Elder Scrolls 6

Judging by new Fallout title, all these new games their new engine (finally).

No, I think Fallout 76 is still on their Creation engine, the same engine they've been using since Skyrim. I'm pretty sure it will be their last game on it though, and that both Starfield and ES6 will be on the new "next gen" engine.
 

Deleted member 110222

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Is Akavir the pseudo-Japan country they always allude to, thats not on the same continent?

Yes, that's the one.

Why do I think it might be Akavir? Simple. Skyrim.

We had dragons in TESV... And do you know what Akavir translates to?

“Dragon Land”
 
I've been an ES fan forever but I didn't go as far as ES online.... hopefully this is the sign of good thing to come OP.
 
Do not mention it's name...

There are only five elder scrolls games. Only. Five.

ESO is a good game, as far as MMO go. It's just not Skyrim online, how most people imagined it to be. It still has some decent stories to tell, especially for an MMO.

P.S. There are more than five TES games though, even not counting ESO ;)
 
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ESO is a good game, as far as MMO go. It's just not Skyrim online, how most people imagined it to be. It still has some decent stories to tell, especially for an MMO.

P.S. There are more than five TES games though, even not counting ESO ;)

I believe that ESO might be a good MMO.

But the reasons why Elder Scrolls games are masterpieces that I can play for several thousands of hours, many years after they have been released, are completely incompatible with being an online multiplayer (to me at least).
 
I believe that ESO might be a good MMO.

But the reasons why Elder Scrolls games are masterpieces that I can play for several thousands of hours, many years after they have been released, are completely incompatible with being an online multiplayer (to me at least).

You could do that with ESO :) It's got ton of content. Also, you could solo almost all ESO if you'd wanted to. It was slightly catered to a typical TES crowd in that respect. Obviously it's still an MMO, and with it comes typical pros and cons of such genre.
One thing it kept intact is rich lore and beautiful world. In this regard it's still very much good old TES.
 
To be honest, I just played Morrowind (liked it a lot), Oblivion (absolutely loved it) and Skyrim (daydreamed about it for weeks), plus respective DLCs. :D

TBH you're not missing on much. While early TES games were decent for their time, as usual about old school anything they are idealized a great deal simply for the sake of nostalgia. They really nailed it starting from Morrowind.
 
To be honest, I just played Morrowind (liked it a lot), Oblivion (absolutely loved it) and Skyrim (daydreamed about it for weeks), plus respective DLCs. :D

Then... Don't go back. It'd be rough if you started with Morrowind, to say the least. Morrowind is the first game where they really nailed it all together.

Imho, Arena was a worse Ultima Underworld (bland grid-based dungeons, non-existent puzzle, no dialogue to speak of) but with a cool procgen tech that made towns huge and super cool to visit. A big letdown was the absolute pointlessness of outdoors environments. You could wander for ever outside of towns and dungeons, but it would simply be procgen environment with very very little interesting stuff, like not even any large-ish ruins or small dungeons to explore, just a house here and there if you got lucky and terrible loot. Already, it had the Bethesda trademark of taxing the current pc gen.

Daggerfall was a massive improvement with proper 3d environment and still the massive sprawling cities, except this time on a full massive landmass. Still the only game I can remember that does a proper job at city scaling. Also, massive freedom in character build with completely over the top abilities and weaknesses. You could, like, be a pseudo-vampire taking damage from the Sun and Holy places yet absorb magic. The spellmaker was also hilariously freeform. Still a messy engine though, and the procgen dungeons were a nightmare to navigate until you played it enough that you knew all the building blocks. An incredible game, but still let down by the clunky hybrid 2d/3d engine and its performance issues. The dialogue/story was again pretty much missing but this time there was so much procgen stuff with 2934723 guilds that it was actually working out in an ED kind-of-way. Oh, and just like Arena, the outdoors were again a missed opportunity.

Battlespire was a weird low-budget outgrowth, set in a single handcrafted dungeon. Complete commercial failure as without the travel, environment, guilds, etc, it wasn't exactly the best bits of the previous games. That said, the dungeon crawling was much much better than in Daggerfall's procgen dungeons. Still a bit of an empty experience.

Redguard was then an 3rd person adventure-action-rpg. Never played it, and to be fair, it looks awkward. It was the early era of 3d character models and boy does it show...

Funnily enough, Morrowind's development started at the same time as Battlespire and Redguard...
 
Except for that one that took place all over the entire Empire, every Elder Scrolls game has taken place in a different province. We've already been to High Rock, Hammerfell, Skyrim, Cyrodiil, and Morrowind, so if they're going to continue as they have been doing, those locations are out.

That would leave Summerset Isle, Valenwood, Elsweyr, and Black Marsh. Akavir at a very outside chance.
 

Goose4291

Banned
Except for that one that took place all over the entire Empire, every Elder Scrolls game has taken place in a different province. We've already been to High Rock, Hammerfell, Skyrim, Cyrodiil, and Morrowind, so if they're going to continue as they have been doing, those locations are out.

That would leave Summerset Isle, Valenwood, Elsweyr, and Black Marsh. Akavir at a very outside chance.

Elsweyr could be interesting.. but dont they have moving cities there?
 

Deleted member 110222

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Maybe it's the whole of Tamriel... :)

That would be awesome.

What I look forward to seeing is how they top dragons. This is a big reason for my Akavir theory. I point to the tiger-dragon people.
 
That would be awesome.

What I look forward to seeing is how they top dragons. This is a big reason for my Akavir theory. I point to the tiger-dragon people.

Indeed it would. I guess the biggest difficulty for Bethesda wouldn't be creating such a large game area, but to fill all of it with content.
 

Deleted member 110222

D
Indeed it would. I guess the biggest difficulty for Bethesda wouldn't be creating such a large game area, but to fill all of it with content.

Let's also hope for a couple Blackreach & Forgotten Vale moments.

I wish I could wipe my memory of those.
 
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