Looks like ED is safe from competition until at least 2020

I'd prefer more competition.
It tends to be a good thing for us consumers, whereas a lack of competition only has advantages for the company.
The more the better, let them have to fight for our attention (and money) and potentially end up with better games in the process.
In the end i don't really care which developer's name and logo is printed on the box, i just want to play great games.
 
All those beautifully detailed SC ship interiors don't do much good when you're constantly falling out of your ship due to clipping bugs.

I'm not actually bothered by those bugs right now because at this point the current alpha build is still far too unstable and the network code issues absolutely kill the fps rate. I'm completely staying away from testing the game until I can upgrade my rig and that is not likely to happen for at least another year. I was waiting for the gaming laptops with 1080 GPUs to drop in price a little but now that the next generation NVIDIAs are being released soon I might as well wait for the new 1180 GPUs to hit the gaming rigs. Likely that is realistically at least a year away and probably closer to 2 years which means I'm going to keep using my 5 year old system and it is nowhere near adequate to play SC alpha properly.
 
Last edited:
Elite is further protected by the system depth that most other developers would turn away from, probably what people call the "learning curve".

That's not necessarily all good... eg: Steamlining/removing some of EDs various elements (Modules types/Engineering/Magic side effects) could actually improve some of the game. eg: Make combat more balanced and less random.
 
Well, Star Citizen gave me an unintended incentive to play. The game glitched out and gave -- GAVE -- me a an Aegis Reclaimer I in no way earned or paid for. I can summon it, I can enter it, I can fly it, I can haul cargo in it, and I did nothing to earn it.

Fun watching the knobs swarm around it in Port Olisar. People seem determined to steal it, though seeing as I didn't earn it I don't really care.

If Chris Roberts turns out to be a visionary instead of a loon, SC is gonna be cool. And no, it won't kill Elite, even if it succeeds on every level; they're different games and different experiences, and I think there is enough room in the market for both. SC won't stop me from playing ED.

Starfield? Until we hear it's something other than Skyrim in space, I'm not interested. Isn't that called Mass Effect?

I agree that Star Citizen won't kill Elite for all the reasons you said, but additionally the ridiculous minimum requirements lock out huge chunks of potential players. Players who can in contrast play Elite quite comfortably.
 
So No Man's Sky isn't competition?

With it's thousand or so players (at peak)?

Anyways, don't forget we also have X4 coming soon too given that the X series was heavily influenced by Elite I'd say that is more likely the competition to look for.

I'll play both...
 
Last edited:
Always nice to see people's dreams resurrected and embedded in games that we know nothing about or are mired in development hell. :) Even if a large AAA company decided to produce 'Elite but better' at this morning's board meeting (which seems to be what most complainants of Elite might like to see), it's still going to be 5 more or years away from release at bare minimum. But let's face it, none of them are likely to attempt to better what Frontier are trying because it's not in their 'Triple A DNA' to do so.
 
Really looking forward to X4 from egosoft; they appear to be still single-player focused, non of this 'must be a MMO at all cost malarky'.

If X4 is any good then I may jump ship to that, as it will be a single-player game with all the things I can't have here ( npc crew, building my own factories,capturing ships, commaning a huge space fleet etc.)

Only thing it lacks is 1-1 universe and I can always do exploring in ED if they finally make it good ( not much hope, but lets see ).
 
Last edited:
Not that it makes much difference at that price but I feel duty bound to point out that this gets you ALL the ships, not just one. Good discussion on this weeks Guard Frequency podcast about this.

But 27k, on a game that has already basically milked all its backers dry and still isn't showing signs of actually coming out as a full or even minimally viable product...

Wow.

Not the fully patched version :D

True, I don't think they've managed to push a "clean one" out of the door yet. That said, even X-Rebirth is almost good enough for release now ha ha...
 
Last edited:
One thing is for sure, we don't have a good space game yet.

Using this one as the quote, but really, that applies to all the comments all over the place about "oh, if only there was another game".

There are tons of space games, and if none of them is good according to your taste, then it's not the games, it's you. This idea that ED and SC are somehow the only games in town in the entire genre and that somehow they're the saviours of a genre that died decades before them would be funny if it was a meme, but it's sadly too often written seriously.

Not sure it's complete, and that's only covering pc games, but here's a list for what it's worth:
https://en.wikipedia.org/wiki/List_of_space_flight_simulator_games

Some are old, some are new, some are in early access, some are upcoming, some are bad, some are ok, some are good, and some are regularly hailed amongst the finest pieces of gaming ever.

Sure, the dream space game of your dreams doesn't exist, and it won't ever exist apart from in your dreams (and believe me, I also dream, dream big, it's often called Elite 4 in those dreams, and ED crushed a lot of my hopes for the franchise). But if you don't enjoy a single game from the list above, then you're certainly not a fan of the genre. You're a fan of dreaming.

Personally, I'm having lots of fun with Rogue System, Kerbal Space Program and Everspace right now. While not currently playing it, I've spent a fair few enjoyable hundred of hours in ED, and I'm sure the craving will come back at some point. I'd have tried No Man's Sky were it not so costly as the game mechanics seem unlikely to keep me interested for too long. Before that I tried but couldn't really get into X3 and Evochron, so I was JJFFE'ing some Frontier First Encounters instead and going further back I went through X-Wing Alliance again, which is holding up decently as long as you fix the fonts (well, maybe the GoG version takes care of it automatically now) as well as the "Gemini Gold" remake of Privateer in the Vega Strike engine. Oh, for a while I folled around with the demo preview of a Battlestar Galactica fan game (Beyond the Red Line or something? Was entertaining but didn't follow it up, I assume it got canned on the basis of copyright infringement somewhere).

Not everyone will like everything, and we'll all have various degrees of appreciation for various games, but it's terribly unfair on the hundreds of developers and associated staff that have come up with all those games for decades to say that not a single one is good or that ED/SC are (will be) somehow the only games worth anyone's time.

tl;dr: this often appearing idea that there are "no space games" or "no good space games" is, imho, wrong and says more about its author than the genre.
 
Last edited:
Back
Top Bottom