What is left?

They say that there is actually quite sophicated AI that they have been working on, each dinosaur reacts diferenntly. Believe me, he is blowing it out of proportion, I read the whole AMA

To be fair, the OP never said there was no AI, only a basic one which seems accurate considering that pack animals don't hunt together and herbivores only stand around together.
 
I can, they did not say there was no hearding, the only think they said was that Dinos do not sleep, which we figured since there was no rest bar. They also which you seem to have forgotton to mention in every post that they are worked hard on making the AI extremley different for each Dinosaur, Raptors will be smarter, quicker and more intelligent than others. You are reading what you want to see and ignoring the rest.

One could definitely say the same for you as well my friend.
 
They say that there is actually quite sophicated AI that they have been working on, each dinosaur reacts diferenntly. Believe me, he is blowing it out of proportion, I read the whole AMA
Dude what you read was PR speech. They say this but all the videos show the exact opposite.
 
I was hoping that really glitchy raptor fight was an old dev build but it seems this is actually what the game will be like, I am disappointed, I'd rather they spent less time making everything look pretty and focus more effort on getting the behaviours right, raptors not having the AI to pack hunt is a massive fail.
 
The current AMA just makes me think this is a $30 game.

No herding behavior? No pack hunting? Only one kill animation? No sleeping? Only 1 ride (2 including monorail). Repetitive, boring fights.

It's a $30 game. That AMA has killed my hype.

Aren't you the same guy who said there was only going to be 30 Dinosaurs in the game? LOL

Hey guys there is only going to be 30 Dinosaurs in the game. Oh wait there is actually 37, now 42. Oh now over 42. LOL
 
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Aren't you the same guy who said there was only going to be 30 Dinosaurs in the game? LOL

Hey guys there is only going to be 30 Dinosaurs in the game. Oh wait there is actually 37, now 42. Oh now over 42. LOL

28, he argued with me for 3 days over it.
 
28, he argued with me for 3 days over it.

They whined about the lack of Dinosaurs. Now they whine that we have too many and they all look the same. If I was Frontier I would just tell them to shove off. In a polite way of course.

Actually after seeing how the people here behave I can see why the World of Tanks development team spends their time trolling and insulting their player base. People in the Western world have become far too whiny and entitled and I hate having to use that word cause it has become a buzzword these days and is overused. People here and on Reddit expecting things that were never promised, unrealistic expectations and so on.
 
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They whined about the lack of Dinosaurs. Now they whine that we have too many and they all look the same. If I was Frontier I would just tell them to shove off. In a polite way of course.

I think by now I wouldn't be so polite,. I have been on a lot of forums and this group seems to be the most me, me ,me group.
 
Aren't you the same guy who said there was only going to be 30 Dinosaurs in the game? LOL

Hey guys there is only going to be 30 Dinosaurs in the game. Oh wait there is actually 37, now 42. Oh now over 42. LOL

Aren't you same guy who started a thread whining about the clouds?

And you say I complain. Lol.

So, I was wrong about Dino limit.

Everything else I've so far been correct about. Including Nublar been a sandbox and the game been about unlocking/preparing for that... Which you insulted me about.... Then wasn't man enough to apologize for when a day later, I wax confirmed to be correct.


I was right there would be no cosmetics.
I was right no terrain features would be added.
I was right that the march build was close to the finished version (other than new dinosaurs, new stats and some polish, it's pretty much identical)
I was right there are very limited attractions
I was right that fight animations were the finished product.

I actually never complained about herding behaviour though or raised it as an issue because it's something I thought so simple and obvious it would be in the game.
 
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Aren't you same guy who started a thread whining about the clouds?

And you say I complain. Lol.

So, I was wrong about Dino limit.

Everything else I've so far been correct about. Including Nublar been a sandbox and the game been about unlocking/preparing for that... Which you insulted me about.... Then wasn't man enough to apologize for when a day later, I wax confirmed to be correct.


