How many people choose VR over 30+ inch displays?

A subjective poll and sanity check.. was just wondering how many players who have a larger display (eg 27+ inches) that would consciously choose the VR experience over the panels..

Considering all the pro's and cons so far.. its warming up to only using vr for exploration / mucking about, and a panel for everything else that involves more than basic mechanical activity.

The cons im running into so far are:

- The overall blurriness causes fatigue (my 1060 is enough to run vr smoothly at some config, is it enough for clear text and geometry definition?)
- Lack of keyboard / website support.
- Overall image degredation?

Perhaps another question is, does having a 1080ti or similar overcome the inherent issues in the vr headset, or is it what it is?

Maybe with a smaller monitor, there's less of a precedent to overcome for vr and its compelling, but with elite on a 30 inch panel like i'm using it sets a pretty high bar that doesn't feel exactly cleared.

Its also cute how external scale finally feels right with vr, but internal cockpit scale is completely off in exchange.

Is it just me, lol?
 
I pick vr over my 32" monitor.
As well as my 65" 4k tv or my 100" projection setup.

Is it perfect no.
Does it require a beast of a machine. Yes.
No I wouldn't recommend VR if all you have is a 1060.

Then again a 1060 isn't meant for more than 1080p gaming.
 
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I bought an Oculus last year during the summer sale and up to that point I’d been playing on a 50” screen - ED hasn’t been started in flatscreen mode since. Yes, there is a loss of clarity (a bit like going back to gaming on a CRT TV) but as another Cmdr has said on these forums - it’s the difference between looking at a picture of your cockpit and actually sitting in your spaceship.

I also have a GTX 1060 and I didn’t have to fiddle with my settings much, I’m still running mostly High settings. I can quite happily read all text in the game without having to lean in towards the displays. For external website use, Oculus has virtual windows you can place in the game, but I’ve not used these myself so I’m not sure if there’s a performance cost.
 
A subjective poll and sanity check.. was just wondering how many players who have a larger display (eg 27+ inches) that would consciously choose the VR experience over the panels..

Considering all the pro's and cons so far.. its warming up to only using vr for exploration / mucking about, and a panel for everything else that involves more than basic mechanical activity.

The cons im running into so far are:

- The overall blurriness causes fatigue (my 1060 is enough to run vr smoothly at some config, is it enough for clear text and geometry definition?)
- Lack of keyboard / website support.
- Overall image degredation?

Perhaps another question is, does having a 1080ti or similar overcome the inherent issues in the vr headset, or is it what it is?

Maybe with a smaller monitor, there's less of a precedent to overcome for vr and its compelling, but with elite on a 30 inch panel like i'm using it sets a pretty high bar that doesn't feel exactly cleared.

Its also cute how external scale finally feels right with vr, but internal cockpit scale is completely off in exchange.

Is it just me, lol?

If the cockpit scale off then your IPD is probably set wrong. I have a 32” monitor but wouldn’t dream of using it for ED or any similar title. Mind you, ED has become utterly boring so I hardly ever play it. DCS though, wow! You never forget your first carrier landing in the F-18 in VR.
 
Thanks for your replies. Sounds like there's still something i'm missing so will keep that in mind and keep tweaking.

A 1060 is fine for 2650x1600 all games which is what im running as the alternative. I doubted it it would be okay for vr, and it seems that way. I can definitely achieve vr acceptable fps at some configuration, but its at a terrible cost to iq compared to full fat. I tried to today and came to the conclusion that's completely against the wallpaper maker intent of elite and i didn't like it.

But i've never turned down a pcmr tweaking challenge ever so one more go im sure. I just had to check because it really is bad :) Disclaimer: I've used nvidia 3d vision before.. so the stereoscopic 3d effect isn't new, its only the head tracking.
 
Haven't seriously flown without VR since the day I bought an Oculus (and I didn't have a 1080ti at that point!)

I occasionally load it up on the monitor just to see how pretty something looks and take a few pictures, but that only reminds me of how small everything looks outside VR!
 
