Modes Today's unpopular post

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Deleted member 110222

D
Am I the only one bothered by the whole "switch to Solo before entering CG" meta?

I mean I know it's a perfectly valid option as per the GM, but that doesn't mean I'm not allowed to be bothered by it.

Why don't more people offer practical advice on how to survive a CG in Open, instead of copy-pasting "Go to Solo"? I mean yeah, it means more armour & shields for less cargo, but...

Isn't that why we have such modules like hull reinforcements?

A Type-6 can easily fit two C5 racks, C4 shield. That leaves four slots for defensive modules. That's two HRP, an MRP & an SCB.

And you still get 64 tonnes of cargo. That isn't useless.
 
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If the AI posed a threat, people would learn to defend their ships and stop with the whole no shield solo mode meta play.

But as the game is sold for 7 and up, they keep the AI neutered.
It should be linked to our ranks, so those doing the meta play would get a shock as they rank up fast.
 
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Hey, i’ve got a job & family so I can’t jump into every thread with advice.

(Though I am admittedly watching the football whilst donating blood on works time at the moment)

Some people don’t want to do it in Open either and fair play to them.
 
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Deleted member 110222

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I mean this post comes from my PvPiracy.

Most of those Type-6 owners are bad. I know that's a pretty harsh comment, but their ships have zero defensive ability. I focus on Type-6 Transporters because they're very common and generally contain valuable cargo, enough in one load to satisfy my demands.

I put just as much time into understanding the Type-6 as I do the Cobra Mk III as a result. Know the enemy and all that.

Because of this time spent building and tweaking the flying brick, I can assure you that it's an incredibly tough ship. I mean, stupid tough. Yet it can still carry a massive load for the price. It's also got decent zero-g flight performance to boot.

A little light engineering amplifies the toughness massively.

So going back to my "customers"? The mistake that 8/10 of them make, is tiny shields, not enough armour, no point defence to counter my hatch breakers.

You know I think I might go publish a thread in Ships, detailing how I would equip & fly a Type-6 for Open CG.
 
<shrug> Time spent building is less time spent earning. One of the modes designs is to allow newer players someplace to go where they can succeed and try to move up the vertical progression...as per Mr. Braben.

Also, engineering is time intensive...and many people are not going to keep the Type 6...it's a pass through ship to the larger ships...so really, why bother?
 
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Deleted member 110222

D
<shrug> Time spent building is less time spent earning. One of the modes designs is to allow newer players someplace to go where they can succeed and try to move up the vertical progression...as per Mr. Braben.

Also, engineering is time intensive...and many people are not going to keep the Type 6...it's a pass through ship to the larger ships...so really, why bother?

Medium pad operation, fantastic jump range, small ship handling, cheap to maintain, wide canopy if that's important to you... List goes on.

But there is a lot of reason to keep, maintain and engineer a Type-6, if only the individual looks beyond the trading meta of MOAR cargo.
 
Medium pad operation, fantastic jump range, small ship handling, cheap to maintain, wide canopy if that's important to you... List goes on.

But there is a lot of reason to keep, maintain and engineer a Type-6, if only the individual looks beyond the trading meta of MOAR cargo.

Or buy a Python, it really does put the T6 to shame in militarized trading but it comes with a hard hit on the wallet.
 

Deleted member 110222

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Same as it ever was...

Another, "I need more victims for my entertainment" thread.

Has it occured to you that the advice I offer to traders would, assuming advice adoption, make things harder for me as a pirate, and easier for the trader?

Or does it bother you that the flying cargo rack build isn't viable for friendly competition... That I might be better than you at building ships?

I literally said in my OP that Solo is valid. However, I'm also an advocate of the alternative option: Become a better CMDR and succeed against active competition.
 
Medium pad operation, fantastic jump range, small ship handling, cheap to maintain, wide canopy if that's important to you... List goes on.

But there is a lot of reason to keep, maintain and engineer a Type-6, if only the individual looks beyond the trading meta of MOAR cargo.

But...but..it's all about profits. As a trader, you're interest in slowing me down is not aligned with my interest to gain higher profits. Pretty simple.

Who cares about 'active competition'? The only thing a trader cares about is turnaround time. You are a hindrance to that game...best to be avoided.
 
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Has it occured to you that the advice I offer to traders would, assuming advice adoption, make things harder for me as a pirate, and easier for the trader?

Or does it bother you that the flying cargo rack build isn't viable for friendly competition... That I might be better than you at building ships?

I literally said in my OP that Solo is valid. However, I'm also an advocate of the alternative option: Become a better CMDR and succeed against active competition.

Your definition of 'better'. Not necessarily anyone else's definition.
 
Here's one of the best descriptions of what you are describing (and why it doesn't matter):

Again, you miss the point of a PvE player. It's not about the 'rewards'.

A PvE player has a completely different mindset to that of a PvP player, so trying to force mixing is doomed to failure.

Some people simply do not want to play with PvP players. Period.

Frontier has to decide which group they wish to cater towards, and stop trying to please everyone - Either Elite is a PvP game, or it's not. Stop dithering about. (And if it's 'both' then give an open-PvE mode and stop abusing the goodwill of Mobius [the player] to maintain a PvE group for them! :rolleyes: )
 
If the AI posed a threat, people would learn to defend their ships and stop with the whole no shield solo mode meta play.

But as the game is sold for 7 and up, they keep the AI neutered.
It should be linked to our ranks, so those doing the meta play would get a shock as they rank up fast.

This.

Having even 1 in 10 NPC pilots pose 50% of the threat a good human pilot does (but without giving them 100% accuracy with engineered railguns), and half the problems with the game would be solved.
 

Deleted member 110222

D
But...but..it's all about profits. As a trader, you're interest in slowing me down is not aligned with my interest to gain higher profits. Pretty simple.

Who cares about 'active competition'? The only thing a trader cares about is turnaround time. You are a hindrance to that game...best to be avoided.

Which is something wrong, that I should be avoided. No matter, there's a good chance that PowerPlay is going Open-only. No more avoiding me there... And in PowerPlay, I shoot to kill.
 

Deleted member 110222

D
Your definition of 'better'. Not necessarily anyone else's definition.

When your flying cargo rack shoots down my armoured & shielded Cobra Mk III fighter-trader, I'll agree with you.
 
This.

Having even 1 in 10 NPC pilots pose 50% of the threat a good human pilot does (but without giving them 100% accuracy with engineered railguns), and half the problems with the game would be solved.

Many of the game's problems would be solved with the elimination of multi-player. Of course those who enjoy MMO games would not agree, but that does not make my comment any less valid than yours. And equally as constructive. ;)
 
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