I was right there would be no cosmetics.
I was right no terrain features would be added.
I was right that the march build was close to the finished version (other than new dinosaurs, new stats and some polish, it's pretty much identical)
I was right there are very limited attractions
I was right that fight animations were the finished product.

I actually never complained about herding behaviour though or raised it as an issue because it's something I thought so simple and obvious it would be in the game.

I never insulted you about it. I am not going to apologize for something I said on a forum. Be a man, suck it up and get over it.
 
Aren't you same guy who started a thread whining about the clouds?

And you say I complain. Lol.

So, I was wrong about Dino limit.

Everything else I've so far been correct about. Including Nublar been a sandbox and the game been about unlocking/preparing for that... Which you insulted me about.... Then wasn't man enough to apologize for when a day later, I wax confirmed to be correct.


I was right there would be no cosmetics.
I was right no terrain features would be added.
I was right that the march build was close to the finished version (other than new dinosaurs, new stats and some polish, it's pretty much identical)
I was right there are very limited attractions
I was right that fight animations were the finished product.

I actually never complained about herding behaviour though or raised it as an issue because it's something I thought so simple and obvious it would be in the game.

Don't pay attention to them man. It's getting pretty sad.

People are starting to realise that they are acting like the thought police and will jump on anyone who expresses an opinion about the game that is found to be somewhat negative.
 
This pretty much sums it up. Taken from Reddit. It explains the problem much better than I do.

so the problem that this game seems to face so far in my opinion is one facilitated by either lack of time or erronous design philosophy. Case in point: almost all the AI development work seems to have been taken up by the devs fleshing out fundamentally flawed, locked-in, anti-dynamic systems to imitate what in JP:OG was just simple modular behaviour.

Take the combat system for instance: in JWE whenever two dinosaurs decide that for whatever reason they must fight oneanother, the code initiates a locked-in fighting sequence that makes said dinosaurs invisible to all those around them as they repeat one or two repetitive fighting maneuveres from their respective spots.

This is in direct contrast to JP:OG's combat system which wasn't really a system at all. -- the dinosaurs where still fully accessible to those around them and freely navigated the environment whilst fighting. In fact many a times two dueling Tyrannosaurus of mine had their squabble interrupted by an overzealous Triceratops ramming one of them to the floor and bailing.

Now whilst JP:OG's fighting was superficially less impressive because the animation and model quality was sub-par, it was much more random, much more accessible to other in-game objects and much less repetitive for these same reasons. And because not every interaction was dictated by a system, JP:OG had lots of modular code functions that could be used interchangeably when coding new dynamic behaviours!

JWE seems to have made every move and interaction between species in the game limited to JP:OG's locked-in death duel animation paradigm. This makes each individual interaction look superior at first but when taken as a whole all fights begin to look like copy and pasted forgone conclusions.

And finally, what this has all done is facilitate that the individual dinosaur behaviour protocols are actually quite blatantly and dissapointingly underdeveloped outside of these systems. Dinosaurs can't fight out of a locked-in system. Dinosaurs can't herd out of a locked-in system. Dinosaurs can't eat guests or even feed outside the confines of a locked-in system. In fact, just about every meaningful interaction in the game, takes place within the confines of a heavily locked-in system.

So when Frontier finally arrived at making the AI hunt in a locked-in system -- what tf where they supposed to do? Outside of these systems dinosaurs have no dynamic fellow species recognition or synchronized moving code to draw from.
 
Aren't you same guy who started a thread whining about the clouds?

And you say I complain. Lol.

So, I was wrong about Dino limit.

Everything else I've so far been correct about. Including Nublar been a sandbox and the game been about unlocking/preparing for that... Which you insulted me about.... Then wasn't man enough to apologize for when a day later, I wax confirmed to be correct.


I was right there would be no cosmetics.
I was right no terrain features would be added.
I was right that the march build was close to the finished version (other than new dinosaurs, new stats and some polish, it's pretty much identical)
I was right there are very limited attractions
I was right that fight animations were the finished product.

I actually never complained about herding behaviour though or raised it as an issue because it's something I thought so simple and obvious it would be in the game.

