. You should need to do ten good things for every act of bad. This will identify the gankers very quickly and if they want to hide in the bushes with the rest of us after a string of idiocy, they really need to work at it. If that does not work then make it twenty good deeds to one bad and so on. Notoriety should be a reflection of that players in-game behavior to date with no decreases because of time.
This would be fine for notoriety gained killing CMDRs. If it's for NPCs, it should just decay over time.
 
For me :-

1: Separate Open and Solo Galaxy's so actions in one do not effect the other.
2: Allow players to have two Cmdrs one for each mode and restrict them to that mode only.
3: Make it so that players have to choose one Major faction and restrict ships and shipyard access to the players choice. Until they swap Faction similar to how PowerPlay works.
4: Add a new mode to both Open and Solo (and the respective player groups) called IronMan, Tag the players in that mode as using IronMan and only allow them to instance with other players using the IronMan mode, Remove the rebuy for all IronMan tagged players and/or clear save on death.

They may not be easy or simple but they would make the game better IMO.
 
Oh, wait, actually, maybe simplify the PvP flag idea by having PvE players only instance with PvE players (still with PvP weapon damage disabled), and PvP players only instance with other PvP players. Turning on PvP flag would wait until you next jump to/out of supercruise, while turning off the PvP flag would have a cooldown of maybe an hour since your last hostile action.
 
For the engineering bit what I tend to do is try to keep my ships at one place as much as I can.

When I want to upgrade the engineering on my Corvette, for example, which has a rubbish jump range (about 20lyr) I put the relevant module onto my explora-conda (55lyr) and use that to take it where it needs to go. Change it over to the Corvette when I get back, makes it all much quicker.

As always well done and my grateful thanks to the Devs for making a game I have sunk a quite unnecessary about of time into! Keep up the great work!
 
^^^^This. We need this.

Add the ability to wing up with NPCs, especially to people playing in solo.
I'd even provide them with ships. Nothing beats being escorted by your own Corvette and Anaconda, pimped to their teeth with G5 weaponry while you haul your wide T-9 or Cutter behind through the mail slot.

I'd buy that for a dollar!
 
Here's a list of easily done changes that would improve game play immeasurably.

1. Ability to send ships ahead. Great to have a weekend of reduced engineering, but when you have twenty ships scattered all over, it takes a weekend of flying just to get them there. The ability to send them into the engineer system (and back again) would save a LOT of time.
To me this will just cause more issues such as: I sent my ship to colonia, now I have changed my mind, now I can't touch it or use it for a 2 weeks as it takes a week to get there and a week to get back. Leave it as is is my opinion.

2. Ability to see security state of the system you are presently in. You get an alert before you jump telling you if the system you are going to is HiSec, MedSec, LoSec or Anarchy, when jumping into a system, but there is no way to tell when in that system unless you go to GalMap. That should be on the HUD somewhere.
Agreed, I think thats a good idea. I thought we could see in the right hand info panel, but if not, that would be the best place to see it.

3. Run missions based on time spent in-game, not elapsed time. You start a two hour mission and the power goes out, or Internet goes down, or the wife calls you in a panic about something and you have to go. You log off, but the game keeps ticking down the time. Instead, the mission time should freeze until you log back in. There will need to be considerations for BGS tickover here, but that is weekly. If I log back on four hours later, I should be able to pick up where I left off. I suffer penalties when the time elapses and a lot of time it isn't my fault for being kicked offline.
Maybe, not too sure about it. The best thing is to go for missions that give you a good amount of time to finish them.

4. NPC's need memories. If I shoot up Carlos Spicyweiner (Love that name BTW) and I encounter him within 30 days, he should remember our encounter and treat me accordingly. I may have shot up his T-6, but now he's in a Anaconda and mad.
Agreed

5. Create a folder in the E: D game dir called MP3. Then add play, pause, stop, next / previous track buttons to the HUD and let players drop their own music into that directory to be controlled by the buttons. Better still, just add a music path in settings so we can designate our music folders to be played in game.
I like it.

6. Add a PVP flag. Visible to all players, this can only be changed when on the pad. ON means you are open to other players attacking you. If they do so, there are no penalties to the attacking player unless the attackers PVP flag is set OFF. If it is, then they get a regular assault bounty (piracy as an example), become WANTED and get heavy death bounty plus notoriety if they kill the other player. Attack a player with PVP flag set OFF and incur heavy penalties / notoriety as described. If both players are are set ON, then no one gets punishment. Interdictions will still incur a fine.
Not too sure about this one to be honest. I think report crimes is good enough for that. We just need to know that it is switched on or off.

