Can we get back to the car crash telly of watching the "game" please. I feel like the community bashing commentary doesn't do anyone any good...
Can we get back to the car crash telly of watching the "game" please. I feel like the community bashing commentary doesn't do anyone any good...
Can we get back to the car crash telly of watching the "game" please. I feel like the community bashing commentary doesn't do anyone any good...
Or, to put it a different way from milligna, I rather think Cobra believes that’s already happened.
Yeah, pretty much. For some it is not a matter of trying to "save" the money already possibly wasted by backers. That would be a mess, and probably would have to involve authorities. It is rather about raising awareness of the huge risk and minimizing further money to be wasted. I.e. if you firmly believed Theranos or Enron or Madoff funds were a scam, before they got exposed, would you just step out of the way and allow people to further invest in that money pit? You would? Ok, then what about if it was friends, relatives? There is imho a huge hole in regulation and control of crowdfunding that CR is fully exploiting sinedie. Some think raising awareness is important for that hole to be filled.
Well, I wouldn't just yell 'ENRON IS A FRAUD' day after day, week after week, month after month to the same six dudes who already agreed years ago. If people want to 'warn others', this is really not the place for it. You kinda have to warn people who, I dont know, dont yet agree with ya.![]()
Sure. How about this vid, it shows the mining in 3.2. It works and is somewhat skill-based (with difficulty dependent on the material being mined). Maybe not revolutionary, but it is the inclusion of an actual gameplay mechanic that generally speaking works. To compare, it seems to be a small step up from the basic mining mechanic in NMS/ED, though with less modules involved compared with the more comprehensive ED system. The SC implementation does seem a few steps below the proposed new mining system of ED coming Q4. All in all not super exciting, not super terrible: a nice step forward.
Unfortunately, this vid also shows that the flight model is still very weird. When he starts moving around the rock the acceleration/deceleration is still very much reminiscent of 'no clip mode', without any indication there is any kind of mass/gravity influencing the flight model. It doesnt really compare with flying a massive T9 in a ring, which to me is somewhat essential to get that 'space mining' vibe.
As with all of CIG's feature mechanics though (and as I've said before, I don't have a particular issue with it as far as it goes), this is "mining tier 0.0" - according to Twerk, as with so many things in the game, it's going to get so much better "soon".
I disagree that a thread about Star Citizen is not the place for it. The discussions about the actual gameplay offered by the demo are as fundamental to this discussion as anything else happening around its development, especially given the game is not released yet and backers money is at risk. Every day. And pretty much every day there are news about it worth to discuss, it seems.
I intentionally left that out of my assessment, as I am unaware of any concrete changes/improvements that have been detailed, shown and given a solid release window. So I'm judging it 'as is', which is decent mechanic IMHO.
Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided. There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play.
Fine, but then it isn't about 'warning others'. Either you want to warn others, in which case you go to places where these others actually post such as reddit or spectrum, or you just want to 'discuss' it here. But you cant have both.![]()
It's going to put the idea to rest, that "crowd" is a viable method to fund video game development. While in reality it's nothing more than a repeat of crowd funded oil drilling:I personally are more concerned with the implications this could have on crowdfunding should Star Citizen go down the drain.
Like it or not, but all that money wasted on "crowd funding" is lost for real developers with real products. There isn't a limitless supply, some great games have never been made, because crowd funding helped redirecting these millions to clever marketing pros with no idea about game design.True some Kickstarters are pure scams, but it did give us a lot of games that would never had seen the light of day otherwise.
Here's Tony Z's take on it
He starts off OK...
...but then gets a bit lost in the thrill of crewin' up and blowin' up asteroids.
Anyway, to each their own - I've never done any mining in ED, and I highly doubt I will be in SC either.
Why do you imagine so?The problem with mining IMO in both games (Elite being used because its currently properly up and running) is that harvesting materials in game for false economies simply doesnt give anyone an incentive to do it, beyond credits (which are easier to acquire in other methods).
If you had economies impacted by the delivery of raw materials affecting production of tradeable goods, you'd see a lot more folk doing it IMO.
The problem with mining IMO in both games (Elite being used because its currently properly up and running) is that harvesting materials in game for false economies simply doesnt give anyone an incentive to do it, beyond credits (which are easier to acquire in other methods).
If you had economies impacted by the delivery of raw materials affecting production of tradeable goods, you'd see a lot more folk doing it IMO.
Why do you imagine so?
In the end what you get is credits - why do people have this conviction it makes a magical difference who you sell it to? Go to interface A or B exchange goods for cash.
Because if it takes me (handwavium made up timings) 40 minutes to mine 30k of credit profit that I can do in one A-B trading run, and there are no extra benefit of doing this, why (as an atypical player) would I choose the former?
Note; I'm not talking about proper player economies a la eve etc.
What Im saying is that if for example harvesting and delivering raw materials to a station had additional benefits (such as increasing availability of tradeable goods), the BGS and long term goal type players would be more.inclined to do it.
I'm not sure I'm following your reasoning - wouldn't adding "additional benefits" presuppose having a proper player-impacted economy running in the background (a la Eve or possibly ED, I rarely do any trading in ED so can't really comment on the mechanics of the economy in that game)?