Simple (And Easy) Changes To Make The Game Better

I like most of that list but I think while they sound simple several of them are less easy to implement than you might think, or have interesting and problematic balancing issues.
Anyway, yes, mostly with you.

Can I add:
1/ On the pre-jump system summary list the star type/scoopability (it fades out in the info panel).
2/ Find a way to provide basic services information about stations and installations in the HUd and/or on the nav menu (a show details option?).

I'm sure I can come up with a few more..
 
I like some of these (7 & 10 especially, regardless of difficulty) and it's good to see plenty of constructive posts at the moment. The fact so many disagree on what's 'useful' and what's not shows Elite is many things to many people.
 
I suppose that the PvP flag idea was at least better than the "invincibility toggle" that it usually is.
It won't stop those who don't give a darn, but it will identify them and a Galactic Bounty Board might dissuade a few when hunted continuously as a result.

Some may enjoy that part of game play. :)
 
Horrible. Terrible. Worst ideas ever. I would rather have the ability to snap my fingers and make everyone.., oh wait I'm thinking about someone else's thread I want to stomp down with extreme prejudice. These are actually pretty good ideas. Carry on.:D
 
10. Hire NPC Wingmen. This may not be fundamentally easy, but would be nice to have a couple of Elite Eagles or even Vultures protecting my back when in a T-9 or cargo Conda on a high risk run or CG. Hire them for two, three or four hour contracts for either cash or a % of what you make, or both.

Feel free to add your own.
I love this idea, you can give them orders the same way as you can with fighters. They dont need to have voices but i think it would be a nice touch, npc crew voices for example.
 
Here's a list of easily done changes that would improve game play immeasurably.

1. Ability to send ships ahead. Great to have a weekend of reduced engineering, but when you have twenty ships scattered all over, it takes a weekend of flying just to get them there. The ability to send them into the engineer system (and back again) would save a LOT of time.

2. Ability to see security state of the system you are presently in. You get an alert before you jump telling you if the system you are going to is HiSec, MedSec, LoSec or Anarchy, when jumping into a system, but there is no way to tell when in that system unless you go to GalMap. That should be on the HUD somewhere.

3. Run missions based on time spent in-game, not elapsed time. You start a two hour mission and the power goes out, or Internet goes down, or the wife calls you in a panic about something and you have to go. You log off, but the game keeps ticking down the time. Instead, the mission time should freeze until you log back in. There will need to be considerations for BGS tickover here, but that is weekly. If I log back on four hours later, I should be able to pick up where I left off. I suffer penalties when the time elapses and a lot of time it isn't my fault for being kicked offline.

4. NPC's need memories. If I shoot up Carlos Spicyweiner (Love that name BTW) and I encounter him within 30 days, he should remember our encounter and treat me accordingly. I may have shot up his T-6, but now he's in a Anaconda and mad.

5. Create a folder in the E: D game dir called MP3. Then add play, pause, stop, next / previous track buttons to the HUD and let players drop their own music into that directory to be controlled by the buttons. Better still, just add a music path in settings so we can designate our music folders to be played in game.



6. Add a PVP flag. Visible to all players, this can only be changed when on the pad. ON means you are open to other players attacking you. If they do so, there are no penalties to the attacking player unless the attackers PVP flag is set OFF. If it is, then they get a regular assault bounty (piracy as an example), become WANTED and get heavy death bounty plus notoriety if they kill the other player. Attack a player with PVP flag set OFF and incur heavy penalties / notoriety as described. If both players are are set ON, then no one gets punishment. Interdictions will still incur a fine.

7. Notoriety can only be improved by doing good deeds. It should also be visible to all players so we know who we are dealing with. No more time degradation. Do something idiotic and your notoriety stays at that level until you actively do something to improve it. You should need to do ten good things for every act of bad. This will identify the gankers very quickly and if they want to hide in the bushes with the rest of us after a string of idiocy, they really need to work at it. If that does not work then make it twenty good deeds to one bad and so on. Notoriety should be a reflection of that players in-game behavior to date with no decreases because of time.

