Just a reminder to please be respectful. Agree or disagree with OP's points, but don't do personal attacks.
Was there a personal attack? Dang I missed it.
Just a reminder to please be respectful. Agree or disagree with OP's points, but don't do personal attacks.
Not bad points in general but while people haven't bragged about combat they have bragged about just visiting the sights. Sure it is limited at the moment but that's just for the moment.No matter how hard you try PvE is just not going to match PvP in terms of epicness and memorability. Does anybody still come on these forums and talk about their amazing experience in the combat scenarios?
Was there a personal attack? Dang I missed it.
Do we really need another PvE Centric MMOG?
I'm sort of interested to know how one PvP battle differs from another? The fact that it's player generated will make not the slightest bit of difference. PvP is always about shooting, how can you make it any different?
The point is that people are different. What can be an exciting, absorbing, roller-coaster ride for some may be tedious and dreary for others.
I'm sort of interested to know how one PvP battle differs from another? The fact that it's player generated will make not the slightest bit of difference. PvP is always about shooting, how can you make it any different?
I do need it since there's like....none? Eve's zerg-festing gank-fest spreadsheet is populated simply because there's no alternative and it's PvE is non-existant basically.(...)
So goes my 2c worth.
-- Rells
-- Founder of Agony Unleashed in Eve Online
IYet when someone advocates a PvP world the G word gets chucked about and it's all talk about how they just like to shoot down innocent traders to make up for their sad existence in real life.
.... DB doesn't want that happen either, that's why he affirmed his opinion that ED is a coop game first, and a PvP game last, again in the GamesCon interview... many humans just can't handle a competitive environment where they are anonymous and can not held responsible for their actions, apparently.
I was excited to encounter Elite Dangerous for the first time a couple of weeks ago and I watched endless trailers and game play videos. I was psyched to learn about a game that could be sandbox oriented, massive, and intriguing. unfortunately the specter of PvE started rearing its head. And as I looked more and more it looked like elite was making the same mistakes as other games have, all over again.
PvP flags have never worked. They didn't work in Ultima Online, Everquest, Neocron, Anarchy online. PvP arenas have never worked. They didn't work in World of Warcraft or any of the other games that have tried....
Player interaction will be constrained, as human interaction is constrained in the real world, through law and punishment... I don't quite understand where the problem is there? I'm not talking about the people that want to play solo, they can do so anyhow, but my guess would be that most players will start to play in open mode, and will stay there if the experience is desirable.Some of the PvE crowd are in danger of throwing the baby out with the bath water by seeking to avoid any possibility of player attack, they advocate little, or highly constrained player interaction.
I was excited to encounter Elite Dangerous for the first time a couple of weeks ago and I watched endless trailers and game play videos. I was psyched to learn about a game that could be sandbox oriented, massive, and intriguing. unfortunately the specter of PvE started rearing its head. And as I looked more and more it looked like elite was making the same mistakes as other games have, all over again.
PvP flags have never worked. They didn't work in Ultima Online, Everquest, Neocron, Anarchy online. PvP arenas have never worked. They didn't work in World of Warcraft or any of the other games that have tried.
In fact if the game is not built up from the ground up with consideration of PvP then the game will not be a good pvp game. Eve Online (before it went tame) was just such a game built up from the ground up for PvP and as such a group of 15 2 week old newbies could take out a 3 year old player in more expensive equipment. By contrast in World of Warcraft and dozens of other games if the opponent was 5 levels higher you could mass a thousand friends and they still would have no ability to take out the player 5 levels higher. Games built for PvE are tuned to PvE and not to PvP.
Furthermore, PvE is a tough road to go down. The developers are always in a race to write more content but players are industious and resourceful. The uber sword of death is invented, meant to exist in only one or two players and 6 months down the line the uber sword of death is owned by everyone and another uber sword of uber death has replaced it. Change sword out with spell, ship, weapon or whatnot and the same story repeats over and over again. PvE is a churn and burn and players burn it much faster than anyone can churn it out. What is more, anoter PvE game will be competing with World of Warcraft and a dozen other PvE games. It will be far behind the curve. Sure it will be twitch style flying combat but really it will be just another set of quests, missions, grinding.
Contrast this with the early years of Eve Online. From its launch until EO went down the PvE road, content was generated by players. There was intrigue, political conflict, border wars, piracy, blockades, caravans, massive battles, espionage and so on. The players generate the contents, not the game company. The more industrious the players are, the better and the more volumes the content becomes. Instead of giving players quests and uber swords of death the company should create means for players to create missions and they should create more tools for the players to shape the galaxy, not write dialog or epic monster encounters that will be, in 2 months, beaten and old news.
Elite Dangerous has the capability of doing something new or being yet another PvE MMOG. Instead of trying to tap a saturated market, it could tap a market of disaffected players who have roamed looking for the real sandbox.
If Elite Dangerous is just another PvE MMOG I won't be interested. Sure I am not the only one in the world but people enter space and its vastness to be challenged, not to collect another 10 beetle carapaces or mine for another 10kg of titanium ore. People are looking for the sandbox, not the rewash. There are thousands like me, craving the sandbox.
So goes my 2c worth.
-- Rells
-- Founder of Agony Unleashed in Eve Online
... Still I don't like certain points like being able to switch from multi to solo play back and forth just to avoid pvp and make gameplay easier, I see it as abusing game mechanics to make it easier.
Indeed... the whole debate is basically grounded in different viewpoints (doh). ED is a neither a pure PvE game, nor is it a PvP game... it's the simulation of a living, breathing universe, populated by PC's and NPCs, and BOTH of those are generating content for players to experience.This is only because you are giving PvP more importance than it has. There is no over-riding competitive element in ED. If a player doesn't want to engage with other players today (for whatever reason) she can enjoy the game in Solo Online. If she does then she plays in the All group. 'Avoiding PvP' likely has nothing to do with it and exists only in the mind of the dedicated PvP player.