After playing our host game, after breaks, I have played several other games in the interim. I'm posting this here, because I'm sure it would be moved anyway. 
First thing I noticed: As I am a "spacegame" addict (not sim, not arcade), Elite's first person perspective, art, sound, etc are the tops. What the *other* games have is content, and story.
Workshops that focus on a single product tend to be better tuned to the fans. Not necessarily better games, but better feedback and response.
Elite is now only one of several lines that Frontier produces, and it shows. The passion is gone.
Additionally, other games have had years to work out their bugs. Here is the prime example:
EVE is fifteen years old, and it still has more players online at it's daily lows, I would say, than Elite has at it's max participation periods. The fans have waited through fifteen years of the game for things to get fixed, and content added. It crashes a lot less than elite. It's crafting and exploration systems are superior. It's mining pays off. It has a genuine risk/reward trade system that is player controlled. It has way better social connections. It has player agency. There are a bewildering number of play options, and ship/fittings to try.
But, players are entirely in a merciless, Darwinian struggle at all times. I was gatecamped (ganked), for no reason, today. No argument for Open can convince me that players would not do the same if Elite was open-only.
It's "hardcore". Your losses are very, very real in time, and money, both ingame, and out. I flew with insurance, and plenty of rebuy. It did not make up for having to find everything needed to make my ship again, as I only got cash, not the ship and it's fittings back. Sound like Engineering? Travel is deadly dull, and slow. Money rules all, as EVE is now a freemium, pay-to-win game (when your character dies, you need to rebuy all the implants, for example).
Elite is a far more humane experience, for all it's flaws. It's biggest flaw is the shared background. If someone could convince the Space Loaches to split the game, or put in a PvP flag, much of the frustration would ebb. It still needs content, but that fifteen year-old example has exactly what Elite needs (content, and stability). The second issue is the network architecture, and the server crashes. No, I do not have even a GED in networking, but Elite's servers crash a lot. This Sunday, for example.
Elite could take away every other space game's lunch, if Frontier was willing to spend the money and the time. It would be an "evergreen" product, generating cash flow.
The sad thing is, the lure of the freemium model might be the only thing that convinces Frontier to make those investments.
Must eat more comfort food, now.
First thing I noticed: As I am a "spacegame" addict (not sim, not arcade), Elite's first person perspective, art, sound, etc are the tops. What the *other* games have is content, and story.
Workshops that focus on a single product tend to be better tuned to the fans. Not necessarily better games, but better feedback and response.
Elite is now only one of several lines that Frontier produces, and it shows. The passion is gone.
Additionally, other games have had years to work out their bugs. Here is the prime example:
EVE is fifteen years old, and it still has more players online at it's daily lows, I would say, than Elite has at it's max participation periods. The fans have waited through fifteen years of the game for things to get fixed, and content added. It crashes a lot less than elite. It's crafting and exploration systems are superior. It's mining pays off. It has a genuine risk/reward trade system that is player controlled. It has way better social connections. It has player agency. There are a bewildering number of play options, and ship/fittings to try.
But, players are entirely in a merciless, Darwinian struggle at all times. I was gatecamped (ganked), for no reason, today. No argument for Open can convince me that players would not do the same if Elite was open-only.
It's "hardcore". Your losses are very, very real in time, and money, both ingame, and out. I flew with insurance, and plenty of rebuy. It did not make up for having to find everything needed to make my ship again, as I only got cash, not the ship and it's fittings back. Sound like Engineering? Travel is deadly dull, and slow. Money rules all, as EVE is now a freemium, pay-to-win game (when your character dies, you need to rebuy all the implants, for example).
Elite is a far more humane experience, for all it's flaws. It's biggest flaw is the shared background. If someone could convince the Space Loaches to split the game, or put in a PvP flag, much of the frustration would ebb. It still needs content, but that fifteen year-old example has exactly what Elite needs (content, and stability). The second issue is the network architecture, and the server crashes. No, I do not have even a GED in networking, but Elite's servers crash a lot. This Sunday, for example.
Elite could take away every other space game's lunch, if Frontier was willing to spend the money and the time. It would be an "evergreen" product, generating cash flow.
The sad thing is, the lure of the freemium model might be the only thing that convinces Frontier to make those investments.
Must eat more comfort food, now.