Do you want a medal? most people knew there was no cosmetics, or terrain featuters, A lot has changed since March, Mainly a lot of the AI with guests and more fluid dinosaurs. We knew there was a few attractions too. Don't try to take credit for all that, most of us knew that a long time ago and that is why we are not getting up in a huff over all the announcements that are up now.
 
This pretty much sums it up. Taken from Reddit. It explains the problem much better than I do.

so the problem that this game seems to face so far in my opinion is one facilitated by either lack of time or erronous design philosophy. Case in point: almost all the AI development work seems to have been taken up by the devs fleshing out fundamentally flawed, locked-in, anti-dynamic systems to imitate what in JP:OG was just simple modular behaviour.

Take the combat system for instance: in JWE whenever two dinosaurs decide that for whatever reason they must fight oneanother, the code initiates a locked-in fighting sequence that makes said dinosaurs invisible to all those around them as they repeat one or two repetitive fighting maneuveres from their respective spots.

This is in direct contrast to JP:OG's combat system which wasn't really a system at all. -- the dinosaurs where still fully accessible to those around them and freely navigated the environment whilst fighting. In fact many a times two dueling Tyrannosaurus of mine had their squabble interrupted by an overzealous Triceratops ramming one of them to the floor and bailing.

Now whilst JP:OG's fighting was superficially less impressive because the animation and model quality was sub-par, it was much more random, much more accessible to other in-game objects and much less repetitive for these same reasons. And because not every interaction was dictated by a system, JP:OG had lots of modular code functions that could be used interchangeably when coding new dynamic behaviours!

JWE seems to have made every move and interaction between species in the game limited to JP:OG's locked-in death duel animation paradigm. This makes each individual interaction look superior at first but when taken as a whole all fights begin to look like copy and pasted forgone conclusions.

And finally, what this has all done is facilitate that the individual dinosaur behaviour protocols are actually quite blatantly and dissapointingly underdeveloped outside of these systems. Dinosaurs can't fight out of a locked-in system. Dinosaurs can't herd out of a locked-in system. Dinosaurs can't eat guests or even feed outside the confines of a locked-in system. In fact, just about every meaningful interaction in the game, takes place within the confines of a heavily locked-in system.

So when Frontier finally arrived at making the AI hunt in a locked-in system -- what tf where they supposed to do? Outside of these systems dinosaurs have no dynamic fellow species recognition or synchronized moving code to draw from.

I also think it seems to be suffering an identity crisis. It doesn't know whether it wants to be a management game, zoo sim, park builder.

It's become a weird mish-mash of all of these.
 
Do you want a medal? most people knew there was no cosmetics, or terrain featuters, A lot has changed since March, Mainly a lot of the AI with guests and more fluid dinosaurs. We knew there was a few attractions too. Don't try to take credit for all that, most of us knew that a long time ago and that is why we are not getting up in a huff over all the announcements that are up now.

Please don't start this stuff again, it disrupts everyone on the forum.
 
Do you want a medal? most people knew there was no cosmetics, or terrain featuters, A lot has changed since March, Mainly a lot of the AI with guests and more fluid dinosaurs. We knew there was a few attractions too. Don't try to take credit for all that, most of us knew that a long time ago and that is why we are not getting up in a huff over all the announcements that are up now.

Nope, when I raised those concerns I got the usual "it's a dev build" and "they'll add them before launch" and similar.

Turns out, I was right.

The changes since March have been minimal, like I said they would, because 3 months wasn't enough time to make the improvements needs.

Fact is. If your game is missing features that were included 15 years ago, then someone has dropped the ball.
 
Nope, when I raised those concerns I got the usual "it's a dev build" and "they'll add them before launch" and similar.

Turns out, I was right.

The changes since March have been minimal, like I said they would, because 3 months wasn't enough time to make the improvements needs.

Fact is. If your game is missing features that were included 15 years ago, then someone has dropped the ball.

Just so you know he has you on his ignore list so he won't see this reply
 
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