For all of the divisiveness of the forums, I often read fair and insightful comments among the criticisms and praise of the game.
I was just wondering, given the successes, challenges and shortcomings of Fdev’s approach so far, how players would conceive of an alternative. It’s not an invitation to criticise Elite per-se, but rather to use it for the sake of comparison, so please try to keep it constructive.
I’m stating the obvious, but its clear to me that ED’s most impressive achievement is also its greatest flaw, and that’s the sheer scale of the thing. Clearly, the only conceivable way of generating an accurate model of a galaxy is to use generative techniques, with all of the challenges in terms of game play, “uniformity” and the absence of hand-crafted content that this implies. Would you be willing to sacrifice that scale and degree of freedom for a more limited but carefully crafted world?
When it comes to user generated content such as base building and so on (the sandbox with no sand argument), what are the technical challenges of supporting that in an open and persistent world? Would a single player approach be better suited to the kind of game that you want to play?
I’m sure than many of you have ideas when it comes to your dream game, so I’d be interested in hearing them (the above just aims to start the discussion - all thoughts welcome). I’d particularly welcome the input of any amateur/pro developers out there.
I was just wondering, given the successes, challenges and shortcomings of Fdev’s approach so far, how players would conceive of an alternative. It’s not an invitation to criticise Elite per-se, but rather to use it for the sake of comparison, so please try to keep it constructive.
I’m stating the obvious, but its clear to me that ED’s most impressive achievement is also its greatest flaw, and that’s the sheer scale of the thing. Clearly, the only conceivable way of generating an accurate model of a galaxy is to use generative techniques, with all of the challenges in terms of game play, “uniformity” and the absence of hand-crafted content that this implies. Would you be willing to sacrifice that scale and degree of freedom for a more limited but carefully crafted world?
When it comes to user generated content such as base building and so on (the sandbox with no sand argument), what are the technical challenges of supporting that in an open and persistent world? Would a single player approach be better suited to the kind of game that you want to play?
I’m sure than many of you have ideas when it comes to your dream game, so I’d be interested in hearing them (the above just aims to start the discussion - all thoughts welcome). I’d particularly welcome the input of any amateur/pro developers out there.
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