OP, I've not used a standard display for gaming since my DK1 arrived all those years ago (before that even as I used other HMDs). It wouldn't matter if the display were 30" or 300", 3D vision or plain old 2D - VR is just a way more immersive way to play any game. For me 2D gaming is dead, it no longer holds my attention and I find that I can no longer 'connect' with such content like i used to, the sense of removal from the experience is just too great.

If you are more in to making wallpapers than virtually flying space ships then I guess that is up to you. Immersion vs eye candy - immersion wins everytime for me.
 
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At the risk of sounding like a male genital, I've got both a 65" 4k screen on my desk and an oculus rift... And to answer the question 99% of the time I play in VR.
 
27" Curved screen running on a 970 here, I hate playing Elite on it after getting my Rift, far prefer VR for sure even with having to turn most stuff down. It's been too warm for much VR recently so I've just not played instead.
 
Perhaps another question is, does having a 1080ti or similar overcome the inherent issues in the vr headset, or is it what it is?

Nope, the inherent flaws with VR are still present even with more powerful hardware. I'd choose a good quality display over VR anyday. VR is a nice gimmick, but no way good enough at this point to be a replacement for a monitor in my opinion.
 
A 1080ti doesn't cure the low panel resolution or fov.

Nothing can, and no, supersampling isn't a magic cure for anything.
But being able to crank certain settings like shadows and FX really help with the immersion in my opinion.

Also it's not just GPU.
Upgrading from am i7 4790k to a ddr4 i7 8700k was almost as big of an upgrade as going from a 980ti to a 1080ti.
And I was on the i7 4790k & 1080ti combo for a year before making the move.

With the new CPU I experience far fewer cases of ASW reprojection, and the artefacting I was seeing from the reprojection is far less pronounced with the new CPU and chipset.

With the old the entire world could become a garbled blurry mess when it kicked In, with the new it's barely perceptible in extreme cases.
In addition to only triggering in edge cases, mostly stemming from poorer streamlining in the software.

It boils a bit down to having a wonderful, pin sharp video feed vs practically being there.
You just happened to have forgotten your glasses.
Personally I pick the latter.
But that's my choice.
And this is only first gen vr.
We are at least another three generations of this before it will become truly mainstream.
 
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Ages ago - just for the lulz of it - I borrowed my GF’s 4K Samsung to go with my two for triple 55” surround. I could only reasonably drive them at 1080 of course, but even that is absolutely nothing compared even with a DK2.
 
VR for me. I have a 7700k CPU and a 1080ti. The biggest thing for me was the sense of depth with VR as opposed to a screen. Like for example you're looking at your HUD, you can lean forward and look behind it if you want. That little piece is the difference for me, it's like you're "there". I also like that I can just look at something and target it. As far as resolution, etc, of course a screen is more clear, but after using the rift for a bit, you get used to it. I don't see SDE, although there is a bit of god rays. I can also get up out of my seat and walk around my cockpit cabin. Who needs space legs when you have real legs, lol!

Cheers!
Dirty
 
To me it doesn't really matter how big or what the resolution of the monitor is. It is still a flat monitor and for me the decision is: do I want to play a game in front of a monitor or do I want to fly a spaceship.
 
Haven't seriously flown without VR since the day I bought an Oculus (and I didn't have a 1080ti at that point!)

I occasionally load it up on the monitor just to see how pretty something looks and take a few pictures, but that only reminds me of how small everything looks outside VR!

This is where I'm at. Sometimes I'll desktop mode to work on loadouts. This last time I had to fly next door and it was pretty difficult flying without VR. My monitor isn't all that great but it was mostly because I couldn't look around. Its like driving with a box on your head and you're looking through a small rectangle.
 
I equate returning to 2d as trying to remotely control your ship from the view of a fisheye go-pro attached to a mannequins head.

Btw last few times I tried the high res screenshots (alt-f10) is working since last patch and captures the full left side panel, no cropping to format as with the desktop mirror.
 
I have a 4K 50", I also haven't played Elite without VR since I borrowed my friend's DK2 and have subsequently bought a Vive.
I don't have a problem with typing as I seem to be able to touch-type.
The blurriness is worth it in my opinion.
What I miss most was the EDFX I had going. Doesn't seem like there is any post-processing for VR.
 
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