7. Notoriety can only be improved by doing good deeds. It should also be visible to all players so we know who we are dealing with. No more time degradation. Do something idiotic and your notoriety stays at that level until you actively do something to improve it. You should need to do ten good things for every act of bad. This will identify the gankers very quickly and if they want to hide in the bushes with the rest of us after a string of idiocy, they really need to work at it. If that does not work then make it twenty good deeds to one bad and so on. Notoriety should be a reflection of that players in-game behavior to date with no decreases because of time.
Notoriety in my view should be what most of the C&P be based around, with the bounty being just a pain in the butt.

8. Permit lock starter systems. New players can spend their time learning game mechanics in a reasonably safe environment. Make it a good system with lots of ringed worlds for mining, exploration, RES and CZ. There should be no way to get a permit for this system. Should have a Black market, planet landings and decent outfitting to try all aspects of the game. Once a player leaves this system, they cannot return. Make sure nothing but small ships are available for sale in that system so experienced players cannot start a position to gank noobs in a Python or Conda. Missions should all be local to that system, obviously.
Just play in solo for the 1st week or so.

9. Galactic Bounty Board. The Top 10 (or 20, or 50) players and their bounties should be listed on a board accessible at all stations. This board will have the last station they were seen at, the game time, the game mode they were in (Open or Private, Solo players will not be listed for obvious reasons) and whether they are online or not. You could reorder the list to show who is closest to you at the time you checked. You want bounty hunting to discourage idiocy? Then give players the tools to find these people. Ant. Boot.
No too bothered about this really.

10. Hire NPC Wingmen. This may not be fundamentally easy, but would be nice to have a couple of Elite Eagles or even Vultures protecting my back when in a T-9 or cargo Conda on a high risk run or CG. Hire them for two, three or four hour contracts for either cash or a % of what you make, or both.

Feel free to add your own.
100% agree. One of the feature I would really like and being able to hire NPC wing mates too would be useful. Not too sure how easy it is as FDev have said that would need to add a whole NPC comms system to do this properly.

My Ideas:
1. Black Markets: Black Markets should be available in every station/outpost. They specialise in the buying and selling of band commodities (not stolen). There should be black market organisations that you can get rep and with each having their own specialisation. These will also give missions to smuggle goods or people to people and places. The higher your rep, the better the smuggling job you can get.

2. Fence: There should be a Fence contact in certian place where you can sell your stolen goods. Not every station will have a fence though (use the places that black markets are banned is where a Fence cannot go). A fence contact may give missions to acquire certain items from a certain ship/place (such as works of art or some other personal item). Again maybe have a rep system in place, the higher the rep the better the mission.

3. Security Contact: This is where you get all of your bounty hunting contracts from. These missions are to get specific targets that have a bounty, there should be a list from easy (beginners) to extremely tough (wing recommended).

4. Dodgy Contact: Not too sure what to call this fella. But this person is where you should get your assasination job from. I doubt that any official faction would actually advetrtise assassination jobs on there job board for everyone to see.

5. Wing Missions: Remove wing missions and make all missions shareable. The rewards are then shared (not duplicated). There is then a time bonus, the quicker it gets done, the bigger the bonus which is shared out equally.

6. Mission Wrinkles: These should be like mini-missions themselves (no re-directions). These would be in some ways seperate from the main mission you are on, but may have some connection. An example: You have just jumped into a system and enroute to a station when you get a mission crtitical alert saying: Hi Commander Max Factor, we have lost contact with one of our ships in your area, please could you investigate, here are the co-ordinates of its last know position (a nearby planet using the current USS system) and the transponder signal. You travel there, find the USS and drop down to find wreckage, you get another messsage to scan anything you can and try to pick up the black box for a reasonable amount of credits for your time and effort (dependent on the rank of the mission type). These could be different with pirate in the process of attacking or stealing from a frieghtor etc. There could be many variations. It could also be a way to get some of the rare materials too depending on the mission wrinkle. These mission wrinkle would be personal to you and would not involve your wing mates (they can always come along though) as the message is only sent to you. Your wing mates may get other mission wrinkles.

I have a load more other ideas, but these I think are the easist to include. The others would probably need a bit more work done to them.
 
Last edited:
Back
Top Bottom