Modes So Open is the most popular mode according to FDEV

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Oh the edge! I can't handle it.

BTW you are wrong.

For clarity, this is not about skill, but rather what is and isn't allowed.

And guess what? I am allowed to attack you "for no reason".

Don't confuse challenge adverse with the inability to rise to a challenge.

That's the problem with text. It doesn't convey sarcasm well, even if you include a ;)

In all seriousness, though, I think there is a world of difference between knowing that PvP might happen if I log into Open (which is no guarantee, given that it's the default login mode), and "consenting to any and all forms of PvP." I log into Open in the hopes of getting some forms game play that are different from NPC interactions. Sometimes, that may include some forms of PvP, but certainly not all. The ships I usually fly in Open are the types of ships that almost always allow me to control the terms of an encounter.

For example, when I arrived at the current CG system, there was a FDL at the primary. Upon arrival, I immediately fly directly away from the star and then out of the planetary plane, while they head towards the Oracle. My first thought is, "They're here for the bounty hunting CG," but I have them selected (being the only player in system besides me) and I'm keeping one eye on them. Which is why I noticed when they started maneuvering to get behind me.

Unfortunately for them, by the time they even got close to my six, I was three seconds away from performing my braking maneuvers, and ten seconds away from dropping into the station instance (I nailed the approach), so they essentially chased me for nothing. If they had communicated with me at all, I would've throttled back to allow them time to get into position, and then gone into a far more interesting evasive mode, because by doing so, they'd moved from my mental category of ganker to PvPer, and that makes them interesting to play with... even if I get destroyed in the process.
 

Deleted member 110222

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That's the problem with text. It doesn't convey sarcasm well, even if you include a ;)

In all seriousness, though, I think there is a world of difference between knowing that PvP might happen if I log into Open (which is no guarantee, given that it's the default login mode), and "consenting to any and all forms of PvP." I log into Open in the hopes of getting some forms game play that are different from NPC interactions. Sometimes, that may include some forms of PvP, but certainly not all. The ships I usually fly in Open are the types of ships that almost always allow me to control the terms of an encounter.

For example, when I arrived at the current CG system, there was a FDL at the primary. Upon arrival, I immediately fly directly away from the star and then out of the planetary plane, while they head towards the Oracle. My first thought is, "They're here for the bounty hunting CG," but I have them selected (being the only player in system besides me) and I'm keeping one eye on them. Which is why I noticed when they started maneuvering to get behind me.

Unfortunately for them, by the time they even got close to my six, I was three seconds away from performing my braking maneuvers, and ten seconds away from dropping into the station instance (I nailed the approach), so they essentially chased me for nothing. If they had communicated with me at all, I would've throttled back to allow them time to get into position, and then gone into a far more interesting evasive mode, because by doing so, they'd moved from my mental category of ganker to PvPer, and that makes them interesting to play with... even if I get destroyed in the process.

So I have to ask your permission. Got it.

Oh no, sorry, that isn't how RoE in Open works.
 
It has been very clearly stated by many people on this forum that we shouldn't cater to the minority.

No, never saw anyone use that argument, which doesn't mean nobody has....


That being the case, I assume everyone would now support making most features Open only and really push this main mode forwards?

Why would 'most features' have to be made Open only?
Your reasoning makes no sense whatsoever.
PvE gameplay mechanics are still the most essential ones, even for those in Open. PvE mechanics can be used in any mode just fine.

I am for pushing Open forward, but this can be done best by turning it into a separate game altogether.
I'd be willing to pay full price for a solo only ED version myself.
That way we can finally have an Elite game not castrated by multiplayer/pvp demands.

We could have a solid story campaign, without having to feel like other people are experiencing story related stuff instead of us.
We could have much more interesting 'unbalanced weapons' like powerful missiles and torps.
We might have npc escorts and wingmates. We might have a full solid npc crew system, without having to worry about unbalancing PvP.
Powerplay could have easily been integrated in general gameplay and could have been developed into one of the core foundations for the mission system. It would then be able to offer a mechanic for personal narrative and roleplaying
In a a solo game FDev can concentrate much more on building the actual ED universe.
We might even mod the game.
In general balancing the game will be much less of a problem

I strongly believe that PvP/multiplayer is holding Elite back. It prevents ED becoming the epic spacesim it should be, instead of being a shallow cod in space.
 
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No, never saw anyone use that argument, which doesn't mean nobody has....




Why would 'most features' have to be made Open only?
Your reasoning makes no sense whatsoever.
PvE gameplay mechanics are still the most essential ones, even for those in Open. PvE mechanics can be used in any mode just fine.

I am for pushing Open forward, but this can be done best by turning it into a separate game altogether.
I'd be willing to pay full price for a solo only ED version myself.
That way we can finally have an Elite game not castrated by multiplayer/pvp demands.

We could have a solid story campaign, without having to feel like other people are experiencing story related stuff instead of us.
We could have much more interesting 'unbalanced weapons' like powerful missiles and torps.
We might have npc escorts and wingmates. We might have a full solid npc crew system, without having to worry about unbalancing PvP.
Powerplay could have easily been integrated in general gameplay and could have been developed into one of the core foundations for the mission system. It would then be able to offer a mechanic for personal narrative and roleplaying
In a a solo game FDev can concentrate much more on building the actual ED universe.
We might even mod the game.
In general balancing the game will be much less of a problem

I strongly believe that PvP/multiplayer is holding Elite back. It prevents ED becoming the epic spacesim it should be, instead of being a shallow cod in space.

ED would never work in a single player only game, it would simply become another Tachyon, or dare i say it Freelancer (rip), annnd, did anyone mention that the sim's heavy reliance on RnG would also cook things badly, the concept is fine, the dynamics for gameplay are ever expandable, so why change it to limit play ability, that would close off the game to the masses, and just make it impossible to finance.
It has to make money guys, or else it fails, end of line!
 

Deleted member 110222

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I'm sorry to say but I missed this post at the time it was posted, so I'm a tad late in response to it.
But it is actually wrong.

While for the most part I agree that playing open mode is giving consent to PvP.
Not everyone understands this and the game does not make it clear.
At no point from buying the game to loading open does it explain that you consent to PvP.
And as open mode is the top option in the menu, some folks just click it by default.

We've even seen this on the forums when people come one to complain about being shot at, because they didn't know/understand that open mode is the main PvP mode.

Which is why I've said before, when someone clicks open, the game should have a pop up warning box explaining that by using open mode, you consent to PvP.


So yes, I agree with the basis of your point, however in practice it does not currently work the way it should. As people can play open and not know they are consenting to PvP

A dialogue would be most welcome.

Its lack of presence does not, however, excuse players in Open from being legitimate targets for other players.

There is no rule saying I can't intercept that cargo ship.
 
A dialogue would be most welcome.

Its lack of presence does not, however, excuse players in Open from being legitimate targets for other players.

There is no rule saying I can't intercept that cargo ship.

Oh I'm fully on your side, clicking open means you accept what "could" happen - be it nice or nasty.

But I'm well aware from reading these forums that not everyone actually knows or understands the game they bought.
And as in most games the word "Play" is the top option, some folks look at the menu and just assume as open is the top option, that it's the default for the game.
They click it without actually knowing that this game is a PvP open sandbox.

I used to ask people when they posted their crying threads about being killed, why they didn't go into a PG or play Solo until they were used to the game.
You'd be amazed at how many people don't understand you can play in Solo / PG "with the same character" and they are not different games or different save slots.

So in principle I wholeheartedly agree, clicking open is consent.
We do have to understand the fact however, some people are lazy and didn't read up on the game.
And some people are just plain dumb.

So not everyone in open is giving consent, some are there by mistake or ignorance.
 
disaster-girl.jpg
 
ED would never work in a single player only game, it would simply become another Tachyon, or dare i say it Freelancer (rip), annnd, did anyone mention that the sim's heavy reliance on RnG would also cook things badly, the concept is fine, the dynamics for gameplay are ever expandable, so why change it to limit play ability, that would close off the game to the masses, and just make it impossible to finance.
It has to make money guys, or else it fails, end of line!

I disagree.
I think it would work very well as a single player game, if it had the features I described and more.
But at this stage the point is moot. The ship has sailed.

It would have worked if FDev had first developed a solid single player experience with all mechanics in place and complete, and had then on top of that had added multiplayer at a later stage and released that construct separately as a PvP/multiplayer and group multiplayer experience. FDev might have sold that multiplayer construct separately to those who wanted it.
For single player the galaxy only needs to suggest to the player that it is dynamic locally in the area where the player is active. I believe this more limited dynamic could have easily been achieved off line, which is what many backers wanted.

For some the multiplayer/pvp addition at a later stage would have been the icing on the cake and the mere fact that it would have been build using a much more complete foundation would have made it even more attractive. I think the multiplayer/pvp crowd would have been willing to pay extra for it without thinking twice.
And those, like me, who don't care one bit for multiplayer could simply have ignored its existence completely.

We would never have had to have these time wasting and mostly ugly solo vs pvp/multiplayer discussions.
Each version could have had its own balancing and specific features etc. etc. without being negatively influence by other modes. Everybody happy.
 
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So I have to ask your permission. Got it.

Oh no, sorry, that isn't how RoE in Open works.

It is if you want encounters with players that are hopefully both fun and challenging. If that’s not your thing, feel free to continue doing what your doing. Open is what it is because of the players who are in it. Given how often we hear calls for neutering other modes besides Open, sonthat players stop “hiding in Solo,” it seems that I’m not alone in the perception that Open is practically deserted.

So I have to ask your permission. Got it.

Oh no, sorry, that isn't how RoE in Open works.

It is if you want encounters with players that are hopefully both fun and challenging. If that’s not your thing, feel free to continue doing what your doing. Open is what it is because of the players who are in it. Given how often we hear calls for neutering other modes besides Open, sonthat players stop “hiding in Solo,” it seems that I’m not alone in the perception that Open is practically deserted.
 

Deleted member 110222

D
Oh I'm fully on your side, clicking open means you accept what "could" happen - be it nice or nasty.

But I'm well aware from reading these forums that not everyone actually knows or understands the game they bought.
And as in most games the word "Play" is the top option, some folks look at the menu and just assume as open is the top option, that it's the default for the game.
They click it without actually knowing that this game is a PvP open sandbox.

I used to ask people when they posted their crying threads about being killed, why they didn't go into a PG or play Solo until they were used to the game.
You'd be amazed at how many people don't understand you can play in Solo / PG "with the same character" and they are not different games or different save slots.

So in principle I wholeheartedly agree, clicking open is consent.
We do have to understand the fact however, some people are lazy and didn't read up on the game.
And some people are just plain dumb.

So not everyone in open is giving consent, some are there by mistake or ignorance.

That's their problem for not doing research. You can't expect me to know who has & hasn't read the rules.


And as I'm breaking no rules, I don't need to know.
 

Deleted member 110222

D
It is if you want encounters with players that are hopefully both fun and challenging. If that’s not your thing, feel free to continue doing what your doing. Open is what it is because of the players who are in it. Given how often we hear calls for neutering other modes besides Open, sonthat players stop “hiding in Solo,” it seems that I’m not alone in the perception that Open is practically deserted.



It is if you want encounters with players that are hopefully both fun and challenging. If that’s not your thing, feel free to continue doing what your doing. Open is what it is because of the players who are in it. Given how often we hear calls for neutering other modes besides Open, sonthat players stop “hiding in Solo,” it seems that I’m not alone in the perception that Open is practically deserted.