8. Permit lock starter systems. New players can spend their time learning game mechanics in a reasonably safe environment. Make it a good system with lots of ringed worlds for mining, exploration, RES and CZ. There should be no way to get a permit for this system. Should have a Black market, planet landings and decent outfitting to try all aspects of the game. Once a player leaves this system, they cannot return. Make sure nothing but small ships are available for sale in that system so experienced players cannot start a position to gank noobs in a Python or Conda. Missions should all be local to that system, obviously.

9. Galactic Bounty Board. The Top 10 (or 20, or 50) players and their bounties should be listed on a board accessible at all stations. This board will have the last station they were seen at, the game time, the game mode they were in (Open or Private, Solo players will not be listed for obvious reasons) and whether they are online or not. You could reorder the list to show who is closest to you at the time you checked. You want bounty hunting to discourage idiocy? Then give players the tools to find these people. Ant. Boot.

10. Hire NPC Wingmen. This may not be fundamentally easy, but would be nice to have a couple of Elite Eagles or even Vultures protecting my back when in a T-9 or cargo Conda on a high risk run or CG. Hire them for two, three or four hour contracts for either cash or a % of what you make, or both.

Feel free to add your own.

+Rep

Great ideas!
 
To me this will just cause more issues such as: I sent my ship to colonia, now I have changed my mind, now I can't touch it or use it for a 2 weeks as it takes a week to get there and a week to get back. Leave it as is is my opinion.

lol - you can say that about any existing feature in the game... "oh, I really didn't want to buy this type 9 without a fuel scoop, but now I'm stuck and have to wait for the fuel rats. Bad FDEV! What a horrible design!"

You just can't design around people who can't make their minds up.
 
lol - you can say that about any existing feature in the game... "oh, I really didn't want to buy this type 9 without a fuel scoop, but now I'm stuck and have to wait for the fuel rats. Bad FDEV! What a horrible design!"

You just can't design around people who can't make their minds up.

True, but I see the current implementation as perfectly adequate so see no need to put dev time into something that isn't really needed in my view.
 
True, but I see the current implementation as perfectly adequate so see no need to put dev time into something that isn't really needed in my view.

And I respect your opinion.

Mine is it would be a nice qol feature, so here's another vote if they are considering adding it.

But if it was a choice of fixing the SRV crash on the XBOX or getting this feature, I'd say PLEASE fix the SRV crash bug! I miss having nearly 50% of the game available to my wing :-(
 
Here's a list of easily done changes that would improve game play immeasurably.

1. Ability to send ships ahead. Great to have a weekend of reduced engineering, but when you have twenty ships scattered all over, it takes a weekend of flying just to get them there. The ability to send them into the engineer system (and back again) would save a LOT of time.

2. Ability to see security state of the system you are presently in. You get an alert before you jump telling you if the system you are going to is HiSec, MedSec, LoSec or Anarchy, when jumping into a system, but there is no way to tell when in that system unless you go to GalMap. That should be on the HUD somewhere.

Agreed!

3. Run missions based on time spent in-game, not elapsed time. You start a two hour mission and the power goes out, or Internet goes down, or the wife calls you in a panic about something and you have to go. You log off, but the game keeps ticking down the time. Instead, the mission time should freeze until you log back in. There will need to be considerations for BGS tickover here, but that is weekly. If I log back on four hours later, I should be able to pick up where I left off. I suffer penalties when the time elapses and a lot of time it isn't my fault for being kicked offline.

That would allow for exploiting these missions manipulating the BGS, logging off when your impact on the system
has peaked and resuming the manipulation with ready to turn in missions next day.
So no.

4. NPC's need memories. If I shoot up Carlos Spicyweiner (Love that name BTW) and I encounter him within 30 days, he should remember our encounter and treat me accordingly. I may have shot up his T-6, but now he's in a Anaconda and mad.

