I’m a regular forum user as many may know, and will also know that I say what I feel.
I have followed the development of Elite Dangerous since 2014, I am a Premium Beta backer with around 400 hours in the game (that includes play during the premium beta and gamma phases), 600,000,000+ credits and a large number of ships.
I have watched all the dev diaries (multiple times), those combined with such a promising start, really made me believe that ED was going to be an amazing and immersive space game - Possibly the best space game ever!
But over the years, I've seen the game develop, with some new questionable "features" being added:
(Not all of these were poor additions)
Power Play
Wings
Mining
Planetary Landing
SRV's
Ship Launched Fighters
CQC
Multicrew
Engineers
Thargoids
Mega Ships
etc.
For me, most of the features just felt like they were tacked on and didn’t really improve the core mechanics or immersion of the game. I won’t go into detail, I have many posts that explain my feelings about the“Features” of ED.
I will also refrain from going into detail about my thoughts on RNG mechanics and the repetitiveness that procedural generation creates, if I did, this post would be three times as long!
It's been well over a year now that I (and many others) have been constantly asking for core mechanics to be updated. Exploration has been the same point and click monotony since launch, trading hasn't had any love other than being reskinned into Passenger missions and the BGS is still as stale as it's always been.
I think it's got to the point where we need to start to manage our expectations of Elite Dangerous. The game has been out for over 4 years and hasn't really developed the way the dev diaries (or DDF) made out it would – If anything, it’s mostly combat pew-pew focused (Even though pretty much every ED poll ever done has shown that the majority of players are traders or explorers!)
Elite Dangerous is an indie title at heart, and doesn’t have the financial backing it needs to turn it into what most of us want it to be. ED was once 200 dev's strong, now I don’t believe it is even 1 quarter of that.
You can’t blame FDev for taking resources away from a 4 year old title that isn’t making large profits anymore and moving them to new IP's (Planet Coaster, Jurassic Park World).
Business is business, and it’s all about the profit margins at the end of the day.
For me, I think ED has already hit its peak, there may be some nice tweaks in Q4 this year to fill a few old cracks, but I think the game will plateau at the end of this year.
I don't think Space legs can ever happen now, as Sandro said, "dovetailing another game into the game" is no easy task, and I think it would cost too much money and take too much time to implement vs the returns.
So the TL; DR is basically, ED is an Indie game with limited resources, our opinions and desires for its future development should reflect on that fact.
If Roberts Space industries can’t make Star Citizen in 6 years with 187 million dollars, don’t expect FDev to make a fully immersive Milky-Way galaxy in 4 years with a fraction of that money.
I have followed the development of Elite Dangerous since 2014, I am a Premium Beta backer with around 400 hours in the game (that includes play during the premium beta and gamma phases), 600,000,000+ credits and a large number of ships.
I have watched all the dev diaries (multiple times), those combined with such a promising start, really made me believe that ED was going to be an amazing and immersive space game - Possibly the best space game ever!
But over the years, I've seen the game develop, with some new questionable "features" being added:
(Not all of these were poor additions)
Power Play
Wings
Mining
Planetary Landing
SRV's
Ship Launched Fighters
CQC
Multicrew
Engineers
Thargoids
Mega Ships
etc.
For me, most of the features just felt like they were tacked on and didn’t really improve the core mechanics or immersion of the game. I won’t go into detail, I have many posts that explain my feelings about the“Features” of ED.
I will also refrain from going into detail about my thoughts on RNG mechanics and the repetitiveness that procedural generation creates, if I did, this post would be three times as long!
It's been well over a year now that I (and many others) have been constantly asking for core mechanics to be updated. Exploration has been the same point and click monotony since launch, trading hasn't had any love other than being reskinned into Passenger missions and the BGS is still as stale as it's always been.
I think it's got to the point where we need to start to manage our expectations of Elite Dangerous. The game has been out for over 4 years and hasn't really developed the way the dev diaries (or DDF) made out it would – If anything, it’s mostly combat pew-pew focused (Even though pretty much every ED poll ever done has shown that the majority of players are traders or explorers!)
Elite Dangerous is an indie title at heart, and doesn’t have the financial backing it needs to turn it into what most of us want it to be. ED was once 200 dev's strong, now I don’t believe it is even 1 quarter of that.
You can’t blame FDev for taking resources away from a 4 year old title that isn’t making large profits anymore and moving them to new IP's (Planet Coaster, Jurassic Park World).
Business is business, and it’s all about the profit margins at the end of the day.
For me, I think ED has already hit its peak, there may be some nice tweaks in Q4 this year to fill a few old cracks, but I think the game will plateau at the end of this year.
I don't think Space legs can ever happen now, as Sandro said, "dovetailing another game into the game" is no easy task, and I think it would cost too much money and take too much time to implement vs the returns.
So the TL; DR is basically, ED is an Indie game with limited resources, our opinions and desires for its future development should reflect on that fact.
If Roberts Space industries can’t make Star Citizen in 6 years with 187 million dollars, don’t expect FDev to make a fully immersive Milky-Way galaxy in 4 years with a fraction of that money.
Last edited: