New Things in Pleiades Sector IR-W D1-55

This week's Eagle Eye findings:

EE1: mel 22 sector hh v d2 37 ab 1 a
* HIP 17403 - crashed scout on A 4 A confirmed
* Assinda - Hennepin Prospect confirmed
EE2: pleiades sector dq y c4 6 a
* 12 Trianguli Taylor Keep INRA base confirmed
* Col 70 Sector FY-N c21-3 :eek:
EE3: wregoe ra w c15 18 a 1 a
* HIP 59382 Mayes Chemical Plant - INRA confirmed
* Kambila - Gurney Oasis confirmed
EE4: same as 1
EE5: same as 2
EE6: same as 3

So Kambila and Assinda are targets, and the Thargoids are active in the Col 70 permit lock region - yeeha!
 
So have they found all the INRA bases and how did you know they are in Col 70 ?The TL was pointing this way ?

Yes, and the TL gives a signal that points to a system.

The TL gives 3 distances from 3 reference points, which allows you to work out which system is at the intersection - in this case the distance from the Col 70 reference point was zero ;)
 
A threat 8 NHSS in Assinda spawned on my way to Hennepin Prospect. In a spirit of enthusiastic optimism I popped in for a look in my very engineered Chieftain. Things did not go optimally, but at least it was quick.
 
Yes, and the TL gives a signal that points to a system.

The TL gives 3 distances from 3 reference points, which allows you to work out which system is at the intersection - in this case the distance from the Col 70 reference point was zero ;)
Col 70 FY-N c12-3? It's been a long time since I've heard that system mentioned... a long time indeed.
 
Yes, and the TL gives a signal that points to a system.

The TL gives 3 distances from 3 reference points, which allows you to work out which system is at the intersection - in this case the distance from the Col 70 reference point was zero ;)

Some of the new content in Beyond 3.0 part 2 has small human settlements covered in a green mist with a Thargoid flying above. I am now starting to wonder if they will be in Col 70 systems and we are soon going to get the option to get a Col 70 regional permit.
 
Some of the new content in Beyond 3.0 part 2 has small human settlements covered in a green mist with a Thargoid flying above. I am now starting to wonder if they will be in Col 70 systems and we are soon going to get the option to get a Col 70 regional permit.

That would be an interesting development, although I'm pretty sure the bases in the trailer are the INRA bases. Given the Thargoids have been targeting them each week, it would make sense for something to finally happen at them. Although that does raise questions on why they would attack the bases given they are no longer in use or occupied, unless the Thargoids think otherwise.
 
Col 70 FY-N c12-3? It's been a long time since I've heard that system mentioned... a long time indeed.

Ah, one of my favourite topics! ;)

fXzECZm.jpg
 
Aegis Megaship Flight Plans are up - they're off to Assinda and Nauni, so people can search the systems with AW < 40 Ly from these systems tomorrow to find the new targets. Or just wait for the Eagle Eye decodes - hopefully these are the last since 3.1 is out the next week ;) Doesn't look the the Thargies are going anywhere near Sol, so I guess we ... won ??
 
Last edited:
Assinda was attacked - starport on fire.

All Eagle Eye so far have the message "no new signal detected thargoid activity unknown initiate protocol xeno 55"

Blast it, I was defending the wrong system.

Mind you, I'm Blaming Virgin Media as they've communication infrastructure hasn't allowed me to fly me ship for 2 days!
 
Last edited:
Please tell me which manual have you checked?

I think he was trying to make a joke in his post.

I recently got really into Thargoid scout hunting. Is there a good alternative to the 2 incursion systems of the eagle eye system?

I need my thargoid scout mass murder fix! :(
 
  • Like (+1)
Reactions: ilo
Back
Top Bottom