Wrong. Random PvP can be very challenging. When it isn't it's because one party is in a flying cargo rack... That is to say, it's their fault for using bad gear.
 
Wrong. Random PvP can be very challenging. When it isn't it's because one party is in a flying cargo rack... That is to say, it's their fault for using bad gear.

Oh I completely agree here. Climbing cliffs without gear can be challenging too.

I don't see very many people doing it, though.
 
90's KId,

It's not looking so good for you and your purposes. Sandro plays the pipe and you keep following it, loving the tune...but missing the lyrics....just like so many in the past!


715-pjd-cvL.jpg
 
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No, no, no, no. PvP is minority, no PvP anymore. Only PvE

"It has been very clearly stated by many people on this forum that we shouldn't cater to the minority."

You made your bed. Now lay in it. :)

Then bye bye powerplay and bye bye BGS fella. theough they use PvE elements, the act and nature of them make them both PvP game practices. Noone likes hearing it. But thats just how it is.
 
In fact personally i dont see an issue with pusing everyone into open at all. Odds are you'd be attacked less doing PvE related activities just based on the volume of avalible targets in the airspace. IE: All those who played PG/Solo. PvP isnt this massive issue like some butthurt fools make it out to be. Its not hard to escape griefers really, for goodness sake i can do it in a shiledless hauler so people really have no excuse. Let the dev team push wha they see fit a little more, after all they can see the metrics, we can only speculate. Let them give us all a reason to jump into open together and noone will complain.

And just as a sidenote, in the long term, more PvP or indeed more realistically flown AI ships would increase the collective skill level of the player base meaning that the complaining about PvP and "greifing" would drop off aswell, then maybe we can debate the actual issues in game rather than who gets blown up by who, because at the end of the day it would be better to have a more playable game, and the constant division of one side blaming the other for software issues doesnt get anything done really does it.
 
In fact personally i dont see an issue with pusing everyone into open at all. Odds are you'd be attacked less doing PvE related activities just based on the volume of avalible targets in the airspace. IE: All those who played PG/Solo. PvP isnt this massive issue like some butthurt fools make it out to be. Its not hard to escape griefers really, for goodness sake i can do it in a shiledless hauler so people really have no excuse. Let the dev team push wha they see fit a little more, after all they can see the metrics, we can only speculate. Let them give us all a reason to jump into open together and noone will complain.

Why push people into open who do not want that. Many people just don't want multiplayer/pvp of any kind.
If you want to play Open then do so, but don't try to dictate what others should do.
Let people choose freely what they want instead of trying to force them.
ED already is built for that and there is no reason not to keep it that way.

And just as a sidenote, in the long term, more PvP or indeed more realistically flown AI ships would increase the collective skill level of the player base meaning that the complaining about PvP and "greifing" would drop off aswell, then maybe we can debate the actual issues in game rather than who gets blown up by who, because at the end of the day it would be better to have a more playable game, and the constant division of one side blaming the other for software issues doesnt get anything done really does it.

Many cmdrs do not play the game as a combat game. Not every game has to be about combat all the time.
Again... let people choose how they want to play.
 
The statement 'the most popular mode is open' is a little broad and needs quantifying. While I have no doubt this is true as a statistic does the same hold true for CG's, engineers and other player hotspots.
 
Im not proposing stopping people playing how they like, but when it comes down to using the private or solo modes to affect people who are willing to play in open its gotta change, if open is the most popular mode then it makes sense to stick the BGS/PP elements in open only. Then to INCENTIVISE using open play for those activities. At the end of the day, Elite is a multiplayer game, Not a solo game with multiplayer elements, but a Multiplayer game, with solo elements. It should be treated as such.

When i say incentivise i dont mean just in terms of combat, but any activity in open play, Risk V Reward if you will.
 
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