Anti-aliasing

The current console generation (which is almost two years on the market now) is rendering to 2160p (and downsampling to 1080p if needed). So 2K is last-gen in 2018 and the new industry standard is 4K.


And it won't move much from there, because PC GPUs are now mostly used for mining "crypto currency", so PCs are stuck with what is left.

Depends on how you look at it.
Current console generation is 5 years and Sony has sold 74m copies of their PlayStation (MS sold around 35m Xbone). The Ps4 Pro is a fraction of that number and was released late 2016.
So the majority of people still play at 2k.
However, that will most likely change when the Ps5 is released. :)
 
Depends on how you look at it.
Current console generation is 5 years and Sony has sold 74m copies of their PlayStation (MS sold around 35m Xbone).
That is the last generation now. BTW: PS2 sold over 100m and lived until 2014, yet it was not current generation since 2006.

The Ps4 Pro is a fraction of that number and was released late 2016.
Microsoft released another one too. Technically these are current, despite the sales.

So the majority of people still play at 2k.
That's always the case, that people do not upgrade to the newest stuff immediately. Thing is: Just because the current generation is forward and backward compatible with the last one, doesn't mean that visuals won't degrade on the previous gen. In fact we already see frame rates taking a dive there, because of much more GPU power available on the lastest tech.

So while developers could explore AA to help five years old PS4, Xbone and PCs with GTX 750 Ti with image quality, I don't think this going to happen. Instead they will focus on 4K and cut enough LoD until their stuff barely runs on the 2K-only platforms - with AA most likely being disabled to help with performance.
 
In ED I have just enough surplus performance to get away with 1.5x SSAA + SMAA at the custom settings I prefer, which does a pretty good job removing jaggies. I do wish we had more AA modes available though. SSAA despite being available for almost everything, one way or another, and producing some of the best results IQ wise, is generally a pretty poor trade off, performance wise.

Well, 1 pixel lines don't work anymore in a scenario where 1 pixel is too small to be visible (4K and up).

You can easily see a 1 pixel line on even a small 4k display, if the contrast between that line and the rest of the scene great enough.
 
Back
Top Bottom