5. Create a folder in the E: D game dir called MP3. Then add play, pause, stop, next / previous track buttons to the HUD and let players drop their own music into that directory to be controlled by the buttons. Better still, just add a music path in settings so we can designate our music folders to be played in game.

Absolutely, i currently use Voice Attack for Radio services.

6. Add a PVP flag. Visible to all players, this can only be changed when on the pad. ON means you are open to other players attacking you. If they do so, there are no penalties to the attacking player unless the attackers PVP flag is set OFF. If it is, then they get a regular assault bounty (piracy as an example), become WANTED and get heavy death bounty plus notoriety if they kill the other player. Attack a player with PVP flag set OFF and incur heavy penalties / notoriety as described. If both players are are set ON, then no one gets punishment. Interdictions will still incur a fine.

The only ever suggestion about PvP flagging I'd support.
No magical immunity to damage, just consensual or non-consensual.
However this is already in game: "report crimes against me" but could use some tweaking.

7. Notoriety can only be improved by doing good deeds. It should also be visible to all players so we know who we are dealing with. No more time degradation. Do something idiotic and your notoriety stays at that level until you actively do something to improve it. You should need to do ten good things for every act of bad. This will identify the gankers very quickly and if they want to hide in the bushes with the rest of us after a string of idiocy, they really need to work at it. If that does not work then make it twenty good deeds to one bad and so on. Notoriety should be a reflection of that players in-game behavior to date with no decreases because of time.

What you talk of is karma not notoriety, which should IMO be tied to the ship comitting the crimes.
Only an idiot would fly something into a murder spree he registered on his own license and name,
including a friendly "hello my name is inigo montoya, prepare to die".

Notoriety is of my testing workable and right in the current iteration.

8. Permit lock starter systems. New players can spend their time learning game mechanics in a reasonably safe environment. Make it a good system with lots of ringed worlds for mining, exploration, RES and CZ. There should be no way to get a permit for this system. Should have a Black market, planet landings and decent outfitting to try all aspects of the game. Once a player leaves this system, they cannot return. Make sure nothing but small ships are available for sale in that system so experienced players cannot start a position to gank noobs in a Python or Conda. Missions should all be local to that system, obviously.

I hate 4th wall permit locks, remove all of them, let us break the lock and incurr a hefty fine/bounty for violating the law,
i wanna see what is inside those locked systems and not wait on magic to make permits available.
Gimme black market starmaps and access codes!

9. Galactic Bounty Board. The Top 10 (or 20, or 50) players and their bounties should be listed on a board accessible at all stations. This board will have the last station they were seen at, the game time, the game mode they were in (Open or Private, Solo players will not be listed for obvious reasons) and whether they are online or not. You could reorder the list to show who is closest to you at the time you checked. You want bounty hunting to discourage idiocy? Then give players the tools to find these people. Ant. Boot.

Open only please, don't kill mah immershun.
But yes, as long as you didn't dock at a station you are friendly/allied with or at an anarchy i don't see
any reason hiding your presence for bounty hunters.

10. Hire NPC Wingmen. This may not be fundamentally easy, but would be nice to have a couple of Elite Eagles or even Vultures protecting my back when in a T-9 or cargo Conda on a high risk run or CG. Hire them for two, three or four hour contracts for either cash or a % of what you make, or both.

Feel free to add your own.

NPC Wingmen all the way:

11. Fix the over the top DEFENSES!

12. See my feedback and suggestion about missions: Make them more engaging and add sense to the RNG.

13. See black market suggestions, allow for player actions to generate timer based smuggling rings/black markets.

14. Limpet controller Bay module / Scanner bay module!!! We need those!
 
1. Give up on this iteration of Elite, it hasn't worked out, too much baked in nonsense, bite the bullet.

2. Open the game to modding.

3. <Do not make comments on employees and their jobs>

4. Take all the great suggestions (and ship skins) in the forum over the years, and any of the great ideas from the new modding community, and start applying them to the next Elite game.

5. Become heroes.

or

1. Go back to producing mobile games.

2. Fade into obscurity.

3. DB has to sell his gold-plated toilets.
 
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