Mind blown, you can play without the stupid missions?

Well, that's completely changed my opinion of the game.

Background:
- JPOG fan.
- Frontiers objectively poor offering for the deluxe edition.
- All the marketing playthoughts from best in slot down being the exact same canned experience.
- All the narration apart from Jeff Goldblum being from irritating character stereotypes and following the new school jurassic park lore so very uninspiring.

I was happy to wait. Then i just saw this video from one of the planet coaster content creators:

[video=youtube;_KRZKz13V7s]https://www.youtube.com/watch?v=_KRZKz13V7s[/video]

This is someone playing it like a real human, or closer to the jpog park building experience. Mind blown. How good is this! Doing stuff in your own order, and placing buildings not where frontier supervising staff tell you to completely changes how it turns out. This feels like the 'dream game' ive been imagining from the past few months. The marketing playthroughs were certainly not!

As soon as im done with surviving mars going to instabuy. Thanks not again frontier marketing!

EDIT: Sure accepting them to get the unlocks is totally fine, but this guy completely doesn't focus on them for what hes doing.
 
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Um, not that you're totally wrong and yes things could have probably been better but the devs did say in a number of pre-release interviews that if you didn't want to play the missions you didn't have to. You could just go into the parks and ignore the story and missions completely and just make the park

It's one of the reasons they gave for not going full JPOG style sandbox esque type stuff. Because essentially every island is kind of it's own sandbox in a way in that you don't have to follow any directions if you don't want to

I get the impression a lot of people missed that though, it definitely should have been pushed more
 
Well, that's completely changed my opinion of the game.

Background:
- JPOG fan.
- Frontiers objectively poor offering for the deluxe edition.
- All the marketing playthoughts from best in slot down being the exact same canned experience.
- All the narration apart from Jeff Goldblum being from irritating character stereotypes and following the new school jurassic park lore so very uninspiring.

I was happy to wait. Then i just saw this video from one of the planet coaster content creators:



This is someone playing it like a real human, or closer to the jpog park building experience. Mind blown. How good is this! Doing stuff in your own order, and placing buildings not where frontier supervising staff tell you to completely changes how it turns out. This feels like the 'dream game' ive been imagining from the past few months. The marketing playthroughs were certainly not!

As soon as im done with surviving mars going to instabuy. Thanks not again frontier marketing!

EDIT: Sure accepting them to get the unlocks is totally fine, but this guy completely doesn't focus on them for what hes doing.


That was... pretty much how I expected it to go from the start. I mean the bulldozer tool is right there on the sidebar in all the gameplay videos. The missions serve as a tutorial and an unlock method, but once you've gone through, you're free to do as you please. Hell, you're free to just ignore them entirely if you'd rather. In theory, as soon as you place your first creation lab, you could tear the whole damn park down, lab and all, and rebuild from scratch. (This would be unwise, of course, until you've made some money.)
 
I get the impression a lot of people missed that though, it definitely should have been pushed more

Yeah i remember that, but it was lost in the huge wash of gameplay videos that were pretty much doing the same thing, the linear missions. I think the other thing that threw me off was the sandbox island associated with isla nublar.. good double take to do it to everything.
 
The apparent sheep mentality of some gamers continually surprises me – think of that what you like. Not a judgment of you either by the way, OP.

I'm still on the first island well on my way to 5 stars with everything I can have unlocked and 100-percented dinos.

Play the game your way. It's more fun that way. :)

Cheers.
 
The apparent sheep mentality of some gamers continually surprises me – think of that what you like. Not a judgment of you either by the way, OP.

I'm still on the first island well on my way to 5 stars with everything I can have unlocked and 100-percented dinos.

Play the game your way. It's more fun that way. :)

Cheers.

Nice. Glad you're having a great time with it. I think the post was inspired by how differently the game comes across when being played rather than followed, i was happily surprised. The organic park building was what i was after all along.

Yes, just the small issue of surving mars addiction, that target of 2 billion i set in elite in case of nerfs (they did turn off quince, yet i found robigo from exploration so its mine!) and that psvr is currently on sale over e3, and i haven't tried elite with vr yet. Loaded weekend.
 
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Question: Does ignoring the mission too often would lead to sabotage from the 3 departments? I'm afraid this could be happening if we don't give enough attention to the mission.

Also, are these mission randomly generated (infinitely doable)? I ask because there is the option to request a contract, so that might be the case. I'm still a bit confused about the mission / contract mechanics.
 
Question: Does ignoring the mission too often would lead to sabotage from the 3 departments? I'm afraid this could be happening if we don't give enough attention to the mission.

Also, are these mission randomly generated (infinitely doable)? I ask because there is the option to request a contract, so that might be the case. I'm still a bit confused about the mission / contract mechanics.

You'll find a note about whether any of the departments are likely to sabotage you in the department information screens somewhere (not too hard to find I think). As far as I can tell,your rep with a.n. other department doesn't go down if you do other missions, it just won't go up if you ignore their specific missions. I'm not 100% of course, not sure any of us know perfectly how it works yet but I'm going on the basis that sabs happen if any one department gets way ahead of the others. Also making it my habit to try to inlcude an anti-shut down module in the powerplant slots as safety measure.

If it does happen it's a bit of a pain sure but as long as you're handy with the ranger jeep, send them to reboot and it won't be down long, open your visitor shelters while you wait if you like. The power alerts are pretty clear imo and I doubt you'll miss a power drop if you're paying attention, though I don't think JWE is a game you can play away from your keyboard, if it's open I think you're better to be there.
 
Just keep them all positive (rank in the tank) and balanced enough and they seem to play ball well enough. I've cancelled and declined a lot of missions, mostly just because it isn't practical or even possible to do them staying on the first island for as long as I have, and I've had no real ill effect from it.

Do too many missions for a particular division, and it'll push down your rep with the others. There are some missions here and there that only add rep, so try and do those, if you can.

Hope that helps.
 
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It does help. I've seen some other department mission negatively affecting the other departments. But there are also some mission that seem to unlock stuff, while some contract don't. More research needed on my end to fully understand all of it.
 
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