I generally agree with your view (don't be greedy) but there is little to be learned from a very quick death. More TTK means more time to see what's going on & learn from it situationally as the scenario plays out. Too much TTK leads to complacency I agree.
There's absolutely a balance to it, but those changes severely tilt the balance. If you submit to an interdiction, you have a short cooldown, and then you're out in 15-ish seconds. If those defense modules make TTK 30 seconds for a trading ship, now there is no risk.
The real problem here is that NPCs are no threat at all and allow traders to do their thing without actually having to learn how to survive. They're braindead, don't respond to actual piracy situations properly, don't have competent weapon loadouts, and don't subtarget. If NPCs would attack the way a player attacks, traders wouldn't die in open because they'd be ready.
It makes more sense if you consider solo/PG to be the beginner area and open to be the level 100 area. NPCs should prepare you for the end-game.
Last edited: